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        <title>Metal Gear Speedrunners</title>
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        <dc:date>2021-01-01T12:53:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>advanced_mode</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:advanced_mode&amp;rev=1609505583&amp;do=diff</link>
        <description>Advanced Mode has a total of 40 Time Attack missions:

	*  Socom (5)
	*  C4 (5)
	*  FA-MAS (5)
	*  Grenade (5)
	*  Claymore (5)
	*  Nikita (5)
	*  PSG1 (5)
	*  Stinger (5)

Goal: The objective of each level is to eliminate all enemies and get to the goal before the timer runs out.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T01:54:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>airport_checks</title>
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        <description>Airport is the third and final really tricky map to pull from the pool, due to the tight quarters and the two checks outside of the building.

----------



Just inside the terminal, this first check is just across the service desk.

----------



On the opposite end of the lobby, directly next to the ramp leading to the second level.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-09-04T02:11:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>comms_base_checks</title>
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        <description>Inside the main building, this is the end point for the main game's missions.

----------



On top of the main building. There's a ladder on the side of the building that allows access to this check.

----------



The roof of the opposite building. You can see this location from the other roof, and vice versa. There is also a check inside this building, just inside the door.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-27T01:39:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disc_1_extreme</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:disc_1_extreme&amp;rev=1693100398&amp;do=diff</link>
        <description>Disc 1 Extreme


&quot;The game tracks kills and alerts on a checkpoint basis - during a multi segment speedrun you can save and quit upon discovery or accidental kill if you don’t enter a new area first. You cannot save &amp; quit a continue screen. 

Achieving “Big Boss” rank requires you do not kill anyone - however there are instances where a “kill” does not count towards your score. Such as Ocelot - because he is not killed during your encounter lethal means are allowed during a Big Boss run. Knocki…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T03:34:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disc_1_normal</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:disc_1_normal&amp;rev=1693193673&amp;do=diff</link>
        <description>Disc 1 Normal

General Info

	* It is faster to roll upstairs then run up them. This is situationally true when going downstairs. However, if you roll too early Snake will faceplant.

	* Many of the options are personal preference. Switching Quick Change from unequip to previous is</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-09T17:27:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disc_2_extreme</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:disc_2_extreme&amp;rev=1646846867&amp;do=diff</link>
        <description>Disc 2 Extreme

Communication Tower A

	* You can use a grenade or a stun grenade to incapacitate the alert guards. Be aware that mistakes along the way can allow the guards to catch up.

	* Using more stun grenades for the tower climb can potentially save time over using the M9.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T03:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disc_2_normal</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:disc_2_normal&amp;rev=1693193594&amp;do=diff</link>
        <description>Disc 2 Normal

Communication Tower A

	* You can use a grenade or a stun grenade to incapacitate the alert guards. Be aware that mistakes along the way can allow the guards to catch up.

	* Using more stun grenades for the tower climb can potentially save time over using the M9.</description>
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    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:first_ending_any_ng&amp;rev=1744205027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-09T13:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>first_ending_any_ng</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:first_ending_any_ng&amp;rev=1744205027&amp;do=diff</link>
        <description>MGS:PW - First Ending - New Game - Any%

Page notes based on lil_fatkid's notes:

&lt;https://docs.google.com/document/d/10YQgH1rGyfbvotUb6GWEw7WSCVuAdnWPDgsmutEcMJY/&gt;

Base Development overview

Ammo production is important for the PW2 fight. It's based on R&amp;D level. At lv10 it's +3 LAW/CG/FIM ammo per mission, at 23 it's +6.

you need at least more than +6 to not run out of ammo.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-07-11T11:25:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>first_ending_srank_ng</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:first_ending_srank_ng&amp;rev=1689074731&amp;do=diff</link>
        <description>MGS:PW - First Ending - New Game - S-Rank

Page notes based on lil_fatkid's notes:

&lt;https://docs.google.com/document/d/1yRK_vI_m1r8XJqH3PAatPY7AHoBs0WHCvGwO4E-ayto/&gt;

Base Development overview

Ammo production is important for the PW2 fight. It's based on R&amp;D level. At lv10 it's +3 LAW/CG/FIM ammo per mission, at 23 it's +6.

you need at least more than +6 to not run out of ammo.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T01:30:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guest_house_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:guest_house_checks&amp;rev=1536111032&amp;do=diff</link>
        <description>The Guest House is another of the trickier maps in the pool for hard, with lots of enclosed spaces and checks in areas you probably wouldn't think about if coming straight from the base game.

