mgsr_glossary

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This page contains information on acronyms and concepts (mostly) pertaining to the series and particular games. If you see an acronym or term that you aren't familiar with, this is the place to learn it! For a more general speedrun glossary, click here for SpeedRunsLive's Glossary.

Any% - Typically the most run category in speed games. The goal is to complete the game as fast as possible without restrictions. Many of the Metal Gear games have this category.

BB - Big Boss - Usually the highest rank achievable in Metal Gear games. Historically, it is the rank that many speedrunners went for. Due to this, many games have seen the most routing for Big Boss rank.

IGT - In Game Time - The way the game tracks time, typically given in a results screen or a final save.

MG - Metal Gear - The game series you are reading about!

MGS - Metal Gear Solid - A game series within Metal Gear. It began with the game of the same name released in 1998 on the Playstation. These games are 3D, as opposed to classic Metal Gear, which is 2D.

MGSR - Metal Gear Speed Runners - The community for speedrunning these games. The founders created MGSR in late 2013 as a Skype group.

MS - Multi Segment - A speedrun done across multiple saves/reloads. Tool Assisted Speedruns fall into this category.

NG - New Game - A speedrun that uses no additional content received from playing a game from a completed save.

NG+ - New Game+ - A speedrun that uses additional content (weapons, game differences, options, etc.) received from playing a game from a completed save.

100% - Running the game while achieving 100% completion. This can be an in game completion counter, or agreed by the community.

OoB - Out of Bounds, going outside the intended boundaries of a level with a glitch or exploit

PSX/PS/PS1 - Playstation - The original Playstation

PSTV - Playstation TV - A Playstation Vita in a plastic shell. Popular for speedrunning many Playstation games due to the speed of PSP hardware.

RTA - Real Time Attack - A speedrun done in a real time setting. This is unlike TAS. Also refers to speedruns compared by real time, rather than in game time.

TAS - Tool Assisted Speedruns - A speedrun which uses tools, savestates, RAM, inhuman frame perfect execution, and the game's code to go as fast as possible.

SS - Single Segment - A speedrun done in one segment/sitting, without saving/loading to come back later.

VE - Very Easy - Equivalent to Easy, but you get the MP5SD. The MP5 is an infinite ammo and suppressed replacement for the FAMAS.

EZ - Easy - Bosses take the least damage, guard vision/hearing is the worst, max HP regain after every boss, rations heal much of your lifebar

N - Normal -

H - Hard -

EX - Extreme -

PPK - Punch, Punch Kick -

GME - God Mode Exploit -

EZ - Easy -

N - Normal -

H - Hard -

VH - Very Hard -

Water Skip -

Nikita Skip -

VE - Very Easy -

EZ - Easy -

N - Normal -

H - Hard -

EX - Extreme -

E-EX/EuEx/EE - European Extreme -

PPK - Punch, Punch Kick -

BDU - Battle Dress Uniform -

LT - Loading Trick -

Metal Gear Solid 3

VE - Very Easy -

EZ - Easy -

N - Normal -

H - Hard -

EX - Extreme -

E-EX/EuEx/EE - European Extreme -

LT - Loading Trick -

VE - Very Easy -

EZ - Easy -

N - Normal -

H - Hard -

EX - Extreme -

PPK - Punch, Punch Kick -

PPN - Punch, Punch Nikita -

AP - Advance Point (a.k.a. Mission Square) - The 'exit' of a level, which either takes you straight to the next level or back to the Briefing Menu.

180°-BG - Bump-Grab - Run & bump into a soldier from the front, then once you’re behind him, do a 180° turn and grab him. Also works while having the C Box equipped.

RKD - Roll-Knockdown - Running just next to a guard, perform a roll in the direction you want to continue in. This pushes him just out of range to see you once he's back up.

LT - Loading Trick - By playing a few maps before starting a run, the loading times to load into these maps are greatly reduced (Exact behavior not yet figured out)

MPO/MPO+ - The official way to abbreviate MGS: Portable Ops/Portable Ops Plus (according to Konami)

Next to Equip/Unequip and the 2 Slot Swap (2SS), don't forget about the 3 Slot Cycle (3SC) [naming from PW]

General

MGS4 Metal Gear Solid 4
M4C M4 Custom

Segment Type

SS Single Segment
MS Multi Segment

Difficulty

LE Liquid Easy
NN Naked Normal
SN Solid Normal
BBH Big Boss Hard
TBE The Boss Extreme

Ch.1 - Chapter 1 - A run from start of episode 1 to first credits after episode 31.

PSNK - Perfect Stealth No Kills - A score bonus rewarded for completing missions without any kills or combat alerts. Also a run category

v1.01 / Unpatched / Old version - refers to any version that allows any of the several timesaving glitches, usually 1.01.

PUW/PUG - Pick-up Warp/Glitch - An 1.01 glitch that activates when you fall off an edge while picking up a body. Allows huge teleports and zips depending on setup.

Chopper Skip - An 1.01 menuing glitch that allows you to start missions on the ground from ACC

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  • Last modified: 2019/01/31 04:31
  • by srgtsilent