metal_gear_rising:mgrrr01

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metal_gear_rising:mgrrr01 [2022/12/09 09:13] hau5testmetal_gear_rising:mgrrr01 [2022/12/10 15:03] (current) – [Very Hard Difficulty] ad run notice hau5test
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 ====== Bossfight: Mistral ====== ====== Bossfight: Mistral ======
-  * Do a CP1 three times in a row +====Easy to Hard Difficulty==== 
-  * Each CP1 will progress the fight to the next phase +===Start=== 
-  * After the 2nd CP1, wait a little bit until the checkpoint mark appears, then restart the checkpoint +  * Do a CP1, ripper mode is not required 
-  * during the loading screen mash Slide+  * the damage will initiate going to the next sequence 
 +  * tap R2 to get into the Blade Mode and leave it immediately again to continue 
 + 
 +===Barrel=== 
 +  * Do a CP1, ripper mode is not required 
 +  * the damage will initiate going to the next sequence 
 +  * during the cutscene, wait until the checkpoint mark appears, then restart the checkpoint 
 +  * this will start the third sequence earlier 
 + 
 +=== Final === 
 +  * during the loading screen mash Slide, or run forward
   * use RM at the very end of that slide   * use RM at the very end of that slide
   * Land a 3rd CP1   * Land a 3rd CP1
-  * Mistral should be caught into the blast and die, otherwise Dodge forward+  * Mistral should be caught into the barrel blast and die, otherwise Dodge forward to do enough damage if required
   * finish the quicktime event   * finish the quicktime event
 +
 +==== Very Hard Difficulty ====
 +===Start===
 +  * Do a P1 Dodge cancel into CP2, activate Ripper Mode as the first slash happens
 +  * while charging your pincer 2, looking at the sky is required, otherwise the geckos will grab you
 +
 +===Barrel===
 +  * Start Sequence 2 with a CP1, even without ripper mode the damage should be sufficient to get Mistral into Sequence 3
 +  * during the following cutscene, wait a little bit until the checkpoint mark appears, then restart the checkpoint
 +
 +=== Final ===
 +  * Start Sequence 3 by running forwad and getting into position
 +  * use another P1 Dodge into a CP2, activate ripper mode again on first slash
 +  * this will bring Mistral's health down enough to start the QTE
 +
 +==== Revegeance Difficulty ====
 +Thanks to the Revegeance difficulty perfect parry mechanics, we can do immediately enough damage to Mistral in the first Sequence, so that we basically skip through the 2nd and 3rd.
 +
 +[[https://youtu.be/nn33DB9WfW0?t=608|See Video Example by Darkslayer]]
 +
 +All Difficulties Video examples by Zefie & Darkslayer:
 +^ Difficulty | Easy | Normal | Hard | Very Hard | Revengeance |
 +^ Video | {{youtube>f2l-W_-VWF4?small}} | {{youtube>pOUoh7xrHdI?small}} | {{youtube>OoaWTPvDN_E?small}} | {{youtube>6g5aUP45JFc?small}} | {{youtube>nn33DB9WfW0?small}} | 
  
 ==== R01 Key Points ==== ==== R01 Key Points ====
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  • Last modified: 2022/12/09 09:13
  • by hau5test