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mgsr_glossary [2018/07/28 22:04] – [General Metal Gear Speedrunning] Plywood | mgsr_glossary [2022/06/04 12:58] (current) – [Metal Gear Solid: Portable Ops (MPO)] MarlonH8 | ||
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===== MGSR Glossary ===== | ===== MGSR Glossary ===== | ||
- | This page contains information on acronyms and concepts pertaining to the series and particular games. If you see an acronym or term that you aren't familiar with, this is the place to learn it! For a more general speedrun glossary, click [[http:// | + | This page contains information on acronyms and concepts |
==== General Metal Gear Speedrunning ==== | ==== General Metal Gear Speedrunning ==== | ||
- | **MG** - //Metal Gear// - The game series you are reading about! | + | **Any%** - Typically the most run category in speed games. The goal is to complete the game as fast as possible without restrictions. Many of the Metal Gear games have this category. |
- | **MGS** - //Metal Gear Solid// - A game series within | + | **BB** - //Big Boss// - Usually the highest rank achievable in Metal Gear games. Historically, |
- | **MGSR** - //Metal Gear Speed Runners// - The community for speedrunning these games. The founders created MGSR in late 2013 as a Skype group. | + | **IGT** - //In Game Time// - The way the game tracks time, typically given in a results screen or a final save. |
- | **Any%** - Typically the most run category in speed games. The goal is to complete | + | **IL** - // |
- | **100%** - Running the game while achieving 100% completion. This can be an in game completion counter, or agreed by the community. | + | **FH** - // |
- | **RTA** - //Real Time Attack// - A speedrun done in a real time setting. This is unlike TAS. | + | **FPV/POV** - //First Person (Point of) View// - A camera mode showing the world through the playable character' |
- | **TAS** - //Tool Assisted Speedruns// - | + | **MG** - //Metal Gear// - The game series you are reading about! |
- | **IGT** - //In Game Time// - | + | **MGS** - //Metal Gear Solid// - A game series within Metal Gear. It began with the game of the same name released in 1998 on the Playstation. These games are 3D, as opposed to classic Metal Gear, which is 2D. |
- | **NG** - //New Game// - | + | **MGSR** - //Metal Gear Speerunners// - The community for speedrunning these games. The founders created MGSR in late 2013 as a Skype group. |
- | **NG+** - //New Game+// - | + | **MS** - //Multi Segment// - A speedrun done across multiple saves/ |
- | **NG++** - //New Game++// - | + | **NG** - //New Game// - A speedrun that uses no additional content received from playing a game from a completed save. |
- | **SS** - //Single Segment// - | + | **NG+** - //New Game+// - A speedrun that uses additional content (weapons, game differences, |
- | **MS** - //Multi Segment// - | + | **NL** - //Non-Lethal// - Strategies that avoid killing the enemy. Needed for Rank 1 strategies. |
- | **BB** - //Big Boss// - Usually | + | **100%** - Running |
- | **PSX/ | + | **OoB** - Out of Bounds, going outside the intended boundaries of a level with a glitch or exploit |
+ | |||
+ | **PSX/ | ||
**PSTV** - // | **PSTV** - // | ||
+ | **RTA** - //Real Time Attack// - A speedrun done in a real time setting. This is unlike TAS. Also refers to speedruns compared by real time, rather than in game time. | ||
- | ==== Metal Gear MSX ==== | + | **TAS** - //Tool Assisted Speedruns// - A speedrun which uses tools, savestates, RAM, inhuman frame perfect execution, and the game's code to go as fast as possible. |
- | ==== Metal Gear NES ==== | + | **TPV** - //Third Person View// - A camera mode closely following the character around. The standard for most modern games of the series! |
