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mgvnewgame [2021/09/05 11:23] – typo plywoodmgvnewgame [2021/10/21 18:04] (current) – [Chapter 22: Deserted Mine Dig] schedule outline plywood
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 If you are not using a new profile, you must do the following before the run If you are not using a new profile, you must do the following before the run
 +
 + - Fire all shotgun shells that remain for your shotgun
  
  - Head to the Repository and unequip everything in the Change Equipment menu.  - Head to the Repository and unequip everything in the Change Equipment menu.
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   *10 Nails   *10 Nails
  
-  *To make the Base Camp Expansion, you need the following+To make the Base Camp Expansion, you need the following
  
   *30 Iron   *30 Iron
   *10 Screws   *10 Screws
  
-  *To make the Archaea Blade Trap, you need the following+To make the Archaea Blade Trap, you need the following
  
   *200,000 Kuban Energy   *200,000 Kuban Energy
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   *No Survival Equipment will be picked up during the run.   *No Survival Equipment will be picked up during the run.
 +
 +  *Medical Supplies and Empty Bottles can be kept even when returning to base camp via the menu.
 +  *The most valuable medical supplies are Styptic Kits and Taping Kits. Bandages and Poultices are less important. Antibacterial is only relevant if you drink dirty water while out in the field.
  
  
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   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.
   *Mortars are exclusive to Africa.   *Mortars are exclusive to Africa.
-  *Mortars are encountered during Sally defense and Abandoned Mine dig.+  *Mortars are encountered during Sally defense and Deserted Mine dig.
   *Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance.   *Large Wanderers with a defensive arm that allows them to shoot a spread gun and launch explosive shells from a great distance.
   *Unless stunned with a punch, they cannot be backstabbed.   *Unless stunned with a punch, they cannot be backstabbed.
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   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.   *Provide Kuban energy based off of level multiplied by 200. For example, a level 15 Bomber provides 3000 energy.
   *Trackers are exclusive to Africa.   *Trackers are exclusive to Africa.
-  *Trackers are encountered during Wave 3 of Abandoned Mine dig.+  *Trackers are encountered during Wave 3 of Deserted Mine dig.
   *Fast Wanderers that leap and dash around, difficult to hit with melee weapons.   *Fast Wanderers that leap and dash around, difficult to hit with melee weapons.
  
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   *Head up to build one iron fence.   *Head up to build one iron fence.
  
-  *Run SW to the memory board. Crystals can be destroyed for 2000 Kuban.+  *Run SW to the memory board. There are 4 wild berries by the pond and 2 crystals. These can be picked up in Chapter 8.
  
   *Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door.   *Approach Wanderer on the left and punch it. Walk towards the corner on the right, then crouch walk to the door.
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   *After jumping through the window, you do not need to move to interact with the memory board.   *After jumping through the window, you do not need to move to interact with the memory board.
 +
 +  *To the right of the window is medical supplies that you can pick up.
  
   *Return to Base Camp via the pause menu after retrieving the third memory board.   *Return to Base Camp via the pause menu after retrieving the third memory board.
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 ===Transporter First Defense Schedule=== ===Transporter First Defense Schedule===
-  *START - Eat carrots to 100% hunger, ignore first enemy, break boxes for wood and nails, grab bucket, grab stuff bullet materials behind hut, open crate for medspray recipe, grab rags, copper, gunpowder, copper, and lead in hut.+  *START - Eat carrots to 100% hunger, ignore first enemy, break boxes for wood and nails, grab bucket, grab bullet materials behind hut, open crate and its items for medspray recipe, grab rags, copper, gunpowder, copper, and lead in hut.
   *1:23 - Return to front as the first enemy of big group shows up. Build an iron fence to block entrance, slightly offset so you can attack from side to skewer all.   *1:23 - Return to front as the first enemy of big group shows up. Build an iron fence to block entrance, slightly offset so you can attack from side to skewer all.
   *1:15 - Crowd arrives at front, defend yourself! Back up and place another fence if needed.   *1:15 - Crowd arrives at front, defend yourself! Back up and place another fence if needed.
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 ====Chapter 5: Miranda Rescue==== ====Chapter 5: Miranda Rescue====
  
-{{youtube>KAJ9x7KIZYY?medium}}+**If playing safe, leveling DEX and END before rescuing Miranda may help**
  
   *Hold down during fadein   *Hold down during fadein
  
-  *Can do a warning shot to gather the crowd, do this before/after climbing the ledge at the top of the hill.+  *Run SE to the Jeep from the Transporter.
  
