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        <title>Metal Gear Speedrunners</title>
        <link>https://metalgearspeedrunners.com/wiki/</link>
        <url>https://metalgearspeedrunners.com/wiki/lib/exe/fetch.php?media=wiki:logo.png</url>
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        <dc:date>2022-10-24T12:22:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrr_boss_sheet</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_rising:mgrr_boss_sheet&amp;rev=1666614121&amp;do=diff</link>
        <description>Alt-Tab Boss Cycles Guide

For MGRR Any% New Game + Speedruns 
 Boss  Combo  Ray1  Block to death, Light attack his face whenever possible  Ray2  Adjust his HP to ~80.3%, block his head twice, skip the phase and rockets.  LQ84i  RP &gt; [RM] P1C &gt; CP2  Mistral</description>
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        <dc:date>2022-09-03T09:02:38+00:00</dc:date>
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        <title>mgrr_faq</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_rising:mgrr_faq&amp;rev=1662195758&amp;do=diff</link>
        <description>Q: Can we just skip the prologue? Ray is a bully and i don’t want to run the game because of him!! 

A: No. 

Ray is the one and only major RNG block in the entire run, 

and as much as everyone would like to get rid of 10 seconds of 

random timelosses at the start, he’s something that has barely</description>
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        <dc:date>2023-02-01T10:38:57+00:00</dc:date>
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        <title>mgrrr_ng_00</title>
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        <description>MGRR - Any% - NG - R00

Welcome to the very first chapter of the Metal Gear Rising: Revengeance speedrun.

	&quot; Compared to NG+ runs the only difference in this chapter is that you want to finish it with S-Rank to get the required 5000BP for upgrades later.</description>
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        <description>MGRR - Any% - NG - R01

Slide into first enemies and blade mode cut yourself to 15+ combo, if you didn't get many limbs, do a Zandatsu. (BP: ~12k)

Jump up building, get chest BP, cut corridor guy if you need more BP.

For cow fight, compensate with higher combos or Zandatsu if low on BP or bad time-wise. (BP: 19k+)</description>
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        <description>MGRR - Any% - NG - R02

Equip EM, EM Mastiff, Polearm combo, QTE, Zandatsu if below 2k BP. (EM: 8)

EM, combo a bunch, EM, combo a bunch, EM, combo a bit, blade mode cut. (EM: 5)

Stealth as usual, either go around or wait for the Vodomerka.

Same as always, fight the dudes. (EM: 4, BP: ~20k)</description>
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        <title>mgrrr_ng_03</title>
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        <description>MGRR - Any% - NG - R03

Do first fight, grenade armored guys twice, pick up rocket. (Rockets: 1/0, BP: ~10k, Grd: 6)

Equip RP, do Cow Fight, smoke past elevator (RP: 8, BP: ~16k)

Skip roofs, pick up rocket and FC canister, do skips. (Rockets: 2/0)</description>
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        <description>MGRR - Any% - NG - R04

Pick up the FC behind secretary, do fight as usual, RP wolf if necessary. (RP: 6)

Loot everything, get on turret and shoot for free BP while you wait. (EM: 3+, Rockets: 5/3, BP: ~26k)

Do offices, run through hallways, pick up rocket near stairs. (Rockets: 5/4, RP: 5)</description>
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        <title>mgrrr_ng_05</title>
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        <description>MGRR - Any% - NG - R05

From Cramer's notes:

Kill or sneak past everything until the level is over. (BP: ~118k)

Customize, Pincer+4, Turbulence, Downburst, White Armor, Fuel Cells if you can. (BP: hopefully very little)

----------

Continue to R06 Tutorial

Return back to MGRR page overview</description>
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        <description>MGRR - Any% - NG - R06

TBD

Continue to R07 Tutorial

Return back to MGRR page overview</description>
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        <title>mgrrr_ng_07</title>
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        <description>MGRR - Any% - NG - R07

TBD

Return back to MGRR page overview</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-01T09:54:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrrr_ng_prep</title>
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        <description>MGRR New Game Preparation

Read the NG+ page for more info as all basics are explained there.

Other than that New Game runs don't have any preparation work so you can just start a run.

Continue to R00 Tutorial

Return back to MGRR page overview</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T15:59:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrrr_prep</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_rising:mgrrr_prep&amp;rev=1676995182&amp;do=diff</link>
        <description>MGRR Speedrun Basics

Zefie's older Pregame video tutorial

List of abbreviations
 Abbreviation  Meaning  BM  Blade Mode. You can cut watermelons with this one.  RM  Ripper Mode - Unlocked after beating Monsoon, but in NG+ can be used anywhere. Gives one hit kills, more resistance, slows down the game on activation.</description>
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        <dc:date>2022-12-09T09:13:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrrr00</title>
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        <description>MGRR - Any% - NG+ - R00

Welcome to the very first chapter of the Metal Gear Rising: Revengeance speedrun.

