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— | speedrun_faq_s [2020/05/14 00:03] (current) – created raichu | ||
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+ | ====== MGS3 Speedrun FAQ ====== | ||
+ | =====Game Mechanics===== | ||
+ | |||
+ | **Q: Why do guards get tunnel vision when they call the radio and ignore Snake?** | ||
+ | |||
+ | **A: | ||
+ | |||
+ | **Q: Why do guards get tunnel vision when they see a downed soldier and ignore Snake?** | ||
+ | |||
+ | **A:** Enemy AI has stages of priority. If a guard sees someone go down (asleep or otherwise) they’ll enter a caution state. Also, if they are walking towards a downed soldier they’ll ignore snake in the cardboard box. | ||
+ | |||
+ | **Q: How do I make a guard come quickly to a knock?** | ||
+ | |||
+ | **A:** 3 knocks will make an enemy run towards Snake. 1 or 2 knocks will make them walk slowly. | ||
+ | |||
+ | **Q: How do scientists/ | ||
+ | |||
+ | **A: | ||
+ | |||
+ | **Q: Do you need to remove the transmitter when you are captured?** | ||
+ | |||
+ | **A:** No. If you don’t remove the transmitter in the cell, when you wake up from The Sorrow boss, the area will be full of Ocelot Unit guards. You can activate the scene with Eva, even in alert/ | ||
+ | |||
+ | **Q: How does the grace period work for alerts?** | ||
+ | |||
+ | **A:** There' | ||
+ | |||
+ | =====Speedrun Setup===== | ||
+ | |||
+ | **Q: What starting option should I pick? I Like MGSX? | ||
+ | |||
+ | **A:** The fastest to select are “This is my first time” or “I like MGS1” for European Extreme. If you select “I Like MGS2” you have an extra cutscene of Snake removing the Raikov mask. If you select "I like MGS3" you will start with extra “Subsistence” camos, the most notable of which being the AUSCAM camouflage, which reduces damage taken by 33%, useful for NG runs on higher difficulties. You get these camos by default when playing on NG+. | ||
+ | |||
+ | **Q: What are the differences between NG/NG+?** | ||
+ | |||
+ | **A:** New Game+ allows access to the Patriot, Grenades // | ||
+ | |||
+ | **Q: Is New Game+ faster than New Game?** | ||
+ | |||
+ | **A:** It depends on difficulty. Overall, it //appears// that NG+ is faster than NG, at least on Very Easy and Normal. On Extreme, the difference doesn' | ||
+ | |||
+ | **Q: Why do runners use Snake Eater Camera? Subsistence cam is better!** | ||
+ | |||
+ | **A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistence Cam typically introduces lag. | ||
+ | |||
+ | |||
+ | **Q: Does the Language the game is played in matter?** | ||
+ | |||
+ | **A:** Yes, but only slightly. Testing points to the Japanese version being slightly faster, but only by a few seconds. It is not something needed to have a good time. Raikov' | ||
+ | |||
+ | **Q: What platform is the fastest?** | ||
+ | |||
+ | **A:** Technically Android is the fastest version, but due to things such as input lag, most players tend to choose the HDC version for the PS3. Xbox One is very fast, and doesn' | ||
+ | |||
+ | **Q: What is loading trick?** | ||
+ | |||
+ | **A:** Loading trick is a trick used to make the game load faster. If you play up to the torture prison cell, die, and select exit, you can play the game up to this point with significantly faster loads. This is used by the majority of the top runners. This applies primarily to PS3, not other versions. You can also set up load trick by using saves to load into the various rooms. | ||
+ | |||
+ | |||
+ | =====Speedrun Mechanics===== | ||
+ | |||
+ | **Q: How do you swim quickly?** | ||
+ | |||
+ | **A:** You can mash as fast as possible to swim quickly, but a more consistent method of swimming quickly is alternating between X and O. You can learn more with VPP's [[https:// | ||
+ | |||
+ | **Q: Is killing The End early faster? | ||
+ | |||
+ | **A:** No. It was tested previously and determined to be slower. The main reasons being, extra menus, a hefty detour to grab the SVD (you can’t kill him at the Warehouse Exterior without it) & a longer route through Sokrovenno. | ||
+ | |||
+ | **Q: Can't you just save and skip The End by advancing the system clock? | ||
+ | |||
+ | **A:** Only on a multi segment run. Loading a save file during a single segment run is not allowed. | ||
+ | |||
+ | **Q: What is the quick headshot?** | ||
+ | |||
+ | **A:** Be on the same level of terrain as your target, so that your height matches. Aim at them, go into first person (FPV) and hold the triggers (L2 and R2 on PS). You will stand up higher so your aim is directly on their head. | ||
+ | |||
+ | **Q: Why do runners roll so much?** | ||
+ | |||