-  *When approaching Miranda, you can throw grenade at the cliff for safety, or just YOLO run to the locked door+  *Make left and drive down the road, either cutting forward then left, or making a left onto road then a right onto the next road.
  
-  *Be careful not to drop Miranda too far away, or else you will fail the chapter.+{{ :mgv:hitthebrakesmirandarock.png?direct&700 |}}
  
-=====Chapter 6: Ruins 01=====+  *At this rock, hit the brakes and make a sharp turn into Ruins 01.
  
-{{youtube>Bt31HDxBh0o?medium}}+  *Safety strategy for picking up Miranda is throwing a lure onto once side and then picking up Miranda.
  
-===Before going into transporterlevel up to 5/max level===+  *Otherwisemake a sharp left, drive into the pit and get out immediately. 
  
-  *On first level up, the skill leveler will put you on the stat increase screenCareful not to accidentally level STR+  *Make sure to have maximum Stamina when running with Miranda, as stamina decreases very quickly when carrying a POW in the dust. 
 + 
 +  *Drop to side of rock and run to door and open it. 
 + 
 +  *Carry Miranda past the fridge, grabbing the empty bottle. Climb the hill and activate the Transporter. 
 + 
 +===Miranda Rescue Schedule=== 
 + 
 +  *START - Drop Miranda at Transporter, run to Machine Gun Turret overlooking the ledge. 
 +  *0:40 -  Spin Turret back to Transporter to shoot enemies attacking Miranda. She can take some hits, don't worry! 
 +  *0:30 -  Get off turret, enter hut by fence opening. Pick up TNTx2Steel and Rag. Go to fridge and pick up 3 potatoes. Then either enter nearby hut for Lead, Copper and TNT OR Gunny Sackx2 and Bucket. 
 +  *0:10 - Head back up to Transporter, either climbing the cliff at 0 or standing by the crate to the left. 
 +  *0:00 - Pick up Miranda and return to Base. 
 + 
 + 
 + 
 +=====Chapter 6: Ruins 01=====
  
   *Go to Miranda Transporter   *Go to Miranda Transporter
  
-  *Put Fence as close as possible to the tank+  *As you approach the Ruins 01, you either head right to pick up crystals, or head left to skip on them.
  
-  *Aim handgun before dropping to make the stairs easier+  *There are 5 crystals near the tank, which takes about 20 seconds to pick up.
  
-  *If a wanderer is in the room before the ladder drop, take him out for safety.+  *Put Fence as close as possible to the tank to climb onto it.
  
-  *After throwing the first C4detonate it immediately to cause the bomber to blow more quickly, then throw the second+  *Once you enter Ruins 01, grab a water bottle on the table and drink if needed. 
 + 
 +  *Drop down the ladderwhen getting near the staircase begin crouch walking. 
 + 
 +  *When the bomber is visible, toss it on the floor to distract the Bomber. 
 + 
 +  *Backstab the bomber while crouch walking, then unlock the door.
  
   *Return to Base Camp via the pause menu after retrieving the memory board.   *Return to Base Camp via the pause menu after retrieving the memory board.
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   *Go to First Transporter   *Go to First Transporter
  
-  *Run to the Digger+  *Run to the Jeep, and take one of two paths 
 +    *If you want to be safe and pick up the Survival Spear, make a right and follow straight into the clean air. Open up the crate for the Survival Spear. Then you will drive along the fence to the left side of the entrance to pick up the iron. 
 +    *If you want to be fast, drive diagonally towards the concrete barriers, weaving around the tree to the right. 
 +    *You can drive through the barriers without losing speed, but it is very precise. 
 +    *Drive to the left side and pick up the iron blocking your way.
  
   *Return to Base Camp via the pause menu after retrieving the Digger.   *Return to Base Camp via the pause menu after retrieving the Digger.
 +  *If you want to play it safe, you can use the Jeep to fight here and use the transporter to gain XP. This is not required and loses around 1:30. You cannot let the Jeep get destroyed!
  
