mgsr_glossary

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mgsr_glossary [2019/10/10 03:37]
srgtsilent [Metal Gear Solid 4: Guns of the Patriots]
mgsr_glossary [2020/01/07 22:43] (current)
plywood acronyms
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-==== Metal Gear MSX ====+==== Metal Gear MSX (MGMSX) ​====
  
-==== Metal Gear NES ====+==== Metal Gear NES (MGNES) ​====
  
-==== Snake'​s Revenge ====+==== Snake'​s Revenge ​(SR) ====
  
-==== Metal Gear 2: Solid Snake ====+==== Metal Gear 2: Solid Snake (MG2) ====
  
-==== Metal Gear Solid ====+==== Metal Gear Solid (MGS1) ​====
  
 **VE** - //Very Easy// - Equivalent to Easy, but you get the MP5SD. The MP5 is an infinite ammo and suppressed replacement for the FAMAS. **VE** - //Very Easy// - Equivalent to Easy, but you get the MP5SD. The MP5 is an infinite ammo and suppressed replacement for the FAMAS.
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 **GME** - //God Mode Exploit// - A trick on the PC that allows Snake to become invincible to most forms of damage. By pressing 0 then 9 (or any other weapon hotkey) in quick succession, it interrupts the animation of going into the PSG-1 scope and enters the GME state. This exploit also allows Snake to break loading triggers to new areas, and go out of bounds. **GME** - //God Mode Exploit// - A trick on the PC that allows Snake to become invincible to most forms of damage. By pressing 0 then 9 (or any other weapon hotkey) in quick succession, it interrupts the animation of going into the PSG-1 scope and enters the GME state. This exploit also allows Snake to break loading triggers to new areas, and go out of bounds.
  
-==== Metal Gear: Ghost Babel ====+==== Metal Gear: Ghost Babel (MGGB) ​====
  
 **EZ** - //Easy// - **EZ** - //Easy// -
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 **Nikita Skip** - In stage 08, we can avoid going to the 2nd floor and picking up the Nikita. Discovered by LCC, this trick exploits invincibility frames to cross the electrified floors on Floor 1. Only part of the floor is electrified,​ allowing this trick to work. **Nikita Skip** - In stage 08, we can avoid going to the 2nd floor and picking up the Nikita. Discovered by LCC, this trick exploits invincibility frames to cross the electrified floors on Floor 1. Only part of the floor is electrified,​ allowing this trick to work.
  
-==== Metal Gear Solid 2 ====+==== Metal Gear Solid 2 (MGS2) ​====
  
 **VE** - //Very Easy// - **VE** - //Very Easy// -
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 **LT** - //Loading Trick// -  By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to Emma sniping will give you the best load times. It does not work past this point. Going past the sniping section into Arsenal will remove LT. **LT** - //Loading Trick// -  By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to Emma sniping will give you the best load times. It does not work past this point. Going past the sniping section into Arsenal will remove LT.
  
-=== Metal Gear Solid 3 ===+=== Metal Gear Solid 3 (MGS3) ​===
  
 **VE** - //Very Easy// - **VE** - //Very Easy// -
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 **LT** - //Loading Trick// - By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to the prison sequence after getting captured will give you the best load times. It does not work past this point. **LT** - //Loading Trick// - By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to the prison sequence after getting captured will give you the best load times. It does not work past this point.
  
-==== Metal Gear Solid: The Twin Snakes ====+==== Metal Gear Solid: The Twin Snakes ​(TTS) ====
  
 **VE** - //Very Easy// - **VE** - //Very Easy// -
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 **SPNR** - //Socom Punch, Nikita Roll// - Socom shot, punch the Ninja, then roll with the Nikita out. This is used for the fastest strategy. **SPNR** - //Socom Punch, Nikita Roll// - Socom shot, punch the Ninja, then roll with the Nikita out. This is used for the fastest strategy.
  
-==== Metal Gear Ac!d ====+==== Metal Gear Ac!d (MGA) ====
  
-==== Metal Gear Solid: Portable Ops ====+==== Metal Gear Solid: Portable Ops (MPO) ====
  
 **AP** - //Advance Point (a.k.a. Mission Square)// - The '​exit'​ of a level, which either takes you straight to the next level or back to the Briefing Menu.  **AP** - //Advance Point (a.k.a. Mission Square)// - The '​exit'​ of a level, which either takes you straight to the next level or back to the Briefing Menu. 
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 Next to Equip/​Unequip and the 2 Slot Swap (2SS), don't forget about the 3 Slot Cycle (3SC) [naming from PW] Next to Equip/​Unequip and the 2 Slot Swap (2SS), don't forget about the 3 Slot Cycle (3SC) [naming from PW]
  
-==== Metal Gear Solid 4: Guns of the Patriots ====+==== Metal Gear Solid 4: Guns of the Patriots ​(MGS4) ​====
  
  
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 **TBE** - //The Boss Extreme// **TBE** - //The Boss Extreme//
  
-==== Metal Gear Solid: Peace Walker ====+==== Metal Gear Solid: Peace Walker ​(PW) ====
  
-==== Metal Gear Rising: Revengance ====+==== Metal Gear Rising: Revengance ​(MGRR)====
  
-==== Metal Gear Solid V: Ground Zeroes ====+==== Metal Gear Solid V: Ground Zeroes ​(GZ) ====
  
-==== Metal Gear Solid V: The Phantom Pain ====+==== Metal Gear Solid V: The Phantom Pain (TPP) ====
  
 **Ch.1** - //Chapter 1// - A run from start of episode 1 to first credits after episode 31. **Ch.1** - //Chapter 1// - A run from start of episode 1 to first credits after episode 31.
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-==== Metal Gear Survive ====+==== Metal Gear Survive ​(MGV) ====
  
  • mgsr_glossary.txt
  • Last modified: 2020/01/07 22:43
  • by plywood