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        <title>Metal Gear Speedrunners</title>
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        <dc:date>2018-09-19T20:56:47+00:00</dc:date>
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        <title>fire_map</title>
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        <description>Fire Map













Return to Metal Gear: Ghost Babel</description>
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        <dc:date>2022-02-03T16:20:53+00:00</dc:date>
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        <title>ghost_babel</title>
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        <description>Metal Gear: Ghost Babel (MGGB)



&quot;Of course you want to be the 'Legend'; deep inside, you want the glory.&quot;

Metal Gear: Ghost Babel (also known as Metal Gear Solid or Metal Gear: Game Boy) was released in Spring 2000 on Game Boy Color. Ghost Babel is the final 2D Metal Gear game made by Konami. It was named Metal Gear Solid in PAL and NTSC-U to ride off the success of</description>
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        <dc:date>2020-11-20T00:44:07+00:00</dc:date>
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        <title>mggb_doberman_info</title>
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        <description>Doberman Notes

Doberman rank on Normal is a more forgiving Rank 1 compared to Big Boss. It may be a nice transition for those looking to learn Very Hard Big Boss, or those looking for a stealthier way to run Normal.

Ideally, Doberman only loses around 70 to 90 seconds over Any%.</description>
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        <dc:date>2022-02-01T13:29:32+00:00</dc:date>
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        <title>mggb_easy_info</title>
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        <description>Easy Info

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
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        <dc:date>2022-02-08T21:10:04+00:00</dc:date>
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        <title>mggb_faq</title>
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        <description>Metal Gear: Ghost Babel FAQ

Game Mechanics

Q: What are the vision ranges of guards, dogs, and cameras?

A: You can find visual representations here, from the Japanese guidebook . Guards are a linear column with a peripheral bulge in the middle. Cameras are a linear column that extends slightly outside of the camera's model. You cannot go against the wall to avoid cameras. Dogs have a diamond range around their model, which explains why lines to avoid them are so complicated.</description>
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        <dc:date>2020-04-10T23:41:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggb_frame_data</title>
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        <description>Ghost Babel Frame Data

Note - the current revision of this document has generalized frame data, in other words it is not always measured to the frame. None of this data is independently verified.

General Data

	* Throwing a grenade takes about 10 frames, or 1/6 of a second.</description>
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        <dc:date>2020-10-15T12:03:25+00:00</dc:date>
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        <title>mggb_glitches</title>
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        <description>GB Glitches

Slasher Hawk glitches, only seen on Very Hard

&lt;https://clips.twitch.tv/ArtisticPrettiestAppleBudStar&gt; - 0 hp Hawk (JP)

&lt;https://clips.twitch.tv/ShyAltruisticMagpieDogFace&gt; - Crash (JP)

&lt;https://www.twitch.tv/jaguar_king/clip/SingleSpoopyMosquitoRlyTho&gt; - Crash (US)

&lt;https://www.twitch.tv/jaguar_king/clip/CloudyMildTriangleCharlieBitMe&gt; - Crash (US)

&lt;https://www.twitch.tv/jaguar_king/clip/TriangularDeadMuleNerfBlueBlaster&gt; - Phantom Damage? (US)

&lt;https://www.twitch.tv/jaguar_ki…</description>
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        <dc:date>2021-07-28T17:54:31+00:00</dc:date>
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        <title>mggb_hard_info</title>
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        <description>Hard Info

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
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        <dc:date>2022-03-06T11:42:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggb_nikita_skip</title>
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        <description>Nikita Skip

In Stage 08, we can avoid picking up the Nikita Launcher and visiting the 2nd floor entirely. This saves several minutes and is a key point in the run. Detailed in this page are the multiple methods to perform the skip. Strategy will depend on Rank and difficulty.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-01T12:08:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggb_obsoleted_info</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggb_obsoleted_info&amp;rev=1643717336&amp;do=diff</link>
        <description>Old Rats Room Info

	* RTA route, loses 40 frames over ideal strategy.

	* Ideal Rats Room/TAS/MS, can go wrong due to guard behavior

	* Sometimes the second guard hears the splash early, you need to do an early diagonal!

Old Stage 05 Info

Up to 15 frames faster than knocking out the guard, just make sure not to knock too close, causing him to go around the way you are going. At the same time, don't knock too far away, causing him to spot you as you go down.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-02-08T00:29:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggb_ranks</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggb_ranks&amp;rev=1549585790&amp;do=diff</link>
        <description></description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-01-21T04:42:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggb_very_hard_info</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggb_very_hard_info&amp;rev=1548045751&amp;do=diff</link>
        <description>Very Hard

	* Greater number of guards

	* Greater number of cameras

	* Available ammo pickups are greatly reduced

	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)

	* There is no body armor in Stage 08

	* Most of the bosses have a special addition that make them harder</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-05-13T06:45:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggb_water_skip</title>
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        <description>Water Skip

Detailed description of water skip and various methods to do so.

