mgvnewgameplus

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mgvnewgameplus [2019/06/01 21:12] – base resources Plywoodmgvnewgameplus [2020/10/25 17:58] – [Chapter 8: Base Camp Dig] Cursed Quiver plywood
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   *Also have all of your equipment, weapons, gear, etc. set to a loadout (loadout settings transfer over) so you spend a fraction of the time you would equip them normally.   *Also have all of your equipment, weapons, gear, etc. set to a loadout (loadout settings transfer over) so you spend a fraction of the time you would equip them normally.
   *Just have one loadout for NG+, and manually add what you need during the base digs. This is to prevent the glitch where your food/water vanishes from equipping loadouts.   *Just have one loadout for NG+, and manually add what you need during the base digs. This is to prevent the glitch where your food/water vanishes from equipping loadouts.
 +  *Make sure to remove everything from a character and place into the repository when done with a speedrun before deleting the character!
   *Cheat Engine can set up your resources as well   *Cheat Engine can set up your resources as well
  
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   *Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered!   *Grenades are a must. Grenades are really cheap to make and you should have the resources to have a massive stockpile. They also do not reduce in damage scaling depending on level. In other words, overpowered!
   *Medical Sprays are for safety. Dying is really bad!   *Medical Sprays are for safety. Dying is really bad!
-  *Fences are a must. Great for general defense. Used to backdoor Ruins 01.+  *Fences are a must. Great for general defense. Used to backdoor Ruins 01 and rescuing Nicholas.
   *Iron watchtower or Sandbag Foothold for a shortcut in Ruins 03. Since you don't need these until later, equip them in Chapter 15.   *Iron watchtower or Sandbag Foothold for a shortcut in Ruins 03. Since you don't need these until later, equip them in Chapter 15.
   *Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle.   *Lures are essentially stronger Kuban Crystals. Really cheap to make at 1 empty bottle.
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   *Replenish food at the end of timers!   *Replenish food at the end of timers!
  
-  *To quickly refill ammo, select change equipment prompt, press shift to replenish.+  *To quickly refill ammo, select change equipment prompt, press shift to replenish. DO NOT USE THE LOADOUT FEATURE FOR THIS! You risk losing resources due to the disappearing resources glitch!
  
   *Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so   *Stop sprinting just before you climb/go off a ledge/etc. to regain stamina, ready your weapon to do so
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   *__EQUIP YOUR LOADOUT FIRST OR YOUR FOOD AND DRINK CAN DISAPPEAR__   *__EQUIP YOUR LOADOUT FIRST OR YOUR FOOD AND DRINK CAN DISAPPEAR__
 +
 +  *ALWAYS REPLENISH SUPPLIES VIA REPLENISH ALL AMMO & GADGETS, DO NOT USE THE LOADOUT FEATURE!
  
   *Make sure to apply your buffs, drink your milk/clean water canteen!   *Make sure to apply your buffs, drink your milk/clean water canteen!
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   *Kill the two wanderers in front of you, then run by.   *Kill the two wanderers in front of you, then run by.
 +
 +  *Return to Base Camp via the pause menu after retrieving the memory board.
  
   *Do not interact with Virgil __UNTIL__ the tutorial is finished.   *Do not interact with Virgil __UNTIL__ the tutorial is finished.
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   *Build the wormhole extractor **THEN** the Air Tank, or you will get an additional tutorial.   *Build the wormhole extractor **THEN** the Air Tank, or you will get an additional tutorial.
  
-  *Kill the wanderers on the roof.+  *Kill the wanderers on the roof. Don't run to the memory board. 
 + 
 +  *Return to Base Camp via the pause menu after retrieving the second memory board.
  
   *After jumping through the window, you do not need to move to interact with the memory board.   *After jumping through the window, you do not need to move to interact with the memory board.
 +
 +  *Return to Base Camp via the pause menu after retrieving the third memory board.
  
 ====Chapter 4: First Transporter==== ====Chapter 4: First Transporter====
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   *There's a 1k Kuban Crystal on the cliff you jumped from, try to get it during the defense   *There's a 1k Kuban Crystal on the cliff you jumped from, try to get it during the defense
 +
 +  *Return to Base Camp via the pause menu after the counter goes to 0.
  
 ====Chapter 5: Miranda Rescue==== ====Chapter 5: Miranda Rescue====
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   *After throwing the first C4, detonate it immediately to cause the bomber to blow more quickly, then throw the second.    *After throwing the first C4, detonate it immediately to cause the bomber to blow more quickly, then throw the second. 
 +
 +  *Return to Base Camp via the pause menu after retrieving the memory board.
  
 ====Chapter 7: Digger Retrieval==== ====Chapter 7: Digger Retrieval====
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   *Run to the Digger   *Run to the Digger
 +
 +  *Return to Base Camp via the pause menu after retrieving the Digger.
  
