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big_boss_rank_requirements [2020/12/06 17:16] – [Metal Gear Solid Mobile] plywood | big_boss_rank_requirements [2024/09/06 13:51] (current) – MGS1/2/3 corrections btothemtothen | ||
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====Metal Gear Solid==== | ====Metal Gear Solid==== | ||
- | *Difficulty: | + | *Difficulty |
- | *Time: | + | *Difficulty (all other versions): Extreme |
+ | *Time Limit: 3 Hours (less than 3:00:00.00) | ||
*Continues: 0 | *Continues: 0 | ||
- | *Alerts: | + | *Alerts: 4 or less |
*Kills: 25 or less | *Kills: 25 or less | ||
- | *Rations: | + | *Rations: 1 or less |
- | *Saves: 0 to 80 | + | *Radar |
- | *Radar: | + | Notes: There is no limit on Saves. Special Items may be used. If Radar is not switched OFF in the original Japanese |
- | Notes: There are 11 required kills in the game for all bosses. The original Japanese release | + | |
====Metal Gear: Ghost Babel==== | ====Metal Gear: Ghost Babel==== | ||
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*Kills: 0 to 24 | *Kills: 0 to 24 | ||
*Rations: 0 to 1 | *Rations: 0 to 1 | ||
- | Notes: Continues do not matter on their own for Big Boss Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Caution/Evasion counts as an additional alert. If you cause an alert by tripping lasers, and a guard spots you afterwards, that is 2 alerts. You can die during an alert on the screen you were spotted on to remove it. | + | Notes: Continues do not matter on their own for Big Boss Rank. Continues can cause additional alerts depending on where the checkpoint is. Getting spotted again in Evasion counts as an additional alert. If you cause an alert by tripping lasers, and a guard spots you afterwards, that is 2 alerts. You can die during an alert on the screen you were spotted on to remove it. |
====Metal Gear Solid 2==== | ====Metal Gear Solid 2==== | ||
*Difficulty: | *Difficulty: | ||
- | *Time: | + | *Time Limit: 3 Hours (less than 3:00:01.00) |
*Continues: 0 | *Continues: 0 | ||
- | *Alerts: 3 (ALRTNUM) | + | *Alerts (ALRTNUM): 3 |
- | *Kills: 0 (NUET) | + | *Kills (NUET): 0 |
*Rations: 0 | *Rations: 0 | ||
- | *Saves: 0 to 8 (PRUD ENCE) | + | *Saves (PRUD ENCE): 8 or less |
- | *Damage Taken: | + | *Damage Taken (DMGA MMOUNT): Less than 500 (10 life bars) on Extreme. Less than 280 (9⅓ life bars) on Euro Extreme |
- | *Shots Fired: Under 700 (AMMOUS ED) | + | *Shots Fired (AMMOUS ED): 700 or less |
- | *Game Over If Discovered: Not Required | + | |
*Radar: Off | *Radar: Off | ||
- | *Mech Destruction: To current knowledge, this is an untrue rumor, as setting mech destruction to a high value in Cheat Engine made no difference | + | *Special Items: Unused |
- | Notes: | + | Notes: All 3 Alerts are forced (Emma sniping, Tengus 1, Tengus 2). There is no limit on Mech Destruction. Game Over If Discovered is not required, and is usually both slower and more difficult. |
+ | |||
+ | The abbreviated requirements such as ALRTNUM are referring to the Mission Failed | ||
====Metal Gear Solid: The Twin Snakes==== | ====Metal Gear Solid: The Twin Snakes==== | ||
Line 71: | Line 72: | ||
====Metal Gear Solid 3==== | ====Metal Gear Solid 3==== | ||
*Difficulty: | *Difficulty: | ||
- | *Time: | + | *Time Limit: 5 Hours (less than 5:01:00.00) |
*Continues: 0 | *Continues: 0 | ||
- | *Alerts: 0 | + | *Alert Phases: 0 |
- | * Under 10.5 life bars of damage | + | *Seriously Injured: 20 or less |
- | * 0 to 25 saves | + | *Total Damage: 5 Life Bars or less (less than 2400 damage - a fully extended life bar is 400) |
- | * 0 to 20 meals eaten | + | *Saves: 25 or less |
- | *Kills: 0 | + | *Humans Killed: 0 |
*Life Meds: 0 | *Life Meds: 0 | ||
- | Notes: Holding L2 or R2 during | + | *Special Items: Unused |
- | To save on meals use the healing | + | Notes: |
+ | |||
+ | Using Ocelot’s Animal Camo will remove any hand shaking from Snake being hungry. There are some bosses you can fight lethally and won’t count as a kill against FOXHOUND, namely Ocelot and Volgin (the duel in the Weapons Lab). | ||
====Metal Gear Solid: Portable Ops==== | ====Metal Gear Solid: Portable Ops==== | ||
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====Metal Gear Solid Mobile==== | ====Metal Gear Solid Mobile==== | ||
*Time: Under 45 minutes (assumed) | *Time: Under 45 minutes (assumed) | ||
- | *Continues: 0 (assumed) | + | *Continues: 0 |
*Alerts: 0 | *Alerts: 0 | ||
- | *Kills: 0 (assumed) | + | *Kills: 0 |
*Rations: 0 | *Rations: 0 | ||
*No Radar | *No Radar | ||
+ | |||
+ | Notes: Failure of any 1 requirement will merit FOX rank. | ||
+ | |||
+ | ----- | ||
+ | |||
+ | [[start|Return to Start Page]] |