This chapter is considered one of the tedious ones, due to the entire chapter being a random-fest: MG Ray can do whatever he wants, Sam can meme around for extra 12 seconds, and even the easiest things in this mission can go south.</description>
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        <dc:date>2022-12-10T15:03:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrrr01</title>
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        <description>MGRR - Any% - NG+ - R01

What’s new in the chapter?

	*  Polearm Jumps
	*  RP Grenades
	*  Ripper Mode
	*  Advanced movement, Blade Mode Cancels
	*  Cycles

We’ll start from explaining the structure of NG+, Polearm Jumps and Ripper Mode before we start learning the rest of the run.</description>
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        <dc:date>2022-12-09T09:13:57+00:00</dc:date>
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        <title>mgrrr02</title>
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        <description>MGRR - Any% - NG+ - R02

What’s new in the chapter?

	*  Lightning Strike Movement
	*  Despawn Angles
	*  “Stealth”
	*  G.R.A.D

Probably one of the easiest segments in the entire run, R02 offers an easy way to practice movement sections in the long hallways while still having some small things that can easily turn this segment into a reset city. It is recommend using this segment as a way to practice Lightning Strikes.</description>
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        <dc:date>2023-02-03T09:03:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrrr03</title>
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        <description>MGRR - Any% - NG+ - R03

What's new in R-03?

	*  Fight skip
	*  Polearm Jumps -&gt; Elevator Skip
	*  Sai cycle
	*  Sam talk skip
	*  Monsoon fight

	*  R03 is probably the second hardest chapter to learn due to the sheer length of it
	*  Despite most of the chapter being easy on your inputs, a couple of places tend to be more interesting than the others</description>
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        <dc:date>2022-12-09T09:14:08+00:00</dc:date>
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        <title>mgrrr04</title>
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        <description>MGRR - Any% - NG+ - R04

What's new in R-04?

	*  Autoscroller
	*  Offices
	*  Garden skip setup -&gt; skip
	*  Elevator fights
	*  Body Doubles fights
	*  Sundowner

Rather hard chapter of the run, due to how easy it is for the things to go south really quickly. Most of the zones here are an autoscrollers, and you won’t believe how easy it is to screw these up. At the end, there are three bossfights, two being Body Double Mistral and Monsoon, both can sometimes do weird things, along with Sundowne…</description>
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        <dc:date>2022-12-09T09:14:12+00:00</dc:date>
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        <title>mgrrr05</title>
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        <description>MGRR - Any% - NG+ - R05

Shortest segment of the run, with only one difficult part to handle.

R-05 Route

	*  start the same way we’ve started R04 - RM + Dodge forward before Codec call
	*  Then cut 2x Heavy and 2x Guards
	*  Another Codec call

	*</description>
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        <dc:date>2022-12-10T15:32:09+00:00</dc:date>
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        <title>mgrrr06</title>
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        <description>MGRR - Any% - NG+ - R06

Shortest mission in the entire game. Sam can pose a couple of issues with Pincer timings, and to be more precise, with Dodge Cancels, that can easily turn this fight into a slogfest.

R-06 &quot;Route&quot;

	*  This fight has little to no downtime, so be quick on executing attacks</description>
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        <dc:date>2023-02-03T09:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mgrrr07</title>
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        <description>MGRR - Any% - NG+ - R07

Armstrong NG+ Easy

What's new in R-07

	*  Final Polearm Jump
	*  Excelsus
	*  Armstrong

R-07 Route

	*  Start with some movement towards the last Polearm Jump
	*  It can be bHopping or LSC’s
	*  Come to the very far right wall, then

	&quot; Secondary Weapon: Pincer Blades - Polearm</description>
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        <description>MGRR: Jetstream Sam DLC

Note: This category is mostly run on Revengeance difficulty. Notes for lower difficulties have yet to be done.

CUTSCENE SKIP

SEWER

Pick up ROCKET LAUNCHER and GRENADE

Jump over the enemy via overpass

Open chest for RP. GRENADE</description>
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        <description>MGRR: Bladewolf DLC

This DLC is run mostly on the Revengeance difficulty mode.

Easy, Normal and Hard have slight differences which will be pointed out in the notes.

Best to refer to runs on the board to see non-RE difficulty runs. See here.

The actual strats / setups</description>
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        <title>revengance</title>
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        <description>Metal Gear Rising: Revengance (MGRR)



&quot;I think it's time for Jack...to let 'er rip!&quot;

Metal Gear Rising: Revengance released in 2013 to Playstation 3 and Xbox 360, ported later to PC and the Nvidia Shield. Developed by Platinum Games, who are known for their fast paced and challenging action games, Rising follows Raiden four years after the events of</description>
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