Differences
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| Both sides previous revision Previous revision | |||
| cardnotesmgnes [2018/12/29 19:18] – [Quick Guide] Plywood | cardnotesmgnes [2022/03/12 15:04] (current) – minor cleanup discranola | ||
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| 1 | 1 | ||
| - | ===Grey Fox/ | + | ===Grey Fox/ |
| 2 | 2 | ||
| 3 | 3 | ||
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| - | *If you get the bad pattern, you can do a menu (Card 1) at the first wall to potentially refresh the pattern. Bad pattern means you need to punch the guard. | + | *If you get the bad pattern, you can do a menu (Card 1) at the first wall to potentially refresh the pattern. Bad pattern means you need to punch the guard. |
| *Go up the corridor, hug the wall, and enter the elevator. Switch to Card 2 in the elevator. | *Go up the corridor, hug the wall, and enter the elevator. Switch to Card 2 in the elevator. | ||
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| ====Grey Fox Rescue==== | ====Grey Fox Rescue==== | ||
| - | *Punch the left wall, and rescue Grey Fox (POW #7). Punch the bottom wall, and head into **THE SHOTGUNNER** | + | *Punch the left wall, and rescue Grey Fox (POW #7). Punch the bottom wall, and head into **THE SHOTGUNNER**. |
| ===The Shotgunner=== | ===The Shotgunner=== | ||
| - | *Do a Z pattern to the right door. Equip Card 2 in room . | + | *Do a Z pattern to the right door. Equip Card 2 in room. |
| *Go down very quickly at the left door, as there is a position where he cannot hit you. Equip Card 3 before exiting the room. | *Go down very quickly at the left door, as there is a position where he cannot hit you. Equip Card 3 before exiting the room. | ||
| - | *Go right at " | + | *Go right at " |
| *Enter room, swap to Card 3. Enter bottom left door. Exit the building from bottom right door. | *Enter room, swap to Card 3. Enter bottom left door. Exit the building from bottom right door. | ||
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| *Pick up Card 4, remove Transmitter, | *Pick up Card 4, remove Transmitter, | ||
| - | *Return to Building #1 via the door, head right to the elevator. Switch to Card 1 and Grenade Launcher((You can do this menu later on as well, just make sure to do so before the Bulldozer)) in elevator. | + | *Return to Building #1 via the door, head right to the elevator. Switch to Card 1 and Grenade Launcher((You can do this menu later on as well, just make sure to do so before the Bulldozer.)) in elevator. |
| ===Death Warp 1=== | ===Death Warp 1=== | ||
| - | *Go down to Rescue | + | *Go down to rescue |
| ===Machine Gun Kid=== | ===Machine Gun Kid=== | ||
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| *Head down for POW #11. | *Head down for POW #11. | ||
| - | *Switch to Card 4 when you Rescue | + | *Switch to Card 4 when you rescue |
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| *Enter room, pick up RPG, use a ration and equip Card 5. | *Enter room, pick up RPG, use a ration and equip Card 5. | ||
| - | *Run left, take two damage from Arnold. Switch to Card 1 once you reach the door threshold | + | *Run left, take two damage from Arnold. Switch to Card 1 once you reach the door threshold. |
| *Wiggle to the right to avoid the alert, or go left and take the alert. | *Wiggle to the right to avoid the alert, or go left and take the alert. | ||
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| *Switch to the Rocket Launcher in the room after picking up ammunition. | *Switch to the Rocket Launcher in the room after picking up ammunition. | ||
| - | *Hug the right wall as you exit the ammo room | + | *Hug the right wall as you exit the ammo room. |
| *The right guard can be in the way, shoot him! If he spots you early, just run for it. | *The right guard can be in the way, shoot him! If he spots you early, just run for it. | ||