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acid2ngplus [2022/07/17 08:07] – [Starting Decks] safe venus plywood | acid2ngplus [2022/07/19 13:12] (current) – formatting plywood | ||
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- | =====NG+ Single Segment===== | + | =====NG+ Single Segment |
This 2022 route update builds upon the original 2019 route, linked below for reference purposes. | This 2022 route update builds upon the original 2019 route, linked below for reference purposes. | ||
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[[acid2ngplus2019|2019 First Route Reference Page]] | [[acid2ngplus2019|2019 First Route Reference Page]] | ||
+ | |||
+ | ====Speedrunning Logic for NG+ Acid 2==== | ||
+ | |||
+ | This section explains the logic behind speedrunning the Acid games and approach. | ||
+ | |||
+ | Unlike some RPGs where turn order is determined by a speed statistic, Acid uses " | ||
+ | |||
+ | In addition, playable characters will always go first when a stage begins. This means we can avoid enemy characters from performing a turn if our deck is designed well. | ||
+ | |||
+ | There are 2 methods of prohibiting enemies from acting: either keep your cost below theirs, or use Extra Turn cards to continue your actions indefinitely. | ||
+ | |||
+ | Reducing cost has its perks. If one character reduces cost to 0 in their initial turn, all enemies receive 4 cost. This occurs as long as the enemies do not spot you or an alert occurs. Reducing cost is a safe way to play the game. | ||
+ | |||
+ | There are 2 big problems with cost reduction: most of those cards cannot be used for movement, and animation. | ||
+ | |||
+ | For the former, any cards that purely reduce cost can only do that. Therefore if you get flooded with cost reducers, you cannot move. This is why a card like ADA+ is so valuable, as it both reduces cost and can be used as movement in a pinch. | ||
+ | |||
+ | For the later, any time you reduce cost, a small animation plays that takes ~3.7 seconds. Reducing 15 cost takes ~3.8 seconds. Reducing 20 cost takes ~4.1 seconds. In Acid1, cost reduction occurs immediately (aside from any special effect time loss), making cost reducers very powerful. | ||
+ | |||
+ | Alternatively, | ||
+ | |||
+ | ==Deck Management== | ||
+ | |||
+ | Due to randomness from what cards drop during gameplay, the library used by the runner will vary to some degree between runs. Unless you are pulling cards that are static within a library, such as cards at the end or beginning of a list, you can't totally plan the inputs. Smart use of the Category and Cost tabs allow you to grab specific types of cards without searching through the ID tab. | ||
+ | |||
+ | Your goal in changing deck should be to minimize changes as much as possible, especially if changes occur outside of the "In Deck" tab. | ||
+ | |||
+ | In general, devise your deck to the minimum card amount of 30. The less filler in your deck, the more quickly you can rotate through high value cards. While every card in a deck should be useful, some are categorized as ' | ||
====Manipulation Deck up to Harab Serap==== | ====Manipulation Deck up to Harab Serap==== | ||
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====Lean Cost Reduction Deck Strategy (Safe)==== | ====Lean Cost Reduction Deck Strategy (Safe)==== | ||
- | This strategy prioritizes safe movement through the stages while still being able to run multiple turns in a row. By including a few cost reduction cards (1/5 of deck), the player can keep cost low while moving along. | + | This strategy prioritizes safe movement through the stages while still being able to run multiple turns in a row. By including a few cost reduction cards (1/5 of deck), the player can keep cost low while moving along. |
+ | |||
+ | If you are maintaining a 0 cost but do not extra turn, you will switch between the characters. This is most likely in Prototype Factory. | ||
**CARD PRIORITY:** | **CARD PRIORITY:** | ||
- | -Jonathan Ingram/ADA | + | -Jonathan Ingram/Ingram+ |
+ | -ADA+ | ||
-Extra Turn | -Extra Turn | ||
-Action++/ | -Action++/ | ||
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====Infinite Turn Deck Strategy (Snake Fighting)==== | ====Infinite Turn Deck Strategy (Snake Fighting)==== | ||
- | Similar to the movement Infinite move strategy above, but movement cards are removed and replaced with weapon and cost adding cards. Double Action: | + | Similar to the movement Infinite move strategy above, but movement cards are removed and replaced with weapon and cost adding cards. Double Action: |
**CARD PRIORITY:** | **CARD PRIORITY:** | ||
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====Deck Change Reference==== | ====Deck Change Reference==== | ||
- | If you need a reference to **just** deck changes for each stage, check out the [[MGA2_Deck_Change_Reference|MGA2 Deck Change Reference]]. | + | If you need a reference to **just** deck changes for each stage, check out the following links: |
+ | |||
+ | [[MGA2_Deck_Change_Reference_SAFE|MGA2 Deck Change Reference | ||
+ | |||
+ | [[MGA2_Deck_Change_Reference_RISKY|MGA2 Deck Change Reference Risky]] | ||
====Tutorials==== | ====Tutorials==== | ||
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^ 485 | **M1A2** | **4** | | ^ 485 | **M1A2** | **4** | | ||
^ 526 | Action+ Linkage+ | 2 | | ^ 526 | Action+ Linkage+ | 2 | | ||
+ | |||
---- | ---- | ||
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The Infinite Turn Deck Strategy (Snake Fighting) is utilized for this stage. Prioritize the Double Action: | The Infinite Turn Deck Strategy (Snake Fighting) is utilized for this stage. Prioritize the Double Action: | ||
- | When firing, do **1 INPUT LEFT** to target barrel causing an additional 200+ damage to occur. Refer to the table below. | + | When firing, do **1 INPUT LEFT** to target barrel causing an additional 200+ damage to occur. If you need to fire again, do **1 INPUT LEFT** to target Vince. Refer to the table below. |
COST NEEDED ACCORDING TO DIFFICULTY: | COST NEEDED ACCORDING TO DIFFICULTY: | ||
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NO DECK CHANGES\\ | NO DECK CHANGES\\ | ||
\\ | \\ | ||
+ | ---- | ||
This stage is just cutscenes. Mash start or square to skip the cutscenes. | This stage is just cutscenes. Mash start or square to skip the cutscenes. | ||
At this point, the route splits based on your risk tolerance. | At this point, the route splits based on your risk tolerance. | ||
- | [[acid2ngplussafe|Lean Cost Reduction Deck Strategy (Safe)]] | + | [[acid2ngplussafe|Lean Cost Reduction Deck Strategy (Safe Movement)]] |
[[acid2ngplusrisky|Infinite Turn Deck Strategy (Risky Movement)]] | [[acid2ngplusrisky|Infinite Turn Deck Strategy (Risky Movement)]] | ||