mgsr_glossary

This page contains information on acronyms and concepts (mostly) pertaining to the series and particular games. If you see an acronym or term that you aren't familiar with, this is the place to learn it! For a more general speedrun glossary, click here for SpeedRunsLive's Glossary.

Any% - Typically the most run category in speed games. The goal is to complete the game as fast as possible without restrictions. Many of the Metal Gear games have this category.

BB - Big Boss - Usually the highest rank achievable in Metal Gear games. Historically, it is the rank that many speedrunners went for. Due to this, many games have seen the most routing for Big Boss rank.

IGT - In Game Time - The way the game tracks time, typically given in a results screen or a final save.

IL - Individual Level - A segment of the larger game, typically called a stage, level, act, chapter, etc.

FH - Foxhound - Highest rank achievable in MGS3, MPO, and MPO+. Takes the place of Big Boss Rank.

MG - Metal Gear - The game series you are reading about!

MGS - Metal Gear Solid - A game series within Metal Gear. It began with the game of the same name released in 1998 on the Playstation. These games are 3D, as opposed to classic Metal Gear, which is 2D.

MGSR - Metal Gear Speed Runners - The community for speedrunning these games. The founders created MGSR in late 2013 as a Skype group.

MS - Multi Segment - A speedrun done across multiple saves/reloads. Tool Assisted Speedruns fall into this category.

NG - New Game - A speedrun that uses no additional content received from playing a game from a completed save.

NG+ - New Game+ - A speedrun that uses additional content (weapons, game differences, options, etc.) received from playing a game from a completed save.

NL - Non-Lethal - Strategies that avoid killing the enemy. Needed for Rank 1 strategies.

100% - Running the game while achieving 100% completion. This can be an in game completion counter, or agreed by the community.

OoB - Out of Bounds, going outside the intended boundaries of a level with a glitch or exploit

PSX/PS/PS1 - Playstation - The original Playstation

PSTV - Playstation TV - A Playstation Vita in a plastic shell. Popular for speedrunning many Playstation games due to the speed of PSP hardware.

RTA - Real Time Attack - A speedrun done in a real time setting. This is unlike TAS. Also refers to speedruns compared by real time, rather than in game time.

TAS - Tool Assisted Speedruns - A speedrun which uses tools, savestates, RAM, inhuman frame perfect execution, and the game's code to go as fast as possible.

SS - Single Segment - A speedrun done in one segment/sitting, without saving/loading to come back later.

VE - Very Easy - Equivalent to Easy, but you get the MP5SD. The MP5 is an infinite ammo and suppressed replacement for the FAMAS.

EZ - Easy - Bosses take the least damage, guard vision/hearing is the worst, max HP regain after every boss, rations heal much of your lifebar

NM - Normal -

HD - Hard -

EX - Extreme -

PPK - Punch, Punch Kick - The attack combo Snake can do. This combo can be stopped midway (P or PP).

GME - God Mode Exploit - A trick on the PC that allows Snake to become invincible to most forms of damage. By pressing 0 then 9 (or any other weapon hotkey) in quick succession, it interrupts the animation of going into the PSG-1 scope and enters the GME state. This exploit also allows Snake to break loading triggers to new areas, and go out of bounds.

EZ - Easy -

NM - Normal -

HD - Hard -

VH - Very Hard - The hardest difficulty. More guards, more cameras, and attacks are more damaging.

Water Skip - In stage 03, there is a 10 frame window where the second water wave is transitioning between the screens. By crossing during this window, we can avoid the wave entirely. Within the 10 frame window, there are 8 frames that will allow skipping the third wave.

Nikita Skip - In stage 08, we can avoid going to the 2nd floor and picking up the Nikita. Discovered by LCC, this trick exploits invincibility frames to cross the electrified floors on Floor 1. Only part of the floor is electrified, allowing this trick to work.

VE - Very Easy -

EZ - Easy -

N - Normal -

H - Hard -

EX - Extreme -

E-EX/EuEx/EE - European Extreme -

PPK - Punch, Punch Kick - The attack combo Snake and Raiden can do. This combo can be stopped midway (P or PP).

BDU - Battle Dress Uniform - A necessary item for Shell 1 Core during the Ames portion. Also provides camouflage, allowing for certain strategies during the run.

LT - Loading Trick - By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to Emma sniping will give you the best load times. It does not work past this point. Going past the sniping section into Arsenal will remove LT.

Metal Gear Solid 3 (MGS3)

VE - Very Easy -

EZ - Easy -

N - Normal -

H - Hard -

EX - Extreme -

E-EX/EuEx/EE - European Extreme -

LT - Loading Trick - By playing through the game, getting a Game Over, exiting, then starting a new game, the load times will be faster. In a LT speedrun, playing to the prison sequence after getting captured will give you the best load times. It does not work past this point.

VE - Very Easy -

EZ - Easy -

N - Normal -

H - Hard -

EX - Extreme -

PPK - Punch, Punch Kick - The attack combo Snake can do. This combo can be stopped midway (P or PP).

PPN - Punch, Punch Nikita - A PPK where the Nikita is equipped before the kick contacts the enemy. Used to quickly defeat the Ninja.

SPP - Socom Punch Punch - Socom shot, double punch the Ninja. This is used for the easier strategy.

SPNR - Socom Punch, Nikita Roll - Socom shot, punch the Ninja, then roll with the Nikita out. This is used for the fastest strategy.

AP - Advance Point (a.k.a. Mission Square) - The 'exit' of a level, which either takes you straight to the next level or back to the Briefing Menu.

180°-BG - Bump-Grab - Run & bump into a soldier from the front, then once you’re behind him, do a 180° turn and grab him. Also works while having the C Box equipped.

RKD - Roll-Knockdown - Running just next to a guard, perform a roll in the direction you want to continue in. This pushes him just out of range to see you once he's back up.

LT - Loading Trick - By playing a few maps before starting a run, the loading times to load into these maps are greatly reduced (Exact behavior not yet figured out)

MPO/MPO+ - The official way to abbreviate MGS: Portable Ops/Portable Ops Plus (according to Konami)

Next to Equip/Unequip and the 2 Slot Swap (2SS), don't forget about the 3 Slot Cycle (3SC) [naming from PW]

M4C - M4 Custom

LE - Liquid Easy

NN - Naked Normal

SN - Solid Normal

BBH - Big Boss Hard

TBE - The Boss Extreme

Ch.1 - Chapter 1 - A run from start of episode 1 to first credits after episode 31.

PSNK - Perfect Stealth No Kills - A score bonus rewarded for completing missions without any kills or combat alerts. Also a run category

v1.01 / Unpatched / Old version - refers to any version that allows any of the several timesaving glitches, usually 1.01.

PUW/PUG - Pick-up Warp/Glitch - An 1.01 glitch that activates when you fall off an edge while picking up a body. Allows huge teleports and zips depending on setup.

Chopper Skip - An 1.01 menuing glitch that allows you to start missions on the ground from ACC

  • mgsr_glossary.txt
  • Last modified: 2020/01/07 22:43
  • by plywood