+ | **A:** Rolling is an incredible tool throughout the run. Snake rolls very far, much further than Snake in the MGS2 engine. It can knock over guards indirectly (in other words, you don't need to roll through a guard to knock them over, just //around// them). It is faster climbing up terrain than running normally. The roll has a slow recovery animation, but a fast startup, thus it is very useful for rolling into loadzones. Additionally, | ||
+ | |||
+ | **Q: Why do runners use the cardboard box so much?** | ||
+ | |||
+ | **A:** Due to the outdoor setting, you’ll encounter a lot of steep or small inclines and hills, as well as stairs. However, due to how Snake moves while in the cardboard box, you can cancel out the slow uphill running animation that comes with running upward on a slope or stairs. The same strategy is used in Portable Ops too. However, be careful, as some rooms may require you to be slowed down by inclines and slopes due to guard cycles. Using the box is ideal for slopes that cannot be cleared with just one roll, such as the stairs behind the locked door in the Ponizovje Warehouse, going towards the End. Equipping the box loses 0.25 sec, unequipping the box loses 0.25 sec (for a total of 0.5 sec time loss each time the box is used), and rolling loses 0.33. It should be noted that running into a guard with the box equipped will unequip the box without any time loss. Additionally, | ||
+ | |||
+ | **Q: Why are runners cooking a grenade without throwing it?** | ||
+ | |||
+ | **A:** If you hold your weapon button to " | ||
+ | |||
+ | **Q: What is the Punch/Kick Cancel?** | ||
+ | |||
+ | **A:** When punching or chaining a PPK combo, quickly equipping/ | ||
+ | | ||
+ | ====Speedrun Mechanics, Rolling==== | ||
+ | |||
+ | **Q: What is the bump roll?** | ||
+ | |||
+ | **A: | ||
+ | |||
+ | **Q: How do you angle the roll?** | ||
+ | |||
+ | **A:** While rolling, you have some level of control over Snake during the roll. You can turn him sharply left or right, which can be used to roll into someone, roll towards a set of stairs, etc. This allows you to angle yourself appropriately to the situation, such as curving around a corner. | ||
+ | |||
+ | **Q: How do you roll over rails/ | ||
+ | |||
+ | **A:** You can abuse the roll to get over railings, go through windows, and onto the bridge in Dolinovodno. This avoids dropping from rails and opens up faster strategies based off of guard cycles. It is also the basis for any Warehouse strategy. You want to roll a few feet before the object you are rolling over. If you go too early, you'll roll into the wall, if you go too late, you'll go against the wall. | ||
+ | |||
+ | ====Speedrun Mechanics, Advanced==== | ||
+ | |||
+ | **Q: What is the Box Rise?** | ||
+ | |||
+ | **A:** Similar to MGS2's Coolant Rise, when you are going from prone to standing, you can cancel the animation by equipping your box and unequipping. Not a commonly used strategy, but it can save frames if you choose to use it. | ||
+ | |||
+ | **Q: What is the 3rd person headshot?** | ||
+ | |||
+ | **A: | ||
+ | |||
+ | **Q: What is the Box headshot?** | ||
+ | |||
+ | **A:** Another hard to pull off trick, when you exit a box after an enemy has noticed you and shoot right away, you'll land a headshot due to your position and theirs. A video showing off the strategy is [[https:// | ||
+ | |||
+ | |||
+ | =====Foxhound Mechanics===== | ||
+ | |||
+ | |||
+ | **Q: Wait, why did a Foxhound run kill guards with explosive barrels, or by knocking them into water? | ||
+ | |||
+ | **A:** MGS3 will disregard any “environmental” kills. So you’re free to blow up guards with barrels or shove them into the water. Basically, these are considered accidents. | ||
+ | |||
+ | **Q: When is an alert counted?** | ||
+ | |||
+ | **A:** It doesn’t matter if the enemy radios for backup, unlike MGS2 an alert is recorded on sight. Alerts will also stack. Meaning, if an alert clears into Evasion and you trigger alert again, you’ve now gotten two alerts. On European Extreme, you will obtain an alert and a continue if spotted. | ||
+ | |||
+ | **Q: Why do some runners choose not to use Cold War camo? | ||
+ | |||
+ | **A:** Killing Volgin is the fastest way to do the fight. Fortunately, | ||
+ | |||
+ | =====Leaderboard/ | ||
+ | |||
+ | |||
+ | **Q: Wait, The EZ Gun? The Patriot? Are infinite ammo items not banned?** | ||
+ | |||
+ | **A:** No. On Very Easy (and Easy on the 3DS version), the EZ gun is given to you at the start of the game, and the Patriot is not classed as a special item. Use of special items like Stealth Camo or Infinity Facepaint are banned. The EZ gun is banned for all difficulties except for Very Easy, or Easy on the 3DS version. | ||
+ | |||
+ | |||
+ | **Q: Why are so many runs on European Extreme?** | ||
+ | |||
+ | **A:** Historically, |