- | ==== Snake' | + | **SS** - //Single Segment// - A speedrun done in one segment/ |
- | ==== Metal Gear 2: Solid Snake ==== | ||
- | ==== Metal Gear Solid ==== | + | ==== Metal Gear MSX (MGMSX) |
- | **VE** - //Very Easy// - | + | ==== Metal Gear NES (MGNES) ==== |
- | **EZ** - //Easy// - | + | ==== Snake' |
- | **N** - //Normal// - | + | ==== Metal Gear 2: Solid Snake (MG2) ==== |
- | **H** - //Hard// - | + | ==== Metal Gear Solid (MGS1) ==== |
+ | |||
+ | **VE** - //Very Easy// - Equivalent to Easy, but you get the MP5SD. The MP5 is an infinite ammo and suppressed replacement for the FAMAS. | ||
+ | |||
+ | **EZ** - //Easy// - Bosses take the least damage, guard vision/ | ||
+ | |||
+ | **NM** - //Normal// - | ||
+ | |||
+ | **HD** - //Hard// - | ||
**EX** - //Extreme// - | **EX** - //Extreme// - | ||
- | **PPK** - //Punch, Punch Kick// - | + | **PPK** - //Punch, Punch Kick// - The attack combo Snake can do. This combo can be stopped midway (P or PP). |
- | **GME** - //God Mode Exploit// - | + | **GME** - //God Mode Exploit// - A trick on the PC that allows Snake to become invincible to most forms of damage. By pressing 0 then 9 (or any other weapon hotkey) in quick succession, it interrupts the animation of going into the PSG-1 scope and enters the GME state. This exploit also allows Snake to break loading triggers to new areas, and go out of bounds. |
- | ==== Metal Gear: Ghost Babel ==== | + | ==== Metal Gear: Ghost Babel (MGGB) |
**EZ** - //Easy// - | **EZ** - //Easy// - | ||
- | **N** - //Normal// - | + | **NM** - //Normal// - |
- | **H** - //Hard// - | + | **HD** - //Hard// - |
- | **VH** - //Very Hard// - | + | **VH** - //Very Hard// - The hardest difficulty. More guards, more cameras, and attacks are more damaging. |
- | **Water Skip** - | + | **Water Skip** - In stage 03, there is a 10 frame window where the second water wave is transitioning between the screens. By crossing during this window, we can avoid the wave entirely. Within the 10 frame window, there are 8 frames that will allow skipping the third wave. |
- | **Nikita Skip** - | + | **Nikita Skip** - In stage 08, we can avoid going to the 2nd floor and picking up the Nikita. Discovered by LCC, this trick exploits invincibility frames to cross the electrified floors on Floor 1. Only part of the floor is electrified, |
- | ==== Metal Gear Solid 2 ==== | + | ==== Metal Gear Solid 2 (MGS2) |
**VE** - //Very Easy// - | **VE** - //Very Easy// - | ||
Line 89: | Line 99: | ||
**E-EX/ | **E-EX/ | ||
- | **PPK** - //Punch, Punch Kick// - | + | **PPK** - //Punch, Punch Kick// - The attack combo Snake and Raiden can do. This combo can be stopped midway (P or PP). |
- | **BDU** - //Battle Dress Uniform// - | + | **BDU** - //Battle Dress Uniform// - A necessary item for Shell 1 Core during the Ames portion. Also provides camouflage, allowing for certain strategies during the run. |
- | **LT** - //Loading Trick// - | + | **LT** - //Loading Trick// - By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to Emma sniping will give you the best load times. It does not work past this point. Going past the sniping section into Arsenal will remove LT. |
- | === Metal Gear Solid 3 === | + | ==== Metal Gear Solid 3 (MGS3) ==== |
**VE** - //Very Easy// - | **VE** - //Very Easy// - | ||
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**E-EX/ | **E-EX/ | ||
- | **LT** - //Loading Trick// - | + | **LT** - //Loading Trick// - By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to the prison sequence after getting captured will give you the best load times. It does not work past this point. |
- | ==== Metal Gear Solid: The Twin Snakes ==== | + | **Dremuchij South** - First area of the game. |
+ | |||
+ | **Dremuchij Swampland** - Area with the quicksand and the crocodiles. | ||
+ | |||
