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mgvnewgame [2021/09/06 10:16] – [Chapter 8: Base Camp Dig] plywoodmgvnewgame [2021/10/21 18:04] (current) – [Chapter 22: Deserted Mine Dig] schedule outline plywood
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 If you are not using a new profile, you must do the following before the run If you are not using a new profile, you must do the following before the run
 +
 + - Fire all shotgun shells that remain for your shotgun
  
  - Head to the Repository and unequip everything in the Change Equipment menu.  - Head to the Repository and unequip everything in the Change Equipment menu.
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   *No Survival Equipment will be picked up during the run.   *No Survival Equipment will be picked up during the run.
 +
 +  *Medical Supplies and Empty Bottles can be kept even when returning to base camp via the menu.
 +  *The most valuable medical supplies are Styptic Kits and Taping Kits. Bandages and Poultices are less important. Antibacterial is only relevant if you drink dirty water while out in the field.
  
  
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   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.
   *Mortars are exclusive to Africa.   *Mortars are exclusive to Africa.
-  *Mortars are encountered during Sally defense and Abandoned Mine dig.+  *Mortars are encountered during Sally defense and Deserted Mine dig.
   *Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance.   *Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance.
   *Unless stunned with a punch, they cannot be backstabbed.   *Unless stunned with a punch, they cannot be backstabbed.
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   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.
   *Trackers are exclusive to Africa.   *Trackers are exclusive to Africa.
-  *Trackers are encountered during Wave 3 of Abandoned Mine dig.+  *Trackers are encountered during Wave 3 of Deserted Mine dig.
   *Fast Wanderers that leap and dash around, difficult to hit with melee weapons.   *Fast Wanderers that leap and dash around, difficult to hit with melee weapons.
  
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   *Head up to build one iron fence.   *Head up to build one iron fence.
  
-  *Run SW to the memory board. Crystals can be destroyed for 2000 Kuban.+  *Run SW to the memory board. There are 4 wild berries by the pond and 2 crystals. These can be picked up in Chapter 8.
  
   *Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door.   *Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door.
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   *After jumping through the window, you do not need to move to interact with the memory board.   *After jumping through the window, you do not need to move to interact with the memory board.
 +
 +  *To the right of the window is medical supplies that you can pick up.
  
   *Return to Base Camp via the pause menu after retrieving the third memory board.   *Return to Base Camp via the pause menu after retrieving the third memory board.
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   *You should be able to kill all enemies during this Dig!   *You should be able to kill all enemies during this Dig!
  
-  *START - Manufacture Iron Fences x12, Wood Fences x6, Lures x2, head to WEapons Bench and craft Rusty Machete, customize both Machete and Spear to 5. Remember, your Machete should be used for destruction and easy cleanup of enemies.+  *START - Run South towards the first Memory Board to pick up 4 Wildberries and 2 Crystals. Manufacture Iron Fences x12, Wood Fences x6, Lures x2, head to WEapons Bench and craft Rusty Machete, customize both Machete and Spear to 5. Remember, your Machete should be used for destruction and easy cleanup of enemies.
   *6:00 - Head south to begin fighting the Wanderers. Use fences when they begin piling together. After defeating all enemies, head west.   *6:00 - Head south to begin fighting the Wanderers. Use fences when they begin piling together. After defeating all enemies, head west.
-  *4:25 - 1st Enemy Wave spawns to the West. Pick up leftovers at the pond from Chapter 01, take dirty water from pond. By the time you are done, go backstab the Bomber and approach the front of the crowd to defend. +  *4:25 - 1st Enemy group spawns to the West. Pick up leftovers at the pond from Chapter 01, take dirty water from pond. By the time you are done, go backstab the Bomber and approach the front of the crowd to defend. 
-  *3:03 - 1st Enemy Wave spawns to the East. Don't go over there unless you have cleared all enemies to the West. Eastern Wanderers have a long trek to base. +  *3:03 - 1st Enemy group spawns to the East. Don't go over there unless you have cleared all enemies to the West. Eastern Wanderers have a long trek to base. 
-  *2:11 - 2nd Enemy Wave spawns to the East. Ignore them. +  *2:11 - 2nd Enemy group spawns to the East. Ignore them. 
-  *2:00 - 2nd Enemy Wave spawns to the West. They are your primary focus after defeating the 1st East wave. +  *2:00 - 2nd Enemy group spawns to the West. They are your primary focus after defeating the 1st East wave. 
-  *1:24 - 3rd Enemy Wave spawns to the West and East.  Stay put at your digger and defend! +  *1:24 - 3rd Enemy group spawns to the West and East.  Stay put at your digger and defend! 
-  *END - After defeating all enemies, repair your pipe spear if you have the time.+  *END - After defeating all enemies, repair your pipe spear and restore your fences to full if you have the time.
 ====Chapter 9: Wrecked Base Dig==== ====Chapter 9: Wrecked Base Dig====
 +
 +  *Manufacture Shelter and Campfire/Hanging Pot
 +  *Level up to 8
  
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   *Don't forget, you need to place the digger **AND** activate it.   *Don't forget, you need to place the digger **AND** activate it.
  