----------



This first location is directly behind the truck, as pictured.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T00:31:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>harbor_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:harbor_checks&amp;rev=1536107510&amp;do=diff</link>
        <description>There are four checks in total on the boat, and they're all fairly easy to look for. This first one is on the far side of the deck (southwest on the map).

----------



Opposite the first check.

----------



Beneath the previous.

----------</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:hospital_checks&amp;rev=1536028303&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-04T02:31:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hospital_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:hospital_checks&amp;rev=1536028303&amp;do=diff</link>
        <description>Inside the smaller building, in the side room directly next to the door leading into the main building.

----------



First floor of the main building, the small room on the right side of the hallway.

----------



On the roof of the small building, accessible by either bashing through the windows on the second floor, or by climbing the ladder at the back of the main building.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:individual_levels&amp;rev=1609263285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-29T17:34:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>individual_levels</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:individual_levels&amp;rev=1609263285&amp;do=diff</link>
        <description>Metal Gear Solid: VR Missions has a total of 300 individual levels:

	*  Sneaking Mode 

	*  Weapon Mode 

	*  Advanced Mode 

	*  Special Mode 


Metal Gear Solid also has some VR levels:

	*  Time Attack 

	*  Gun Shooting 

	*  Survival 


----------

Return to Metal Gear Solid: VR Missions</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:info_dump&amp;rev=1609506124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-01T13:02:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>info_dump</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:info_dump&amp;rev=1609506124&amp;do=diff</link>
        <description>Dump info here pls

----------

Return to Metal Gear Solid: VR Missions</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_faq&amp;rev=1684936583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-24T13:56:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_faq</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_faq&amp;rev=1684936583&amp;do=diff</link>
        <description>General/Setup

Q: What's the best version/region to run on?

A: Refer to this. In general though, PAL is the fastest (IGT) and most optimal version.

Q: What's the difference between Portable Ops and Portable Ops +?

A: MPO+ functions as MPO's standalone expansion. While its main additions were focused on expanding upon MPO's multiplayer modes, it also offered new singleplayer content in the form of</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_glitches&amp;rev=1748412191&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-28T06:03:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_glitches</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_glitches&amp;rev=1748412191&amp;do=diff</link>
        <description>Glitches
Glitch TypeExplanation/NotesLocationVideosGlitched Box EquipThe prerequisite to performing Box Glides and Vent Zips. Done by equipping the C Box on the very last frame while switching from crouch to prone.VariousBox GlideA decently fast and undetectable form of traveling. Can be done against any wall on any map when performed from a Glitched Box State. Simply get close to a wall and point the back of your C Box towards it.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_info_dump&amp;rev=1714570221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-01T13:30:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_info_dump</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_info_dump&amp;rev=1714570221&amp;do=diff</link>
        <description>MGS:PO Info Dump

This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki. 

GENERAL

RANDOM INFO

Running into a wall/step within close hearing range, while disguised and partially/fully out of sight (e.g. Research Lab I.) exposes you</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_maps&amp;rev=1656666744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-01T09:12:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_maps</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_maps&amp;rev=1656666744&amp;do=diff</link>
        <description>Map Overviews

All of these images have been extracted directly from the game's files and are presented in the game's sorting order.

Prison



Comm Base



Supply Depot



Soviet Patrol Base



Hospital



Research Lab



Town



Western Wilderness</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng_any&amp;rev=1716478681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-23T15:38:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_ng_any</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng_any&amp;rev=1716478681&amp;do=diff</link>
        <description>MGS:PO New Game Any% Routes &amp; Guide

v1.20 by MarlonH8

----------

Goal: Start a new save file and complete the game as fast as possible

Pre-Run

Useful Knowledge

	*  It is preferable to play on a PAL release as noted here, but this guide also includes additional info and strategies for NTSC whenever necessary (Silo Complex)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng_tsuchinoko&amp;rev=1716716600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-26T09:43:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_ng_tsuchinoko</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng_tsuchinoko&amp;rev=1716716600&amp;do=diff</link>
        <description>MGS:PO New Game Tsuchinoko Routes &amp; Guide

v1.35 by MarlonH8

----------

Goal: Start a new save file and complete the game as fast as possible - without getting spotted

Kills are allowed, but generally slower with lethal strategies being rare exceptions on all routes below.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng&amp;rev=1654185230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-02T15:53:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_ng</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ng&amp;rev=1654185230&amp;do=diff</link>
        <description>OUTDATED PAGE! THE PAGE HAS BEEN MOVED AND THIS VERSION MAY BE DELETED!