+ | **Dremuchij North** - First area with guards. Also where you first meet The Boss during Operation Snake Eater. | ||
+ | |||
+ | **Dolinovodno** - Area with the bridge. | ||
+ | |||
+ | **Rassvet** - Where you first meet Sokolov. | ||
+ | |||
+ | **Dolinovodno Riverbank** - Area where the Cure menu is introduced. | ||
+ | |||
+ | **Dremuchij East** - First area of Operation Snake Eater. | ||
+ | |||
+ | **Chyornyj Prud** - Lake area after fighting the Ocelot Unit. | ||
+ | |||
+ | **Bolshaya Past South** - After the lake. Area with claymores, electric fences and dogs. | ||
+ | |||
+ | **Bolshaya Past Base** - Area just before fighting Ocelot. | ||
+ | |||
+ | **Bolshaya Past Crevice** - Where you fight Ocelot. | ||
+ | |||
+ | **Chyornaya Peschera Cave Branch** - First cave area, where the torch is located. | ||
+ | |||
+ | **Chyornaya Peschera Cave** - Where you fight The Pain. | ||
+ | |||
+ | **Chyornaya Peschera Cave Entrance** - After fighting The Pain and before the river. | ||
+ | |||
+ | **Ponizovje South** - River area with guards in flying platforms. | ||
+ | |||
+ | **Ponizovje Warehouse: Exterior** - Where you can kill The End for the first time. | ||
+ | |||
+ | **Ponizovje Warehouse** - The warehouse. May be referred to as Warehouse 1 (going to the lab) and Warehouse 2 (after beating The Fear). | ||
+ | |||
+ | **Graniny Gorki South** - Where you fight The Fear. | ||
+ | |||
+ | **Graniny Gorki Lab Exterior: Outside Walls** - Exterior of the lab, where the electric fence is. | ||
+ | |||
+ | **Graniny Gorki Lab Exterior: Inside Walls** - Exterior of the lab. There are two trucks there. | ||
+ | |||
+ | **Graniny Gorki Lab 1F** - Lab entrance. | ||
+ | |||
+ | **Graniny Gorki Lab B1 West** - Where you meet Granin. | ||
+ | |||
+ | **Svyatogornyj South** - After Warehouse 2. There' | ||
+ | |||
+ | **Svyatogornyj West** - Area before The End. | ||
+ | |||
+ | **Sokrovenno South** - Where you fight The End. This is the first area. | ||
+ | |||
+ | **Sokrovenno North** - Where you fight The End. This area leads to the exit with The Ladder. | ||
+ | |||
+ | **Krasnogorje Tunnel** - Area with The Ladder. | ||
+ | |||
+ | **Krasnogorje Mountain Base** - After The Ladder. AKA Mountains 1. | ||
+ | |||
+ | **Krasnogorje Mountainside** - Mountains 2. The hind will show up here (if it didn't blow up). | ||
+ | |||
+ | **Krasnogorje Mountaintop** - Mountains 3. There' | ||
+ | |||
+ | **Krasnogorje Mountaintop: | ||
+ | |||
+ | **Krasnogorje Mountaintop Ruins** - Where the cutscene with EVA happens. There are noodles there. | ||
+ | |||
+ | **Groznyj Grad Underground Tunnel** - Where you fight The Fury. | ||
+ | |||
+ | **Groznyj Grad Southwest** - First fortress area. | ||
+ | |||
+ | **Groznyj Grad Northeast** - Area with the entrance that leads to the Weapons Lab. | ||
+ | |||
+ | **Groznyj Grad Weapons Lab: East Wing** - Where Raikov is. | ||
+ | |||
+ | **Groznyj Grad Weapons Lab: Main Wing** - Where the Shagohod is. | ||
+ | |||
+ | **Groznyj Grad Weapons Lab: West Wing Corridor** - Last area before Torture. | ||
+ | |||
+ | **Groznyj Grad Torture Room** - Prison area. | ||
+ | |||
+ | **Groznyj Grad Southeast** - After leaving the prison. | ||
+ | |||
+ | **Groznyj Grad Northwest** - Just before the sewers. | ||
+ | |||
+ | **Groznyj Grad Sewers** - Sewers. | ||
+ | |||
+ | **Tikhogornyj** - After fighting The Sorrow. | ||
+ | |||
+ | **Tikhogornyj: | ||
+ | |||
+ | **Groznyj Grad Weapons Lab: Main Wing B1** - Where you fight Volgin. | ||
+ | |||
+ | **Groznyj Grad** - First bike chase area. | ||
+ | |||
+ | **Groznyj Grad Runway South** - Second bike chase area. | ||
+ | |||
+ | **Groznyj Grad Runway** - Long runway. | ||
+ | |||
+ | **Groznyj Grad Rail Bridge** - Bridge area with C3s. The Shagohod fight happens there. | ||
