mgsr_glossary

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mgsr_glossary [2019/02/28 00:13] – [Metal Gear Solid] Plywoodmgsr_glossary [2019/10/02 20:49] – additional definitions plywood
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 **IGT** - //In Game Time// - The way the game tracks time, typically given in a results screen or a final save. **IGT** - //In Game Time// - The way the game tracks time, typically given in a results screen or a final save.
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 +**IL** - //Individual Level// - A segment of the larger game, typically called a stage, level, act, chapter, etc.
  
 **FH** - //Foxhound// - Highest rank achievable in MGS3, MPO, and MPO+. Takes the place of Big Boss Rank. **FH** - //Foxhound// - Highest rank achievable in MGS3, MPO, and MPO+. Takes the place of Big Boss Rank.
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 **NG+** - //New Game+// - A speedrun that uses additional content (weapons, game differences, options, etc.) received from playing a game from a completed save. **NG+** - //New Game+// - A speedrun that uses additional content (weapons, game differences, options, etc.) received from playing a game from a completed save.
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 +**NL** - //Non-Lethal// - Strategies that avoid killing the enemy. Needed for Rank 1 strategies.
  
 **100%** - Running the game while achieving 100% completion. This can be an in game completion counter, or agreed by the community. **100%** - Running the game while achieving 100% completion. This can be an in game completion counter, or agreed by the community.
  • mgsr_glossary.txt
  • Last modified: 2022/06/04 12:58
  • by MarlonH8