vemgs2

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MGS2 Very Easy Guide

Last Updated: December 03, 2019

Here is an up-to-date guide for Very Easy difficulty for MGS2. This involves clockwise bomb disposal, along with most of the fastest strats with a few minor variations. It is one video edited and stitched together for efficiency, but does a good job of explaining how to do just about everything with button inputs. Demonstrated on the PC version, but applies to HD Edition as well. Most of it applies to PS2, but there are some instances where areas won't (elevator clip vs. swim glitch for example). If anybody has questions, feedback, etc., feel free to reach out to me, join our Discord, etc. Thanks to Tyler2022 for letting me use his clips.

Timestamps:

  • 0:00 Intro & Initial Settings
  • 2:45 Start to Olga
  • 4:06 Olga (Right, Faster Version)
  • 4:58 Olga (Left with Loop)
  • 5:59 Olga (Left with Failed Loop)
  • 6:56 Post-Olga to Engine Room
  • 9:00 Engine Room (Traditional Method)
  • 10:15 Engine Room (Swag Strat, Shooting Radio)
  • 11:58 Engine Room (Swag Strat, Shooting Guard)
  • 12:57 Deck-2 (No Alert)
  • 13:57 Deck-2 (Alert)
  • 15:03 Guard Rush (Socom)
  • 15:35 Guard Rush (M9)
  • 16:11 Hold No.1 & Ladder Glitch
  • 17:38 Hold No.1 & No Ladder Glitch
  • 18:57 Hold No.2 (Safe, Hold Up Version)
  • 20:06 Hold No.2 (Risky, Domino Version)
  • 20:44 Hold No.3 (With 3 Spot Photos)
  • 21:42 Hold No.3 (With 2 Spot Photos)
  • 23:34 Plant Start to Stillman
  • 28:45 Bomb Disposal (Clockwise) to Strut C (Before Final Bomb)
  • 36:20 Strut C Bomb to Start of Fortune
  • 40:01 Fortune
  • 42:36 Post Fortune to Fatman
  • 46:34 Fatman (Socom)
  • 47:13 Fatman (M9)
  • 47:32 Fatman (Socom, Fast Pattern)
  • 47:52 Post Fatman to Shell 1 Core, 1F
  • 49:49 Shell 1 Core, 1F to Ames
  • 51:46 Shell 1 Exit to Shell 1-2 Connecting Bridge
  • 54:52 Shell 1-2 Connecting Bridge Sensors
  • 56:25 Harrier (4 Shot)
  • 58:25 Harrier (5 Shot)
  • 1:00:16 Harrier (5 + 1 Shot)
  • 1:02:07 Post Harrier/Perimeter/To Shell 2 Core
  • 1:05:53 Shell 2 Core, 1F to President
  • 1:10:22 Swim Glitch (Credit to Tyler2022 for Clip)
  • 1:11:50 Regular Swimming to Vamp 1
  • 1:13:42 Vamp 1 (Stinger, PC)
  • 1:14:18 Vamp 1 (Stinger, PS3 with Lag)
  • 1:15:28 Vamp 1 (Non-Lethal, Punch Loop)
  • 1:16:16 Post Vamp 1 & Emma Swimming
  • 1:19:08 Shell 2 Exit to Sniping Section
  • 1:22:10 Sniping Section
  • 1:27:46 Vamp 2 (Safe Version)
  • 1:28:29 Vamp 2 (Fast Version)
  • 1:29:10 Post Vamp 2 to Arsenal Gear
  • 1:32:30 Arsenal Gear - Jejunum (Fast Version)
  • 1:33:25 Arsenal Gear - Jejunum (Fast but Failed Gap Version)
  • 1:34:21 Arsenal Gear - Jejunum (Safe Version)
  • 1:34:54 Arsenal Gear - Ascending Colon
  • 1:36:43 Tengu 1 (AK)
  • 1:37:38 Tengu 2 (Stinger)
  • 1:38:56 MG-RAYs
  • 1:40:39 Torture
  • 1:41:34 Solidus (Bait Rockets with Safe Phase 2)
  • 1:43:10 Solidus (Bait Rockets with Risky Phase 2)
  • 1:44:20 Closing & Final Thoughts
  • vemgs2.1575410173.txt.gz
  • Last modified: 2019/12/03 21:56
  • by dlimes13