NEW PAGE IS UP @ mpo_ng_tsuchinoko

Right here!











Change Options beforehand

Tsuchinoko explanation, Non lethal no alerts etc

[I] Escape &amp; Diversionary Operations

[1.1] Prison

Standard Route</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ngp_any&amp;rev=1715699311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-14T15:08:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_ngp_any</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ngp_any&amp;rev=1715699311&amp;do=diff</link>
        <description>MGS:PO New Game + Any% Routes &amp; Guide

v1.14 by MarlonH8

----------

Goal: Complete the game as fast as possible with any previously collected equipment &amp; personnel at your disposal

Pre-Run

Useful Knowledge

	*  It is preferable to play on a PAL release</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ngp_tsuchinoko&amp;rev=1715699298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-14T15:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_ngp_tsuchinoko</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_ngp_tsuchinoko&amp;rev=1715699298&amp;do=diff</link>
        <description>MGS:PO New Game + Tsuchinoko Routes &amp; Guide

v1.14 by MarlonH8

----------

Goal: Complete the game as fast as possible with any previously collected equipment &amp; personnel at your disposal - without getting spotted

Kills are allowed, but generally slower with lethal strategies being rare exceptions on all routes below.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_version_and_region_differences&amp;rev=1664378117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-28T15:15:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpo_version_and_region_differences</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpo_version_and_region_differences&amp;rev=1664378117&amp;do=diff</link>
        <description>The Different Versions of MPO

When it comes to Portable Ops speedrunning, all versions are just as playable as the other. However, there are a number of minor changes and additions that make one version stick out over other.

If you wish to know more about these differences and why PAL is the go-to release for leaderboard submissions, keep on reading.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpop_im_any&amp;rev=1731339648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-11T15:40:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpop_im_any</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpop_im_any&amp;rev=1731339648&amp;do=diff</link>
        <description>Infinity Mission Overview &amp; Guide

Introduction &amp; Access Points

Main category on the board, consisting of a randomised string of stages taken from the base MPO (exception being the Easy difficulty, which always has the same arrangement of stages and exits). Each difficulty increases the total amount of stages by 5 (Easy - 5, Normal - 10 and so on</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpop_info_dump&amp;rev=1725298373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-02T17:32:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpop_info_dump</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpop_info_dump&amp;rev=1725298373&amp;do=diff</link>
        <description>Dump Info

Most clips here come from MarlonH8's speedruns (Thanks Marlon!) but it would be nice to record them as individual clips and embed them here, instead of sending the reader to another tab for every trick/strat.

General Information

It is highly recommended that all runs (except for Training where you always play as Trainee) should be played as a character with the</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpop_maps&amp;rev=1656665039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-01T08:43:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mpop_maps</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:mpop_maps&amp;rev=1656665039&amp;do=diff</link>
        <description>Map Spawns &amp; Exits



Click on image for full size.

Return to MPO+</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:old_glitchless_docks&amp;rev=1693192311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T03:11:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>old_glitchless_docks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:old_glitchless_docks&amp;rev=1693192311&amp;do=diff</link>
        <description>Normal Difficulty Glitchless Docks

	* Mash B or Start to skip Snake standing up

	* Open up the leftmost locker with Y to grab the M9.

	* Careful not to get an alert here, as it will delay the elevator. Receiving a caution could delay the elevator if the caution doesn't end by the Development Supervisor credit</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:old_glitchless_medical_room&amp;rev=1539629009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-15T18:43:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>old_glitchless_medical_room</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:old_glitchless_medical_room&amp;rev=1539629009&amp;do=diff</link>
        <description>*Either choke Johnny out at the door, or run upright past him. This will knock him into the door frame, making him move faster.