Water Wave 1

Make sure to walk along the line in the water to be as far to the left as possible. When approaching the ladder, try to climb more on the right side, rather than the left.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-02T10:36:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez02</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez02&amp;rev=1646217389&amp;do=diff</link>
        <description>Stage 02 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez03</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez03&amp;rev=1644264670&amp;do=diff</link>
        <description>Stage 03 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 

	* Some bosses become easier

	* Snake is built like a tank, needing a ration is fairly unlikely.

	* Fewer guards and cameras

	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:date>2022-03-16T15:14:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez04</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez04&amp;rev=1647443675&amp;do=diff</link>
        <description>Stage 04 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:date>2022-02-15T08:44:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez05</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez05&amp;rev=1644914649&amp;do=diff</link>
        <description>Stage 05 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:date>2022-02-10T21:56:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez06</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez06&amp;rev=1644530163&amp;do=diff</link>
        <description>Stage 06 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:date>2022-02-05T14:56:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez08</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez08&amp;rev=1644073003&amp;do=diff</link>
        <description>Stage 08 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:08:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez09</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez09&amp;rev=1643904526&amp;do=diff</link>
        <description>Stage 09 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:14:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez10</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez10&amp;rev=1643904847&amp;do=diff</link>
        <description>Stage 10 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-28T14:24:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez11</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez11&amp;rev=1656426246&amp;do=diff</link>
        <description>Stage 11 Easy

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez12&amp;rev=1656425554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-28T14:12:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbez12</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbez12&amp;rev=1656425554&amp;do=diff</link>
        <description>Stage 12 Tutorial

Easy difficulty is Ghost Babel with training wheels. 

	* More resources spawn 
	* Some bosses become easier
	* Snake is built like a tank, needing a ration is fairly unlikely.
	* Fewer guards and cameras
	* One of the awkward aspects of Easy is that Alerts and Evasions clear faster than other difficulties.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd01&amp;rev=1643895832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T13:43:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd01</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd01&amp;rev=1643895832&amp;do=diff</link>
        <description>Stage 01 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-09T17:33:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd02</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd02&amp;rev=1646847202&amp;do=diff</link>
        <description>Stage 02 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd03&amp;rev=1643896100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T13:48:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd03</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd03&amp;rev=1643896100&amp;do=diff</link>
        <description>Stage 03 Hard

Stage 03 Map by Eishiya

----------

&lt;html&gt;
&lt;b&gt;&lt;span style=“color:Red”&gt;LOOK BELOW FOR ROUTE UPDATES&lt;/span&gt;&lt;/b&gt;
&lt;/html&gt;

----------

	* Going left doesn't lose much time RTA, and is safer

	* First screen of Tower, make sure to flick downleft when on alert at the green crates. Alternatively, you can go downright for a moment.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-16T15:15:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd04</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd04&amp;rev=1647443735&amp;do=diff</link>
        <description>Stage 04 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T15:20:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd05</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd05&amp;rev=1643901658&amp;do=diff</link>
        <description>Stage 05 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:01:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd06</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd06&amp;rev=1643904076&amp;do=diff</link>
        <description>Stage 06 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:08:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd08</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd08&amp;rev=1643904494&amp;do=diff</link>
        <description>Stage 08 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:28:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd09</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd09&amp;rev=1643905715&amp;do=diff</link>
        <description>Stage 09 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd11&amp;rev=1644328308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-08T13:51:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbhd11</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbhd11&amp;rev=1644328308&amp;do=diff</link>
        <description>Stage 11 Hard

	* Hard and Very Hard are fairly similar, as guard and camera patterns are the same
	* Hard gives more resources than Very Hard, but fewer than Easy or Normal
	* Hard and Very Hard both have boss behavior modifiers
	* Snake can take more damage than on Very Hard</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst01&amp;rev=1643895814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T13:43:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst01</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst01&amp;rev=1643895814&amp;do=diff</link>
        <description>Stage 01 Normal

Stage 01 Map by Eishiya

Even if you know Stage 01, it's recommended to watch this tutorial to learn the basics of the run.