   *Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger.   *Don't mash escape for the Digger cutscene at base, or you can open the menu. Wait until you see the digger.
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 ====Chapter 8: Base Camp Dig==== ====Chapter 8: Base Camp Dig====
  
-===Now that you are level 5, you gain another survival equipment slot. Redo your loadout===+===Base Dig 1 Schedule===
  
-  *Watch out for the Cursed Quiver Glitch! Here's how it can [[https://clips.twitch.tv/BusySquarePonyKeepo|occur]]. Here's how to [[https://clips.twitch.tv/BigPlausibleBadgerHassaanChop|fix it]]+  *For all Digs, try to maximize your kills and minimize the damage to the DiggerWhenever a quarter is removed from the digger, is destroys all nearby Wanderers, netting you no Kuban energy 
 +  *You should be able to kill all enemies during this Dig!
  
-  *__When you redo your loadout double check your ammo and your airtank__+  *START - Run South towards the first Memory Board to pick up 4 Wildberries and 2 Crystals. Manufacture Iron Fences x12, Wood Fences x6, Lures x2, head to WEapons Bench and craft Rusty Machete, customize both Machete and Spear to 5. Remember, your Machete should be used for destruction and easy cleanup of enemies. 
 +  *6:00 - Head south to begin fighting the Wanderers. Use fences when they begin piling together. After defeating all enemies, head west. 
 +  *4:25 - 1st Enemy group spawns to the West. Pick up leftovers at the pond from Chapter 01, take dirty water from pond. By the time you are done, go backstab the Bomber and approach the front of the crowd to defend. 
 +  *3:03 - 1st Enemy group spawns to the East. Don't go over there unless you have cleared all enemies to the West. Eastern Wanderers have a long trek to base. 
 +  *2:11 - 2nd Enemy group spawns to the East. Ignore them. 
 +  *2:00 - 2nd Enemy group spawns to the West. They are your primary focus after defeating the 1st East wave. 
 +  *1:24 - 3rd Enemy group spawns to the West and East.  Stay put at your digger and defend! 
 +  *END - After defeating all enemies, repair your pipe spear and restore your fences to full if you have the time. 
 +====Chapter 9: Wrecked Base Dig====
  
-  *Take out taping kits and poultices in case things get hairy later. Getting a sprain loses a lot of time. Getting bruised reduces your stamina. You shouldn't need bandages. Revival Pills are good as a backup in case you die.+  *Manufacture Shelter and Campfire/Hanging Pot 
 +  *Level up to 8
  
-  *Throw grenades/C4 at the rubble, don't worry about the wanderers approaching until they are near the digger.+{{youtube>AbnJDWAiQaE?medium}}
  
-  *Blow up the barricades to the West, so you can place your Exploration Team Ready Room immediately in Chapter 11.+  *There are two tutorial pages when you approach the Dig Site.
  
-  *Remember to replenish your ammo and do any equipment adjustment before the end of the dig. Ideally, you will not replenish your ammo until Chapter 15.+  *Don't forget, you need to place the digger **AND** activate it.
  
-====Chapter 9: Wrecked Base Dig====+===Wrecked Base Schedule===
  
-{{youtube>AbnJDWAiQaE?medium}}+**WAVE 1** 
 + //- has the high level enemies hanging around the Wrecked base, so be careful!//  
 +   
 +  *START -  Defend your digger by backstabbing the enemy at the fence and harvest, then the single enemy by the digger. 
 +  *1:00 - Enemies begin showing up at the Barricade to the NW. You can build an iron fence on the other side of the barricade offset to allow parallel skewers. 
 +  *0:35 - Enemies begin showing up at the digger from the SE. Focus more on crowd control than trying to fight all the enemies, as it's a messy scattered wave. 
 +  *0:22 - Enemies begin showing up at the digger from NE. Focus more on crowd control than trying to fight all the enemies, as it's a messy scattered wave. 
 +  *0:00 Dive to dodge explosion if near digger. Head NE to break down pile of boxes at the shelter. 
  