	* Move to the left edge of the torture room window, where the black line is. Do a single choke on Johnny.



	* You can either run into the equipment pack, or roll into it.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:old_lethal_mantis&amp;rev=1541726500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-11-09T01:21:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>old_lethal_mantis</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:old_lethal_mantis&amp;rev=1541726500&amp;do=diff</link>
        <description>Phase One

	* If you have two controllers connected into Port 1 and Port 4, press Z a few times on the Port 1 controller before the blackout.

	* Switch to Port 4 during blackout, and hold Z, right trigger and A.

	* If you want to use M9 for Mantis, R ◄ or ► 1 after Hideo Blackout</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:peace_walker&amp;rev=1775212448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-03T10:34:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>peace_walker</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:peace_walker&amp;rev=1775212448&amp;do=diff</link>
        <description>Metal Gear Solid: Peace Walker (PW)



&quot;That’s right.. from now on, call me Big Boss&quot;

Metal Gear Solid: Peace Walker released in 2010 to PlayStation Portable. PW was later ported to the HD Collection. The game improved on Metal Gear Solid: Portable Ops' formula, adding the Fulton and an evolved base management system. Like</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:portable_ops_plus&amp;rev=1662541493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-07T09:04:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>portable_ops_plus</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:portable_ops_plus&amp;rev=1662541493&amp;do=diff</link>
        <description>Metal Gear Solid: Portable Ops Plus (MPO+)



&quot;Feel the &quot;+&quot; !&quot;

Metal Gear Solid: Portable Ops+ released in 2007 exclusively to Playstation Portable, later to the PlayStation Store. It is a separate expansion pack to the original Portable Ops. The main draws of MPO+ were its online multiplayer additions that built upon MPO's original framework to deliver additional modes, maps &amp; more until the servers were shut down in 2012. Nowadays, people play MPO+ for its Infinity Mission, which works as a k…</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:portable_ops&amp;rev=1714569638&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-01T13:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>portable_ops</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:portable_ops&amp;rev=1714569638&amp;do=diff</link>
        <description>Metal Gear Solid: Portable Ops (MPO)



&quot;What's it going to be? Loyalty to your country, or loyalty to yourself?&quot;

Metal Gear Solid: Portable Ops released in 2006 exclusively to PlayStation Portable.  MPO shrinks the gameplay of MGS3 to the small screen, bringing with it a radically different equipment system, team management and many more features that were further built upon in</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:prison_checks&amp;rev=1536026366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-04T01:59:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prison_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:prison_checks&amp;rev=1536026366&amp;do=diff</link>
        <description>Up on the second floor's balcony, toward the back of the map. This is a really fast check if you spawn on the second floor, in the commander's room.

----------



This is the commander's room. It'll be the first room on the second floor (to your right) if you're coming up the stairs from the side not blocked by the electronic gate. From inside here, facing the door, the balcony check above will be directly in front of you.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:rail_bridge_checks&amp;rev=1536030578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-04T03:09:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rail_bridge_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:rail_bridge_checks&amp;rev=1536030578&amp;do=diff</link>
        <description>This spot is just next to the truck, close to the gate leading out of the map, and can trip you up if you're not aware of it.

----------



This check is on the same side of the bridge, directly opposite the first check.

----------



Directly in the middle of the bridge.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:research_lab_checks&amp;rev=1536030089&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-04T03:01:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research_lab_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:research_lab_checks&amp;rev=1536030089&amp;do=diff</link>
        <description>Just outside the main building, facing toward the long upward ramp, behind the stacked crates.

----------



These two are easy enough to check back-to-back, in the main building. The exit can spawn at either of Null's incubation tank regulators.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:resources&amp;rev=1656552906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-30T01:35:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resources</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:resources&amp;rev=1656552906&amp;do=diff</link>
        <description>VR1 Resources

Tools:

	*  Insert tools here if needed.

Saves:

	*  100% Savepack: Savepack for 100% savefiles for Console (including USA, JPN, and PAL regions). Made by JMC.