Timecodes

	* Timing (1:20)
	* Control (1:50)
	* Stage 01 (3:58)
	* AI (6:30)
	* Alerts (8:30)

	* On the bridge, it is recommended to hug the right hedge before entering the screen, and do a small zigzag (1 to 2 steps to the right). This avoids getting spotted by the first guard, while running past the final pair of guards. This is a very small frame buff…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T13:44:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst02</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst02&amp;rev=1643895888&amp;do=diff</link>
        <description>Stage 02 Normal

Stage 02 Map by Eishiya

Old Tutorial Ft. Upper Route

Return to Metal Gear: Ghost Babel</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T13:47:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst03</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst03&amp;rev=1643896068&amp;do=diff</link>
        <description>Stage 03 Normal

Stage 03 Map by Eishiya

----------

&lt;html&gt;
&lt;b&gt;&lt;span style=“color:Red”&gt;LOOK BELOW FOR ROUTE UPDATES&lt;/span&gt;&lt;/b&gt;
&lt;/html&gt;

----------

	* Going left doesn't lose much time RTA (maybe a couple frames), and is safer

Detailed Description of Water Skip

Return to Metal Gear: Ghost Babel</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-16T15:15:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst04</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst04&amp;rev=1647443705&amp;do=diff</link>
        <description>Stage 04 Normal

Stage 04 Map by Eishiya

----------

----------

&lt;html&gt;
&lt;b&gt;&lt;span style=“color:Red”&gt;CORRECTION&lt;/span&gt;&lt;/b&gt;
&lt;/html&gt;- BadHumans found an alternative line that saves 4 seconds at the start of the stage.

----------

&lt;html&gt;
&lt;b&gt;&lt;span style=“color:Red”&gt;CORRECTION&lt;/span&gt;&lt;/b&gt;
&lt;/html&gt;- casinocoin found a reliable line for the first bird that's just as fast as running along the kennel. Go upleft at the open gate shadow.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst05&amp;rev=1644914699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-15T08:44:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst05</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst05&amp;rev=1644914699&amp;do=diff</link>
        <description>Stage 05 Normal

Stage 05 &amp; 06 Map by Eishiya

	* Map correction, there are stuns in the B1 spiral on the right, not chaffs.

----------

	* Going right side when entering the conveyor belt from the elevator saves approximately 14 frames over left side
	* First trip of Dark Room (going right): Exit then re-enter the room, run through first set of lasers, run to right edge of laser box, wait for the percussion track to complete its 3rd set of taps, or about 5 seconds of waiting.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T15:56:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst06</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst06&amp;rev=1643903767&amp;do=diff</link>
        <description>Stage 06 Normal

Stage 05 &amp; 06 Map by Eishiya

----------

CORRECTION: It is faster by frames to hold down left at this screen transition



Full Game Stun Throw



	* Throw the stun once you get to this line, the bottom of the crate along the tile line.

Marionette Owl

	* Beginning of the fight is completely predictable</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:03:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst07</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst07&amp;rev=1643904196&amp;do=diff</link>
        <description>Stage 07 Tutorial

Stage 07 Map by Eishiya

[  ]

----------

First Trip

1.


2.


Return Trip

3.


4.


Return to Metal Gear: Ghost Babel</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst08&amp;rev=1643904482&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:08:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst08</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst08&amp;rev=1643904482&amp;do=diff</link>
        <description>Stage 08 Normal

Stage 08 &amp; 09 Map by Eishiya

----------

	* Not knocking out the Basement Alert Guard is a swag strategy, knocking him out is still safer.
	* You can pick up grenades in the bottom right corner of the trap room during Nikita skip, but be aware of the guard as you go left.</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst09&amp;rev=1643904538&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:08:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst09</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst09&amp;rev=1643904538&amp;do=diff</link>
        <description>Stage 09 Normal

Stage 08 &amp; 09 Map by Eishiya

----------

	* If you end up with the opposite ration pillar and you know where all the pillars are, you can skip out on the C4 in the basement and pick it up in the side room.
	* Two fast punches will get you past the gas room guard when returning (pp versus p,p)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:14:41+00:00</dc:date>
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        <title>mggbst10</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst10&amp;rev=1643904881&amp;do=diff</link>
        <description>Stage 10 Normal

Stage 10 Map by Eishiya

----------

Mil Mi-28 &quot;Havoc&quot; Attack Helicopter

	* HP: 47
	* Takes 4 damage per hit
	* At least 12 grenades to destroy
	* Throw each grenade after a second has passed
	* Does 4 attacks along the top edge

	* If played properly against missile attacks, you can destroy the helicopter before it flies away from the topside of the screen.</description>
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        <dc:date>2022-06-28T14:25:40+00:00</dc:date>
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        <title>mggbst11</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst11&amp;rev=1656426340&amp;do=diff</link>
        <description>Stage 11 Normal

Stage 11 Map by Eishiya

----------

----------

	* The Skeith
	* 1F 2nd Trip
	* 1F 2nd Trip risky
	* To Floor 50 Guard
	* Extra Nikita Ammo

	* A package of grenades that are essentially free

	* If a grenade is thrown onto Gander on Fl 98 or Fl 99, it will deal 4 damage at the start of Metal Gear Body per throw.

