Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| metal_gear_rising:mgrrr01 [2022/12/10 14:54] – [Very Hard Difficulty] formatting hau5test | metal_gear_rising:mgrrr01 [2022/12/10 15:03] (current) – [Very Hard Difficulty] ad run notice hau5test | ||
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| ====== Bossfight: Mistral ====== | ====== Bossfight: Mistral ====== | ||
| ====Easy to Hard Difficulty==== | ====Easy to Hard Difficulty==== | ||
| - | | + | ===Start=== |
| - | * Each CP1 will progress | + | |
| - | * After the 2nd CP1, wait a little bit until the checkpoint mark appears, then restart the checkpoint | + | * the damage will initiate going to the next sequence |
| - | * during the loading screen mash Slide | + | * tap R2 to get into the Blade Mode and leave it immediately again to continue |
| + | |||
| + | ===Barrel=== | ||
| + | * Do a CP1, ripper mode is not required | ||
| + | * the damage will initiate going to the next sequence | ||
| + | * during the cutscene, wait until the checkpoint mark appears, then restart the checkpoint | ||
| + | * this will start the third sequence earlier | ||
| + | |||
| + | === Final === | ||
| + | * during the loading screen mash Slide, or run forward | ||
| * use RM at the very end of that slide | * use RM at the very end of that slide | ||
| * Land a 3rd CP1 | * Land a 3rd CP1 | ||
| - | * Mistral should be caught into the blast and die, otherwise Dodge forward | + | * Mistral should be caught into the barrel |
| * finish the quicktime event | * finish the quicktime event | ||
| Line 139: | Line 148: | ||
| === Final === | === Final === | ||
| - | * Start Sequence 3 by using another P1 Dodge into a CP2, activate ripper mode again on first slash | + | * Start Sequence 3 by running forwad and getting into position |
| + | * use another P1 Dodge into a CP2, activate ripper mode again on first slash | ||
| * this will bring Mistral' | * this will bring Mistral' | ||