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stream_setup [2022/06/16 00:41] – forgot necessary syntax nickrpgreen | stream_setup [2022/11/11 13:31] (current) – added test server address back in nickrpgreen | ||
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* Service: Custom… | * Service: Custom… | ||
- | * Server: | + | * Server: You'll be assigned one of the following servers based on the location of runners in the event: |
- | * UNITED STATES: //< | + | |
- | * EUROPE: //< | + | ^ RIC|Richmond, |
- | * OCEANIA: //< | + | ^ NYC|New York, New York USA|< |
- | * SINGAPORE: //< | + | ^ SFO|San Francisco, California, USA|< |
- | * Stream Key: | + | ^ TOR|Toronto, |
- | * Solo Runner: //mgsr-1// | + | ^ LON|London, UK|< |
- | * Race: //Player 1 - mgsr-1, Player 2 - mgsr-2, etc// | + | ^ FRA|Frankfurt, |
- | If unsure, check-in the # | + | ^ AMS|Amsterdam, |
+ | ^ SGP|Singapore|< | ||
+ | ^ BLR|Bangalore, | ||
+ | ^ OCE|Australia|< | ||
+ | ^ TEST|Old Test Server|< | ||
+ | |||
+ | * Stream Key (sometimes referred to as a " | ||
+ | |||
+ | If unsure, check in the thread of the event or in the **# | ||
==== Output ==== | ==== Output ==== | ||
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* Ideally, this should be done using Game Capture or Window Capture; Display Capture should only be used if the other two options cannot work for your game, as Display Capture may result in showing your desktop or other items that shouldn’t be shown. | * Ideally, this should be done using Game Capture or Window Capture; Display Capture should only be used if the other two options cannot work for your game, as Display Capture may result in showing your desktop or other items that shouldn’t be shown. | ||
* Unless your game specifically uses a cursor, ensure that Cursor Capture is disabled. | * Unless your game specifically uses a cursor, ensure that Cursor Capture is disabled. | ||
+ | * Ensure Capture Third Party Overlays is disabled. | ||
* Regardless of your game’s aspect ratio, you must stretch your game capture to fill the entire canvas. This includes the removal of any borders, like the example below: | * Regardless of your game’s aspect ratio, you must stretch your game capture to fill the entire canvas. This includes the removal of any borders, like the example below: | ||
{{ : | {{ : | ||
- | * This can either be done by right-clicking on the source and selecting “Stretch to Screen”, or by holding //Shift// and dragging the handles of the source to the edge of the screen. For further advice on filling the canvas, please watch the MGSR Stream Setup video. | + | * This can either be done by right-clicking on the source and selecting “Stretch to Screen”, or by holding //Shift// and dragging the handles of the source to the edge of the screen. You can also hold //Alt// whilst dragging to crop out sections of your game, in case there are any borders around it. For further advice on filling the canvas, please watch the MGSR Stream Setup video. |
* There must be no other sources on your stream. Please do not display your own timer, any alerts, or other overlays. | * There must be no other sources on your stream. Please do not display your own timer, any alerts, or other overlays. | ||
==== Audio ==== | ==== Audio ==== | ||
* You must only broadcast your game’s audio. Your microphone and any commentators will be captured through the MGSR Discord server. Ensure your microphone source is muted. If in a race, you won’t be on comms, so you’ll be able to mute and deafen Discord whilst you play. | * You must only broadcast your game’s audio. Your microphone and any commentators will be captured through the MGSR Discord server. Ensure your microphone source is muted. If in a race, you won’t be on comms, so you’ll be able to mute and deafen Discord whilst you play. | ||
- | * To avoid other sounds from your computer, any accidental noise, or if you’re providing comms alongside another commentator, | + | * To avoid other sounds from your computer, any accidental noise, or if you’re providing comms alongside another commentator, |
+ | * If you’re new to audio splitting, we highly recommend using the [[https:// | ||
===== Discord ===== | ===== Discord ===== |