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acid2ngplus [2022/07/19 12:13] – [Lean Cost Reduction Deck Strategy (Safe)] plywood | acid2ngplus [2022/07/19 13:12] (current) – formatting plywood | ||
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This section explains the logic behind speedrunning the Acid games and approach. | This section explains the logic behind speedrunning the Acid games and approach. | ||
- | Unlike some RPGs where turn order is determined by a speed statistic, Acid uses " | + | Unlike some RPGs where turn order is determined by a speed statistic, Acid uses " |
In addition, playable characters will always go first when a stage begins. This means we can avoid enemy characters from performing a turn if our deck is designed well. | In addition, playable characters will always go first when a stage begins. This means we can avoid enemy characters from performing a turn if our deck is designed well. | ||
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There are 2 methods of prohibiting enemies from acting: either keep your cost below theirs, or use Extra Turn cards to continue your actions indefinitely. | There are 2 methods of prohibiting enemies from acting: either keep your cost below theirs, or use Extra Turn cards to continue your actions indefinitely. | ||
- | Reducing cost has its perks, such as a neat trick where if one character reduces cost to 0 in their initial turn, all enemies receive 4 cost. This occurs as long as the enemies do not spot you or an alert occurs. Reducing cost is a safe way to play the game. | + | Reducing cost has its perks. If one character reduces cost to 0 in their initial turn, all enemies receive 4 cost. This occurs as long as the enemies do not spot you or an alert occurs. Reducing cost is a safe way to play the game. |
There are 2 big problems with cost reduction: most of those cards cannot be used for movement, and animation. | There are 2 big problems with cost reduction: most of those cards cannot be used for movement, and animation. | ||
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For the former, any cards that purely reduce cost can only do that. Therefore if you get flooded with cost reducers, you cannot move. This is why a card like ADA+ is so valuable, as it both reduces cost and can be used as movement in a pinch. | For the former, any cards that purely reduce cost can only do that. Therefore if you get flooded with cost reducers, you cannot move. This is why a card like ADA+ is so valuable, as it both reduces cost and can be used as movement in a pinch. | ||
- | For the later, any time you reduce cost, a small animation plays that takes _. In Acid1, cost reduction occurs immediately, | + | For the later, any time you reduce cost, a small animation plays that takes ~3.7 seconds. Reducing 15 cost takes ~3.8 seconds. Reducing 20 cost takes ~4.1 seconds. In Acid1, cost reduction occurs immediately |
- | Alternatively, | + | Alternatively, |
==Deck Management== | ==Deck Management== | ||
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Due to randomness from what cards drop during gameplay, the library used by the runner will vary to some degree between runs. Unless you are pulling cards that are static within a library, such as cards at the end or beginning of a list, you can't totally plan the inputs. Smart use of the Category and Cost tabs allow you to grab specific types of cards without searching through the ID tab. | Due to randomness from what cards drop during gameplay, the library used by the runner will vary to some degree between runs. Unless you are pulling cards that are static within a library, such as cards at the end or beginning of a list, you can't totally plan the inputs. Smart use of the Category and Cost tabs allow you to grab specific types of cards without searching through the ID tab. | ||
- | Your goal in changing deck should be to minimize changes as much as possible, especially if changes occur outside of the In Deck tab. | + | Your goal in changing deck should be to minimize changes as much as possible, especially if changes occur outside of the "In Deck" |
- | + | In general, devise your deck to the minimum card amount of 30. The less filler in your deck, the more quickly you can rotate through high value cards. While every card in a deck should be useful, some are categorized as ' | |
- | In general, devise your deck to the minimum card amount of 30. The less filler in your deck, the more quickly you can rotate through high value cards. While every card in a deck should be useful, some are categorized as ' | + | |
====Manipulation Deck up to Harab Serap==== | ====Manipulation Deck up to Harab Serap==== | ||
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====Infinite Turn Deck Strategy (Snake Fighting)==== | ====Infinite Turn Deck Strategy (Snake Fighting)==== | ||
- | Similar to the movement Infinite move strategy above, but movement cards are removed and replaced with weapon and cost adding cards. Double Action: | + | Similar to the movement Infinite move strategy above, but movement cards are removed and replaced with weapon and cost adding cards. Double Action: |
**CARD PRIORITY:** | **CARD PRIORITY:** | ||
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^ 485 | **M1A2** | **4** | | ^ 485 | **M1A2** | **4** | | ||
^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
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