-  *There are several Kuban Crystals scattered around the fields of the base. Looking for those is a good use of time between waves.+===Wrecked Base Schedule===
  
-  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.+**WAVE 1** 
 + //- has the high level enemies hanging around the Wrecked base, so be careful!//  
 +   
 +  *START -  Defend your digger by backstabbing the enemy at the fence and harvest, then the single enemy by the digger. 
 +  *1:00 - Enemies begin showing up at the Barricade to the NW. You can build an iron fence on the other side of the barricade offset to allow parallel skewers. 
 +  *0:35 - Enemies begin showing up at the digger from the SE. Focus more on crowd control than trying to fight all the enemies, as it's a messy scattered wave. 
 +  *0:22 - Enemies begin showing up at the digger from NE. Focus more on crowd control than trying to fight all the enemies, as it's a messy scattered wave. 
 +  *0:00 Dive to dodge explosion if near digger. Head NE to break down pile of boxes at the shelter.  
 + 
 +**INTERMISSION 1** 
 +  *Break down pile of boxes at the shelter.  
 +  *Can drop  a fence for the NE line to block as you cross by. 
 +  *Head SE to the far spawn point, where the first group of wave 2 spawns. 
 + 
 +**WAVE 2** 
 + 
 +  *2:57 - 1st Enemy group to SE begins spawning, ideally stab them as they land. 
 +  *2:37 - 1st Enemy group to NE begins spawning, finish off SE 
 +  *1:50 - Without defense, NE group breaches the base. 
 +  *1:36 - 1st Enemy group to SW begins spawning. 
 +  *1:27 - 2nd Enemy group to SE begins spawning. 
 +  *1:22 - 2nd Enemy group to NE begins spawning. 
 +  *1:00 - Without defense, SW group breaches the base. 
 +  *0:00 Head back SE. 
 + 
 +**INTERMISSION 2** 
 +  *In SE break boxes or barrels, head N to grab 4 carrots in the fields. Eat! 
 +  *Return to base and begin looting the building for aluminum, bullet materials, clean water 
 +  
 + 
 +**WAVE 3** 
 +  *3:55 - 1st Enemy group to N begins spawning. 
 +  *3:37 - 1st Enemy groups to NW and NE begin spawning. 
 +  *3:20 - 2nd Enemy group to NE begins spawning. 
 +  *3:13 - Without defense, breaches from NW and NE. 
 +  *2:06 - 1st Enemy group to SE begins spawning. 
 +  *1:40 - Without defense, SE group breaches the base. 
 +  *1:37 - 2nd Enemy group to N and 3rd Enemy group to NE begin spawning. 
 +  *1:32 - 2nd Enemy group to NW begins spawning. 
 +  *1:14 - After addressing SE group, backstab the bomber. 
 +  *0:30 - Finish your looting, do some crowd control if necessary due to Digger's HP. 
 +  *END - When base is safe, begin heading E to the road to drop off Lost Box for Chapter 10. 
 + 
 + 
 + *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.
  
 ====Chapter 10: Chris Rescue==== ====Chapter 10: Chris Rescue====
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   *Hold upright after transporter   *Hold upright after transporter
  
-  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.+===Deserted Mine Schedule=== 
 + 
 + 
 + 
 +**WAVE 1** 
 + //- Look out for the Mortar on top of the boat!//  
 +   
 +  *START -  Defend your digger by backstabbing the enemy around. Head up to the boat and shoot or otherwise defeat the mortar. 
 +  *3:27 - 1st Enemy group to SW begins spawning. 
 +  *3:12 - 1st Enemy group to SE begins spawning. 
 +  *2:32 - 1st Enemy group to NW begins spawning. 
 +  *2:19 - 1st Enemy group to W begins spawning. 
 +  *2:12 - 2nd Enemy group to NW begins spawning. 
 +  *1:33 - 2nd Enemy group to SW begins spawning. 
 +  *1:27 - 2nd Enemy group to SE begins spawning. 
 +  *1:12 - 2nd Enemy group to W begins spawning. 
 +  *0:58 - 3rd Enemy group to NW begins spawning. 
 +  *0:32 - 3rd Enemy group to SE begins spawning, they will not arrive to the digger on time to attack. 
 +  *0:00 Dive to dodge explosion if near digger. Head NE to break down pile of boxes at the shelter 
 + 
 +**INTERMISSION 1** 
 +  *Regen your Oxygen while waiting 
 +  *Head up the hill to the north. 
 +**WAVE 2** 
 + 
 +  *3:27 - 1st  
 +  *2:37 -  
 +  *1:50 -  
 +  *1:36 -  
 +  *1:27 -  
 +  *1:22 -  
 +  *1:00 - 
 +  *0:00  
 + 
 +**INTERMISSION 2** 
 +  * 
 +  * 
 +  
 + 
 +**WAVE 3** 
 +  *3:55 - 
 +   
 +  *END - 
  
      
  • mgvnewgame.1630923408.txt.gz
  • Last modified: 2021/09/06 10:16
  • by plywood