   *Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger.   *Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger.
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 ===Now that you are level 5, you gain another survival equipment slot. Redo your loadout=== ===Now that you are level 5, you gain another survival equipment slot. Redo your loadout===
 +
 +  *Watch out for the Cursed Quiver Glitch! Here's how it can [[https://clips.twitch.tv/BusySquarePonyKeepo|occur]]. Here's how to [[https://clips.twitch.tv/BigPlausibleBadgerHassaanChop|fix it]]
  
   *__When you redo your loadout double check your ammo and your airtank__   *__When you redo your loadout double check your ammo and your airtank__
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   *There are several Kuban Crystals scattered around the fields of the base. Looking for those is a good use of time between waves.   *There are several Kuban Crystals scattered around the fields of the base. Looking for those is a good use of time between waves.
 +
 +  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.
  
 ====Chapter 10: Chris Rescue==== ====Chapter 10: Chris Rescue====
  
 {{youtube>8KpSzdri3eM?medium}} {{youtube>8KpSzdri3eM?medium}}
 +
 +[[https://clips.twitch.tv/SleepyAwkwardLorisTBTacoRight|Updated Jeep Route]]
  
 ===Before going into the transporter, level to 10/max level=== ===Before going into the transporter, level to 10/max level===
  
-  *Go to the Jeep, drive to the Walker Gear+  *Go to the Jeep, drive to the Walker Gear. Drive straight through the alley to the east, then turn southeast at the final barricade wall to drive along the road.
  
   *Use the Walker Gear to follow the Road with the Wanderers.   *Use the Walker Gear to follow the Road with the Wanderers.
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   *You can jump onto the platforms instead of grabbing the ledge, but it is precise.   *You can jump onto the platforms instead of grabbing the ledge, but it is precise.
 +
 +  *Return to Base Camp via the pause menu after retrieving the memory board.
    
   *Swap to controller when you get back to base, you need to place the Exploration Team Ready Room.   *Swap to controller when you get back to base, you need to place the Exploration Team Ready Room.
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 {{youtube>B5Hk0v9OKiM?medium}} {{youtube>B5Hk0v9OKiM?medium}}
 +
 +  *WARNING: Above video does not show the fence route detailed below.
 +----
 +{{youtube>HSxjubFDD-c?medium}}
 +
 +  *Updated route video
  
   *It is easy to get lost going to Nick, pay attention to landmarks (the arch, the fort, the tree, the wall, the hut, etc.)   *It is easy to get lost going to Nick, pay attention to landmarks (the arch, the fort, the tree, the wall, the hut, etc.)
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   *Careful when running through the crowd of wanderers to the Transporter, a mistake here could cause a game over.   *Careful when running through the crowd of wanderers to the Transporter, a mistake here could cause a game over.
 +
 +  *You can go to the right or left to the Transporter, there is no difference in time.
  
   *Drop Nick quickly and safely!   *Drop Nick quickly and safely!
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 {{youtube>rOI4frCcWhU?medium}} {{youtube>rOI4frCcWhU?medium}}
 +
 +  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.
  
 ====Chapter 14: Base Camp Expansion==== ====Chapter 14: Base Camp Expansion====
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   *Wanderers in the back may path unpredictably to the Lure, be ready to kill them with the silenced pistol if necessary.   *Wanderers in the back may path unpredictably to the Lure, be ready to kill them with the silenced pistol if necessary.
 +
 +  *Return to Base Camp via the pause menu after retrieving the memory board.
  
 ====Chapter 17: Seth Rescue==== ====Chapter 17: Seth Rescue====
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   *Run down the slope, dropping down at the edge closest to the bridge. Go across to the left side of the bridge. Drop down.   *Run down the slope, dropping down at the edge closest to the bridge. Go across to the left side of the bridge. Drop down.
 +
 ====Chapter 18: Investigate Sahelanthropus==== ====Chapter 18: Investigate Sahelanthropus====
  
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   *After the Dan Codec, hold down to head towards the transporter.   *After the Dan Codec, hold down to head towards the transporter.
 +
 +  *Return to Base Camp via the pause menu after the counter goes to 0.
 ====Chapter 19: Secure Sahelanthropus==== ====Chapter 19: Secure Sahelanthropus====
  
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   *There are two codecs when you return to the FOB   *There are two codecs when you return to the FOB
 +
 +  *After securing Sahelanthropus and the codec, Return to Base Camp via the pause menu
  
  
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 {{youtube>qDyGOU9UPRM?medium}} {{youtube>qDyGOU9UPRM?medium}}
 +----
 +{{youtube>luiyapAO8Ok?medium}}
 +UPDATED START OF MOVEMENT SHOWN HERE
 +
 +
 +  *You can use an iron watchtower to save a couple seconds when climbing the final wall over the crack, but it requires quick placement.
  
   *Remember, you need an iron watchtower to perform the shortcut.   *Remember, you need an iron watchtower to perform the shortcut.
  
   *Wanderer position in Ruins 03 doesn't seem set.   *Wanderer position in Ruins 03 doesn't seem set.
 +
 +  *Return to Base Camp via the pause menu after retrieving the memory board.
  
 ====Chapter 22: Deserted Mine Dig==== ====Chapter 22: Deserted Mine Dig====
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   *Hold upright after transporter   *Hold upright after transporter
  
 +  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.
  
 +  
 ====Chapter 23: Archaea Blade Trap==== ====Chapter 23: Archaea Blade Trap====
  
  • mgvnewgameplus.txt
  • Last modified: 2021/02/02 00:16
  • by plywood