EQUIP ORDER
1 1 1 2 1 2 1 2 1 2 3 2 3 4 1 3 4 2 4 4 2 5 6 5 1 5 7 1 7 8 5 1
Quick Guide
Jungle
1
Building #1 Floor 2
1 1 1 2 1 2 1 2
Building #1 Floor 1
1
Grey Fox/Building #4
2 3 2 3 4
Building #1 Revisited
1 3 4 1
Roof 1
2 4
Building #2 Floor 1
4
Roof 2
2 4 5
Building #2 Floor 2
6 5 1 5
Building #2 Floor 1 Revisited
7 1
Building #3
7 8 5 1
Jungle
- Go right at the three trucks. Enter middle truck for Card 1. Equip.
Building #1
Floor 2
- Enter room, equip gas mask. Reach door, equip Card 1.
- Equip Card 2 in the Ammunition Room.
- Head right. Enter the hut. Equip Card 1 to pick up Grenade Launcher. Equip Card 2 to exit.
- If you get the bad pattern, you can do a menu (Card 1) at the first wall to potentially refresh the pattern. Bad pattern means you need to punch the guard. Good pattern, the guard turns on alert.
- Go up the corridor, hug the wall, and enter the elevator. Switch to Card 2 in the elevator.
Floor 1 Revisited
- Head down, and enter the left room for a few different strategies. You can punch the guard, and run around, equipping the Card 1 afterwards. OR Tank the damage and move in, equipping the Card 1 after the alert begins.
- Rescue POW #6.
Grey Fox Rescue
- Punch the left wall, and rescue Grey Fox (POW #7). Punch the bottom wall, and head into THE SHOTGUNNER.
The Shotgunner
- Do a Z pattern to the right door. Equip Card 2 in room.
- Go down very quickly at the left door, as there is a position where he cannot hit you. Equip Card 3 before exiting the room.
- Go right at “Doobie the Dog”. Dog hitboxes are the same as humans. Swap to Card 2 at Doobie screen.
- Enter room, swap to Card 3. Enter bottom left door. Exit the building from bottom right door.
- Enter bottom right truck at the bottom of the T intersection.
- Pick up Card 4, remove Transmitter, Equip Card 4.
- Return to Building #1 via the door, head right to the elevator. Switch to Card 1 and Grenade Launcher1) in elevator.
Death Warp 1
- Go down to rescue POW #8 in the top room. Equip Card 3 outside. Rescue POW #9 in the left hut.
Machine Gun Kid
- Wait for the bullets or Swap to Card 4 to clear bullets. If you can run by the bullets, menu afterwards.
- Rescue POW #10. RANK UP! (* * *) Head back out and Death Warp #1 back to the elevator.
- Ride the elevator up to the Roof, equip Bomb Blast Suit.
Roof 1
- Go down the left side to enter the door. Equip Card 2 in room. You do not need to go super far right to pick up the ammunition. Duplicate the ammo once. Equip Card 2.
- Head down for POW #11.
- Switch to Card 4 when you rescue POW #12. Death Abuse.
Building #2
- Switch to Card 4 in the water, enter the middle door.
- Go up to the elevator, climb to the Roof. Menu for Card 2.
Roof 2
- Fire a grenade as you move left, enter the left room to rescue POW #13. Menu for Card 4.
- Go to the bottom floor, equip Card 5.
Floor 1 Revisited
…
*Ride the elevator up to the second floor. Equip Card _
Arnold Floor
- Don't hug the right wall for this alert, get the alert then move to the right along the wall.
- Take the right door in the Arnold room. Card Blank
- Head up to rescue POW #15. RANK UP (* * * *)! Switch to Card 6.
- Enter room, pick up RPG, use a ration and equip Card 5.
- Run left, take two damage from Arnold. Switch to Card 1 once you reach the door threshold.
- Wiggle to the right to avoid the alert, or go left and take the alert.
Hell Room
- Two different patterns, run around the guard, avoid the alert.
- Guard alerts immediately, eek.
- 10 frame window to throw a grenade immediately to manipulate far guard.
- Throw another grenade at the black gap to kill a guard.
- Switch to the Rocket Launcher in the room after picking up ammunition.
- Hug the right wall as you exit the ammo room.
- The right guard can be in the way, shoot him! If he spots you early, just run for it.
- Head back to the Arnolds. Shoot the guard immediately!
Arnolds
- In this menu, USE A RATION, equip Card 5.
Deep Water
- On third ration use, you can equip Card 7.
- Swap to Card 1 after defeating Coward Duck. Run to the right and die. Death Warp 3!
- Take the top right truck, and head into the final building. Mash for the menu after the truck has moved for Card 7.
- Wiggle past the truck to enter the door, hopefully by not screen wrapping.
Final Building
- Go to the menu when you are not underneath the boxes to break the pitfall. Equip Card 8.
Final Basement
- Equip Gas Mask when entering door in laser camera room.
- Equip Card 5 as late as possible before exiting Gas room.
- Enter the next room, equip Gas Mask.
- Equip Card 1 before entering the next room.
1)
You can do this menu later on as well, just make sure to do so before the Bulldozer.