metal_gear_rising:mgrrr01

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metal_gear_rising:mgrrr01 [2022/12/09 10:08] – [Bossfight: Mistral] add all difficulty notes hau5testmetal_gear_rising:mgrrr01 [2022/12/10 15:03] (current) – [Very Hard Difficulty] ad run notice hau5test
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 ====== Bossfight: Mistral ====== ====== Bossfight: Mistral ======
-===Easy to Hard Difficulty=== +====Easy to Hard Difficulty==== 
-  * Do a CP1 three times in a row +===Start=== 
-  * Each CP1 will progress the fight to the next phase +  * Do a CP1, ripper mode is not required 
-  * After the 2nd CP1, wait a little bit until the checkpoint mark appears, then restart the checkpoint +  * the damage will initiate going to the next sequence 
-  * during the loading screen mash Slide+  * tap R2 to get into the Blade Mode and leave it immediately again to continue 
 + 
 +===Barrel=== 
 +  * Do a CP1, ripper mode is not required 
 +  * the damage will initiate going to the next sequence 
 +  * during the cutscene, wait until the checkpoint mark appears, then restart the checkpoint 
 +  * this will start the third sequence earlier 
 + 
 +=== Final === 
 +  * during the loading screen mash Slide, or run forward
   * use RM at the very end of that slide   * use RM at the very end of that slide
   * Land a 3rd CP1   * Land a 3rd CP1
-  * Mistral should be caught into the blast and die, otherwise Dodge forward+  * Mistral should be caught into the barrel blast and die, otherwise Dodge forward to do enough damage if required
   * finish the quicktime event   * finish the quicktime event
  
-=== Very Hard Difficulty ===+==== Very Hard Difficulty ==== 
 +===Start===
   * Do a P1 Dodge cancel into CP2, activate Ripper Mode as the first slash happens   * Do a P1 Dodge cancel into CP2, activate Ripper Mode as the first slash happens
-  * continue with a P3 slash into Mistralthis should do enough damage to continue the fight into the next sequence +  * while charging your pincer 2looking at the sky is required, otherwise the geckos will grab you 
-  * Start Sequence 2 with another P1 dodge cancel into CP2activate Ripper Mode once again on the first slash + 
-  * This will bring Mistral's health low enough to start Sequence 3+===Barrel=== 
 +  * Start Sequence 2 with a CP1even without ripper mode the damage should be sufficient to get Mistral into Sequence 3
   * during the following cutscene, wait a little bit until the checkpoint mark appears, then restart the checkpoint   * during the following cutscene, wait a little bit until the checkpoint mark appears, then restart the checkpoint
-  * Start Sequence 3 by using another P1 Dodge into a CP2, activate ripper mode again on first slash+ 
 +=== Final === 
 +  * Start Sequence 3 by running forwad and getting into position 
 +  * use another P1 Dodge into a CP2, activate ripper mode again on first slash
   * this will bring Mistral's health down enough to start the QTE   * this will bring Mistral's health down enough to start the QTE
  
-=== Revegeance Difficulty ===+==== Revegeance Difficulty ====
 Thanks to the Revegeance difficulty perfect parry mechanics, we can do immediately enough damage to Mistral in the first Sequence, so that we basically skip through the 2nd and 3rd. Thanks to the Revegeance difficulty perfect parry mechanics, we can do immediately enough damage to Mistral in the first Sequence, so that we basically skip through the 2nd and 3rd.
  
-See Video Example by Darkslayer listed below+[[https://youtu.be/nn33DB9WfW0?t=608|See Video Example by Darkslayer]]
  
 All Difficulties Video examples by Zefie & Darkslayer: All Difficulties Video examples by Zefie & Darkslayer:
  • metal_gear_rising/mgrrr01.1670580527.txt.gz
  • Last modified: 2022/12/09 10:08
  • by hau5test