MGRR - Any% - NG+ - R05
Shortest segment of the run, with only one difficult part to handle.
R-05 Route
- start the same way we’ve started R04 - RM + Dodge forward before Codec call
- Then cut 2x Heavy and 2x Guards
- Another Codec call
- Ignore the Cows, though attacking them will give you a long fight that you want to not happen at all costs (obv. reasons)
- The fight you want comes near the fountain, where you’ll be facing 1x Hammer and 4x Guards
- Handle the Hammer guy, then move clockwise and kill the rest of the guards
- After killing the guards, the game has to load the next parts of the level, so it takes its time during the score screen
- Therefore, if you mash through the score screen, you’ll be stuck in the Fountain zone for a good 10 seconds
- Meanwhile, you’ll be going through a section where Gekkos are scattered all around the zone, and their alert zones are quite close to eachother
- Follow this path to avoid getting detected
- Following up, we have another stealth section
- Start with going downwards to the middle, and then stopping (so both Sliders will pass and won’t detect you)
- From here, we have two strategies to try out.
Easy to execute, good for beginners - Cardboard Box.
- Jump to the left side
- use Box
- then walk along the left wall
- When you’ll be near the chest
- you can remove the Box and just get out
Faster strat, requires picking up another RP Grenade in R04 - RP Grenade.
- Jump to the left side
- throw an RP Grenade
- Jump all across the Gekkos to get through
The rest is easy: stick to the left wall, cut the gates, kill Mastiff, get out.
R05 Key Points
- Gekko path has to be practiced quite a bit, despite having virtually nothing hard
- Clear and straight lines are quite hard to get, which might be the reason you might fail this particular section
- RP Grenade strat is just slightly faster than Box
- Might be a good idea to avoid doing it, until you feel like the rest of the run is good
- G.R.A.D after the stealth section will detect you, if you’ll be too close, or if you’ll take too much time destroying the gate.