-  *There are two tutorial pages when you approach the Dig Site.+**INTERMISSION 1** 
 +  *Break down pile of boxes at the shelter.  
 +  *Can drop  a fence for the NE line to block as you cross by. 
 +  *Head SE to the far spawn point, where the first group of wave 2 spawns.
  
-  *Don't forget, you need to place the digger **AND** activate it.+**WAVE 2**
  
-  *There are several Kuban Crystals scattered around the fields of the base. Looking for those is a good use of time between waves.+  *2:57 - 1st Enemy group to SE begins spawning, ideally stab them as they land. 
 +  *2:37 - 1st Enemy group to NE begins spawning, finish off SE 
 +  *1:50 - Without defense, NE group breaches the base. 
 +  *1:36 - 1st Enemy group to SW begins spawning. 
 +  *1:27 - 2nd Enemy group to SE begins spawning. 
 +  *1:22 - 2nd Enemy group to NE begins spawning. 
 +  *1:00 - Without defense, SW group breaches the base. 
 +  *0:00 Head back SE.
  
-  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.+**INTERMISSION 2** 
 +  *In SE break boxes or barrels, head N to grab 4 carrots in the fields. Eat! 
 +  *Return to base and begin looting the building for aluminum, bullet materials, clean water 
 +  
 + 
 +**WAVE 3** 
 +  *3:55 - 1st Enemy group to N begins spawning. 
 +  *3:37 - 1st Enemy groups to NW and NE begin spawning. 
 +  *3:20 - 2nd Enemy group to NE begins spawning. 
 +  *3:13 - Without defense, breaches from NW and NE. 
 +  *2:06 - 1st Enemy group to SE begins spawning. 
 +  *1:40 - Without defense, SE group breaches the base. 
 +  *1:37 - 2nd Enemy group to N and 3rd Enemy group to NE begin spawning. 
 +  *1:32 - 2nd Enemy group to NW begins spawning. 
 +  *1:14 - After addressing SE group, backstab the bomber. 
 +  *0:30 - Finish your looting, do some crowd control if necessary due to Digger's HP. 
 +  *END - When base is safe, begin heading E to the road to drop off Lost Box for Chapter 10. 
 + 
 + 
 + *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.
  
 ====Chapter 10: Chris Rescue==== ====Chapter 10: Chris Rescue====
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   *Hold upright after transporter   *Hold upright after transporter
  
-  *Return to Base Camp via the pause menu after the counter goes to 0 on the final wave.+===Deserted Mine Schedule=== 
 + 
 + 
 + 
 +**WAVE 1** 
 + //- Look out for the Mortar on top of the boat!//  
 +   
 +  *START -  Defend your digger by backstabbing the enemy around. Head up to the boat and shoot or otherwise defeat the mortar. 
 +  *3:27 - 1st Enemy group to SW begins spawning. 
 +  *3:12 - 1st Enemy group to SE begins spawning. 
 +  *2:32 - 1st Enemy group to NW begins spawning. 
 +  *2:19 - 1st Enemy group to W begins spawning. 
 +  *2:12 - 2nd Enemy group to NW begins spawning. 
 +  *1:33 - 2nd Enemy group to SW begins spawning. 
 +  *1:27 - 2nd Enemy group to SE begins spawning. 
 +  *1:12 - 2nd Enemy group to W begins spawning. 
 +  *0:58 - 3rd Enemy group to NW begins spawning. 
 +  *0:32 - 3rd Enemy group to SE begins spawning, they will not arrive to the digger on time to attack. 
 +  *0:00 Dive to dodge explosion if near digger. Head NE to break down pile of boxes at the shelter 
 + 
 +**INTERMISSION 1** 
 +  *Regen your Oxygen while waiting 
 +  *Head up the hill to the north. 
 +**WAVE 2** 
 + 
 +  *3:27 - 1st  
 +  *2:37 -  
 +  *1:50 -  
 +  *1:36 -  
 +  *1:27 -  
 +  *1:22 -  
 +  *1:00 - 
 +  *0:00  
 + 
 +**INTERMISSION 2** 
 +  * 
 +  * 
 +  
 + 
 +**WAVE 3** 
 +  *3:55 - 
 +   
 +  *END - 
  
      
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  • Last modified: 2021/09/05 11:23
  • by plywood