TAS:

	*  Video: Tool-Assisted Speedrun from 2017 by theenglishman

----------

Return to Metal Gear Solid: VR Missions</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:security_base_checks&amp;rev=1536113512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T02:11:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>security_base_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:security_base_checks&amp;rev=1536113512&amp;do=diff</link>
        <description>Security Base is one of the trickier maps in the pool, with quite a few locations that can confuse newer players. There may still be a few spots missing, but these are the ones I personally know about:

----------



Starting on the first floor of the main building, this check is inside the door on the left, on the back wall as you enter.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:silo_entrance_checks&amp;rev=1536110033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T01:13:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>silo_entrance_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:silo_entrance_checks&amp;rev=1536110033&amp;do=diff</link>
        <description>This location is at the main game's mission marker, down the ramp toward the silo complex's door.

----------



Directly across from the previous, this is amidst the antennae on the far end of the map.

----------



Up the ladder close to the previous check, this is just to the left on the rooftop.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:sneaking_mode&amp;rev=1609347016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-30T16:50:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sneaking_mode</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:sneaking_mode&amp;rev=1609347016&amp;do=diff</link>
        <description>Sneaking Mode has a total of 30 Time Attack missions:

	*  No Weapon (15)
	*  Socom (15)

Goal: The objective of each level is to get to the goal before the timer runs out. On Socom levels, you must also eliminate all the guards in a level. 


General Information:</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:soviet_patrol_base_checks&amp;rev=1536114801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T02:33:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soviet_patrol_base_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:soviet_patrol_base_checks&amp;rev=1536114801&amp;do=diff</link>
        <description>Outside the main building, in a little alcove just next to the stairs.

----------



Inside the main building.

----------



These two checks are right next to each other on the top of the main building.

----------



This check is only accessible from the rooftop, by rolling on top of these cargo containers. It's advisable to look before leaping, as this can be slow to return from.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:special_mode&amp;rev=1609515710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-01T15:41:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_mode</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:special_mode&amp;rev=1609515710&amp;do=diff</link>
        <description>Special Mode has a total of 40 Time Attack missions:

	*  1 Min. Battle VS. Target
	*  1 Min. Battle VS. Enemy
	*  VS. 12 Battle (8)
	*  Mystery (10)
	*  Puzzle (10)
	*  Variety (13)
	*  VR Mission
	*  Ninja (3)
	*  NG Selection (8)

1 Min. Battle VS. Target</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:supply_depot_checks&amp;rev=1536027932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-04T02:25:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>supply_depot_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:supply_depot_checks&amp;rev=1536027932&amp;do=diff</link>
        <description>Directly behind the truck, right next to the main building.

----------



This check is right next to the truck spawn, just up the stairs.

----------



Directly inside the main building from the last check. In MPO+, this wall is broken, and just behind that is the location.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:techniques&amp;rev=1609506856&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-01T13:14:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>techniques</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:techniques&amp;rev=1609506856&amp;do=diff</link>
        <description>Acceleration Trick

Used For:


	*  Weapon Socom 01

Tutorial Video:


	*  Unequipping and re-equipping a weapon shortly before moving gives you a 1 frame boost.

Input Buffer

Used For:


	*  Sneaking No Weapon 03
	*  Sneaking No Weapon 05
	*  Sneaking No Weapon 08</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:the_twin_snakes&amp;rev=1693093302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-26T23:41:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_twin_snakes</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:the_twin_snakes&amp;rev=1693093302&amp;do=diff</link>
        <description>Metal Gear Solid: The Twin Snakes (TTS)



&quot;The brother of light and the brother of dark.&quot;

Metal Gear Solid: The Twin Snakes is the remake of the original Metal Gear Solid. Konami and Silicon Knights developed it exclusively for Nintendo Gamecube. The Twin Snakes was released in March 2004 for all regions.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:town_checks&amp;rev=1536111672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T01:41:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>town_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:town_checks&amp;rev=1536111672&amp;do=diff</link>
        <description>Up the back-side ramp close to where the truck comes in in the base game, this location is in a little alcove just as you finish climbing.

----------



Toward the middle of the map, this location is just on the overpass.