Stage 11 Furthest C4 Drops

fig. 1

	*</description>
    </item>
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        <dc:date>2022-06-28T14:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst12</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst12&amp;rev=1656426018&amp;do=diff</link>
        <description>Stage 12 Tutorial

Stage 12 Map by Eishiya

----------

----------

	* Old Tutorial, mostly useless outside of UAV information 

Resources
 Resources  Time (seconds and frames)  Grenades  All Resources  16.23  16  All Grenades  14.0  16  Topleft Grenades  8.36  12  Nothing</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-02-23T10:52:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbst13</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbst13&amp;rev=1645613552&amp;do=diff</link>
        <description>Stage 13 Tutorial

Stage 13 Map by Eishiya

----------

Old Tutorial

----------

	* Due to IGT not stopping during Viper's dialog, this makes the Japanese version faster both IGT and RTA.

Viper's Spawn Points











Return to Metal Gear: Ghost Babel</description>
    </item>
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        <dc:date>2022-02-03T13:44:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb01route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb01route&amp;rev=1643895844&amp;do=diff</link>
        <description>Big Boss Stage 01

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
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        <dc:date>2022-02-03T13:45:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb02route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb02route&amp;rev=1643895927&amp;do=diff</link>
        <description>Big Boss Stage 02

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
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        <dc:date>2022-02-03T13:48:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb03route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb03route&amp;rev=1643896119&amp;do=diff</link>
        <description>Big Boss Stage 03

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-16T15:16:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb04route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb04route&amp;rev=1647443785&amp;do=diff</link>
        <description>Big Boss Stage 04

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb05route&amp;rev=1643903410&amp;do=diff">
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        <dc:date>2022-02-03T15:50:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb05route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb05route&amp;rev=1643903410&amp;do=diff</link>
        <description>Big Boss Stage 05

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb06route&amp;rev=1643904133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:02:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb06route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb06route&amp;rev=1643904133&amp;do=diff</link>
        <description>Big Boss Stage 06

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb08route&amp;rev=1643904505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:08:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb08route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb08route&amp;rev=1643904505&amp;do=diff</link>
        <description>Big Boss Stage 08

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb09route&amp;rev=1643904608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:10:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb09route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb09route&amp;rev=1643904608&amp;do=diff</link>
        <description>Big Boss Stage 09

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb10route&amp;rev=1643904899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-03T16:14:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb10route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb10route&amp;rev=1643904899&amp;do=diff</link>
        <description>Big Boss Stage 10

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb11route&amp;rev=1656426402&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-28T14:26:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb11route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb11route&amp;rev=1656426402&amp;do=diff</link>
        <description>Big Boss Stage 11

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb12route&amp;rev=1656426046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-28T14:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mggbvhb12route</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:mggbvhb12route&amp;rev=1656426046&amp;do=diff</link>
        <description>Big Boss Stage 12

	* Greater number of guards compared to Normal
	* Greater number of cameras compared to Normal
	* Available ammo pickups are greatly reduced
	* Snake takes maximum damage from enemy attacks
	* You have 2 ration capacity to start, 3 after Owl, 4 after Havoc (Normal maxes at 5)</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:pillars&amp;rev=1537390522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-19T20:55:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pillars</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:pillars&amp;rev=1537390522&amp;do=diff</link>
        <description>Pillars

Pillar 1
Pillar 2


Pillar 3

Pillar 4
Pillar 5

Pillar 6
Pillar 7

Pillar 8

Vent Pillar


LCC's Pastebin

Return to Metal Gear: Ghost Babel</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:stage_11_furthest_c4_drops&amp;rev=1537417770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-09-20T04:29:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stage_11_furthest_c4_drops</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:stage_11_furthest_c4_drops&amp;rev=1537417770&amp;do=diff</link>
        <description>C4 Drops

fig. 1
fig. 2

fig. 3
fig. 4
fig. 5
fig. 6
fig. 7
fig. 8

Return to Metal Gear: Ghost Babel</description>
    </item>
    <item rdf:about="https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:water_skip&amp;rev=1534458966&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-16T22:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water_skip</title>
        <link>https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear:water_skip&amp;rev=1534458966&amp;do=diff</link>
        <description>Water Skip

Water Skip is an important trick for a fast Stage 03. In this guide, I'll be showing various methods for it.

Water Wave 1

Make sure to walk along the line in the water to be as far to the left as possible. When approaching the ladder, try to climb more on the right side, rather than the left.</description>
    </item>
</rdf:RDF>