+ | |||
+ | **Groznyj Grad Rail Bridge North** - After destroying the Shagohod. | ||
+ | |||
+ | **Lazorevo South** - Where EVA tells Snake to shoot the log. | ||
+ | |||
+ | **Lazorevo North** - Last bike chase area. | ||
+ | |||
+ | **Zaozyorje West** - Escort 1. | ||
+ | |||
+ | **Zaozyorje East** - Escort 2. | ||
+ | |||
+ | **Rokovoj Bereg** - Where The Boss fight happens. | ||
+ | |||
+ | **WIG: Interior** - Where Snake duels with Ocelot. Final area. | ||
+ | |||
+ | ==== Metal Gear Solid: The Twin Snakes | ||
**VE** - //Very Easy// - | **VE** - //Very Easy// - | ||
Line 123: | Line 245: | ||
**EX** - //Extreme// - | **EX** - //Extreme// - | ||
- | **PPK** - //Punch, Punch Kick// - | + | **PPK** - //Punch, Punch Kick// - The attack combo Snake can do. This combo can be stopped midway (P or PP). |
- | **PPN** - //Punch, Punch Nikita// - | + | **PPN** - //Punch, Punch Nikita// - A PPK where the Nikita is equipped before the kick contacts the enemy. Used to quickly defeat the Ninja. |
- | ==== Metal Gear Ac!d ==== | + | **SPP** - //Socom Punch Punch// - Socom shot, double punch the Ninja. This is used for the easier strategy. |
- | ==== Metal Gear Solid: Portable Ops ==== | + | **SPNR** - //Socom Punch, Nikita Roll// - Socom shot, punch the Ninja, then roll with the Nikita out. This is used for the fastest strategy. |
+ | |||
+ | ==== Metal Gear Ac!d (MGA) ==== | ||
+ | |||
+ | ==== Metal Gear Solid: Portable Ops (MPO) ==== | ||
**AP** - //Advance Point (a.k.a. Mission Square)// - The ' | **AP** - //Advance Point (a.k.a. Mission Square)// - The ' | ||
- | **180°-BG** - //Bump-Grab// - Run & bump into a soldier | + | **BB** - //Box Bump// - Run & bump into a soldier, then quick-equip your C Box to give yourself just enough time to run out of the clueless guard' |
- | **RKD** - //Roll-Knockdown// - Running just next to a guard, perform a roll in the direction | + | **(180-)BG** - //(180°-)Bump-Grab// - Run & bump into a soldier from the front, then once you’re behind |
- | **LT** - //Loading Trick// - By playing a few maps before starting a run, the loading times to load into these maps are greatly reduced (Exact behavior not yet figured out) | + | **LT** - //Loading Trick// - By playing a few maps before starting a run, the loading times to load into these maps are greatly reduced (Exact behavior not yet figured out). |
- | **MPO/MPO+** - The official way to abbreviate MGS: Portable Ops/Portable Ops Plus (according | + | **RKD** - // |
- | Next to Equip/Unequip and the 2 Slot Swap (2SS), don't forget about the 3 Slot Cycle (3SC) [naming from PW] | + | **MPO/ |
- | ==== Metal Gear Solid 4: Guns of the Patriots ==== | + | Next to Equip/ |
- | ==== Metal Gear Solid: | + | ==== Metal Gear Solid 4: Guns of the Patriots (MGS4) |
- | ==== Metal Gear Rising: Revengance ==== | ||
- | ==== Metal Gear Solid V: Ground Zeroes ==== | + | **M4C** - //M4 Custom// |
- | ==== Metal Gear Solid V: The Phantom Pain ==== | + | **LE** - //Liquid Easy// |
+ | |||
+ | **NN** - //Naked Normal// | ||
+ | |||
+ | **SN** - //Solid Normal// | ||
+ | |||
+ | **BBH** - //Big Boss Hard// | ||
+ | |||
+ | **TBE** - //The Boss Extreme// | ||
+ | |||
+ | ==== Metal Gear Solid: Peace Walker (PW) ==== | ||
+ | |||
+ | ==== Metal Gear Rising: Revengance (MGRR)==== | ||
+ | |||
+ | ==== Metal Gear Solid V: Ground Zeroes (GZ) ==== | ||
+ | |||
+ | ==== Metal Gear Solid V: The Phantom Pain (TPP) ==== | ||
**Ch.1** - //Chapter 1// - A run from start of episode 1 to first credits after episode 31. | **Ch.1** - //Chapter 1// - A run from start of episode 1 to first credits after episode 31. | ||
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- | ==== Metal Gear Survive ==== | + | ==== Metal Gear Survive |
+ | |||
+ | ----- | ||
+ | [[start|Return to Start Page]] |