----------



From the previous, this check is at the gate directly adjacent.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_ex&amp;rev=1611134146&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-20T09:15:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_adt_ex</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_ex&amp;rev=1611134146&amp;do=diff</link>
        <description>All Dog Tags Extreme


IDNameLocationInfo000Leon ShiHeliportSleeping Vent001Itoh YuuichiHeliportTruck002Justin C WeberHeliport2nd Floor003Augusto M PiccioHeliportCircular Patrol004Nam Huan HoTank HangarTo Elevator005Vlad A ParfyonovTank HangarTo Suppressor</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_ez&amp;rev=1683388234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-06T15:50:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_adt_ez</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_ez&amp;rev=1683388234&amp;do=diff</link>
        <description>All Dog Tags Easy


IDNameLocationInfo000Sasa RadosevicHeliportSleeping Vent001Huang RongshengHeliportTruck002Damian Di CarloHeliport2nd Floor003Randy W. McAllisterTank HangarLeft004Carlos CostaTank HangarMiddle005Federico A ElliTank HangarSuppressor</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_hard&amp;rev=1693250100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T19:15:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_adt_hard</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_hard&amp;rev=1693250100&amp;do=diff</link>
        <description>All Dog Tags Hard

This route is a work in progress, there may be improvements in the future


IDNameLocationInfo000Mark Ernest TorioHeliportSleeping Vent001Alex H HigginsHeliportTruck002Li Shi DanHeliport2nd Floor003Kristopher SchmittTank HangarMiddle</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_normal&amp;rev=1703877505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-29T19:18:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_adt_normal</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_normal&amp;rev=1703877505&amp;do=diff</link>
        <description>All Dog Tags Normal


IDNameLocationInfo000Michael P JanesHeliportSleeping Vent001Paul RogozinskiHeliportTruck002Rich BarnesHeliport2nd Floor003Kalle Seponpoika ViitanenTank HangarLeft004Dan AmadioTank HangarMiddle005Kate DysonTank HangarSuppressor Guard</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_ve&amp;rev=1611134376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-20T09:19:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_adt_ve</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_adt_ve&amp;rev=1611134376&amp;do=diff</link>
        <description>All Dog Tags Very Easy


IDNameLocationInfo000Ryan M McCarthyHeliportSleeping Vent001Alexandre IgnatoffHeliportTruck002Hyun Sup KimHeliport2nd Floor003Bruno PetitTank HangarLeft004Yuu ShinoharaTank HangarMiddle005Hector S GarciaTank HangarSuppressor006</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_ez&amp;rev=1693191976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T03:06:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_ez</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_ez&amp;rev=1693191976&amp;do=diff</link>
        <description>Twin Snakes Easy Notes

	* This difficulty is more similar to Very Easy than Normal.

	* Guards do not fall asleep after one M9 shot, but they will fall asleep fairly quickly after 2 shots.

	* Hind-D, Wolf 1, Wolf 2, MG-REX take the less damage to kill</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_faq&amp;rev=1614039302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-23T00:15:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_faq</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_faq&amp;rev=1614039302&amp;do=diff</link>
        <description>Metal Gear Solid: The Twin Snakes FAQ

Game Mechanics

Q: How do you deal with Analog deadzones or controller weirdness?

A: Certain diagonals can cause snake to walk instead of run. Be extra careful that sticks are neutral when plugging in the controller. Also there is a possibility your controller port is shaky or dirty. Thorough cleaning of the ports is a good idea, and deliberate straight smooth insertions at all times are a good practice.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_frame_data&amp;rev=1554511064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-04-06T00:37:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_frame_data</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_frame_data&amp;rev=1554511064&amp;do=diff</link>
        <description>TTS Frame Data



Frame differences on knocking out Meryl

Return to Metal Gear Solid: The Twin Snakes</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_glitches&amp;rev=1775211746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-03T10:22:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_glitches</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_glitches&amp;rev=1775211746&amp;do=diff</link>
        <description>Metal Gear Solid: The Twin Snakes Glitches

Early Known Glitches

For the purpose of this document, a glitch is any in-game phenomenon that is clearly not intended by the developers. Examples include skipping essential parts of the game and abnormal movement. All known glitches will be documented, even if they do not allow faster completion of the game.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_hd&amp;rev=1693100314&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-27T01:38:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_hd</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_hd&amp;rev=1693100314&amp;do=diff</link>
        <description>Twin Snakes Hard Notes

	* Hard difficulty is an interesting middle ground between Normal and Extreme, borrowing elements from both.

	* Overall, you will be eating many rations during this run. Make sure to grab the ration at the forklift in the Dock.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_info_dump&amp;rev=1538461363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-02T06:22:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_info_dump</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_info_dump&amp;rev=1538461363&amp;do=diff</link>
        <description>TTS Info Dump

This page is not the permanent home of the following information. This will transition old knowledge into the new format of the wiki.

Dump 1

when exiting darpa chiefs cell before the guard encounter
FurryFapMaster: the fast way to exit is to face the exit door and stand as close as possible(edited)
 hold down during the door opening cutscene and mash the x (the roll button)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_tutorials&amp;rev=1677948143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-04T16:42:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_tutorials</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_tutorials&amp;rev=1677948143&amp;do=diff</link>
        <description>The Twin Snakes Tutorials

Disc 1 Normal

Disc 2 Normal

Disc 1 Extreme

Disc 2 Extreme

Return to Metal Gear Solid: The Twin Snakes</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_ve&amp;rev=1693193391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-28T03:29:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tts_ve</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_ve&amp;rev=1693193391&amp;do=diff</link>
        <description>Twin Snakes Very Easy Route

	* All guards will fall asleep upon being shot with the M9. All guards will be knocked out when you roll or throw them.

	* Hind-D, Wolf 1, Wolf 2, MG-REX take the least damage to kill

	* Pick up the M9 near where you spawn at the Docks</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr_missions&amp;rev=1609506053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-01T13:00:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vr_missions</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr_missions&amp;rev=1609506053&amp;do=diff</link>
        <description>Metal Gear Solid: VR Missions



Metal Gear Solid: VR Missions released in 1999 to Playstation, and was later ported to PC and PlayStation Network. It is known as Metal Gear Solid: Special Missions in PAL regions. Focusing on the gameplay of the Metal Gear Solid engine, you play as Snake in over 100+ VR missions</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr1_lean_technique&amp;rev=1579311729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-18T01:42:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vr1_lean_technique</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr1_lean_technique&amp;rev=1579311729&amp;do=diff</link>
        <description>Lean Strategy

	* FPV Leaning allows you to enter goals earlier than if you ran into it as normal, video discussion here

	* You can save up to 7 'ticks' of the in game timer
		* How much it saves depends on the length of a tick in a given stage, the maximum so far is 0.25.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr1_time_attack_notes&amp;rev=1574744708&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-26T05:05:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vr1_time_attack_notes</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr1_time_attack_notes&amp;rev=1574744708&amp;do=diff</link>
        <description>VR1 Time Attack

Successfully complete all VR Missions in Time Attack Mode. Time starts when you select your first mission. Time ends when you see the final mission's complete screen.

Menu Routing/General Info

Weapon Mode

Sneaking Mode

Advanced Mode</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr1_weapon_mode&amp;rev=1545173352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-12-18T22:49:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vr1_weapon_mode</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:vr1_weapon_mode&amp;rev=1545173352&amp;do=diff</link>
        <description>Weapons C4 Positioning for C4</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:warhead_storage_checks&amp;rev=1536109616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T01:06:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>warhead_storage_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:warhead_storage_checks&amp;rev=1536109616&amp;do=diff</link>
        <description>This check is up the ladder on the side of the room you'd come in from in the base game.

----------



From the previous, you can see both of these checks opposite.

----------



This check is in the security office overlooking the main room with the previous checks.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:weapon_mode&amp;rev=1609505560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-01T12:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_mode</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:weapon_mode&amp;rev=1609505560&amp;do=diff</link>
        <description>Weapon Mode has a total of 40 Time Attack missions:

	*  Socom (5)
	*  C4 (5)
	*  FA-MAS (5)
	*  Grenade (5)
	*  Claymore (5)
	*  Nikita (5)
	*  PSG1 (5)
	*  Stinger (5)

Goal: The objective of each level is to destroy all the targets and get to the goal before the timer runs out.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:western_wilderness_checks&amp;rev=1536112145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-05T01:49:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>western_wilderness_checks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:western_wilderness_checks&amp;rev=1536112145&amp;do=diff</link>
        <description>Western Wilderness is the smallest, and simplest, of the maps in the Hard pool.

----------



On the west side of the map, the higher of two checks.

----------



The lower check on the same side.

----------



In the middle of the map, on the little rock overhang.</description>
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        <description>Wolf 1 Positions from left to right



















Return to Disc 1 Normal</description>
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