mgs3_info_dump

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mgs3_info_dump [2019/08/11 00:24] – created Raichumgs3_info_dump [2022/02/14 01:18] (current) Edboi
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 **This page will contain chunks of information not yet designated a home in the MGS3 wiki. Mainly used to store useful information, it will eventually transfer to a permanent home somewhere.** **This page will contain chunks of information not yet designated a home in the MGS3 wiki. Mainly used to store useful information, it will eventually transfer to a permanent home somewhere.**
- 
-Enemy AI has stages of priority. If they get fired upon and go to call for backup they’ll ignore most sounds around them and become tunnel visioned.  
  
 Due to HDC’s increase from 30fps to 60fps, the AI breaks around the cardboard box.  Due to HDC’s increase from 30fps to 60fps, the AI breaks around the cardboard box. 
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 Hornets will chase enemies totally off the map.  Hornets will chase enemies totally off the map. 
  
-3 knocks will make an enemy run towards Snake. One or two knocks will make them walk slowly+All status effects (poison etc) and injuries are cured at the torture scene
  
-If a guard sees someone go down (asleep or otherwise) they’ll enter a caution state. Also, if they are walking towards a downed soldier theyll ignore snake in the cardboard box+If you throw food back to Johnny 3 timeshe will give you the cigar gas spray if youve picked it up in the Lab
  
-Scientists will tell if you’re not one of them if they get too much of a look at your face. However; bumping into them resets their AI and gives you time to run away+Ocelot & Volgin do not count as kills if you beat them lethally. Volgin fight on top of Shagohod **will** count as kill
  
-Scientists will not react negatively to the cardboard box. They’ll just stare confused until it’s out of their line of sight+Beating bosses non lethally awards you with their camouflage with the exception of The End, who you need to hold up to get itThe camouflages and their effects are listed (here)
  
-All status effects (poison etc) and injuries are cured at the torture scene. +EZ gun is faster for Ocelot, MK22 is faster for Pain
  
-If you throw food back to Johnny 3 times, he will give you the cigar gas spray if you’ve picked it up in the Lab. +Snake Eater credits sequence duration (from 1st frame of credits to 1st frame of the scorescreen fading in): 9:25
  
-If you don’t remove the transmitter in the cell, when you wake up from The Sorrow boss, the area will be full of Ocelot Unit guards. You can not trigger the next scene with EVA if you’re in alert or evasion. +Subsistence credits sequence duration (from 1st frame of credits to 1st frame of the scorescreen fading in): 10:31 
  
-When a guard is in Caution or evasion, there is no grace period between //perceiving// Snake & going into Alert. +[[https://gamefaqs.gamespot.com/3ds/997803-metal-gear-solid-snake-eater-3d/faqs/64313|GameFAQs Yoshi location guide]] //Confirmation needed//
  
-It doesn’t matter if the enemy radios for backup, unlike MGS2 an alert is recorded on sight.  
- 
-Ocelot & Volgin do not count as kills if you beat them lethally. Volgin fight on top of Shagohod **will** count as a kill.  
- 
-Beating bosses non lethally awards you with their camouflage with the exception of The End, who you need to hold up to get it. The camouflages and their effects are listed (here) 
  
 +**Healing Radios:**\\
 +(Added by PlatonicGuy, MGS3 Runners please double check this and move to an appropriate page)\\
 +Very Easy/Easy\\
 +147.08 - Surfing Guitar / 66 Boys\\
 +140.52 - Rock Me Baby / 66 Boys\\
 +142.94 - Pillow Talk / Starry K.\\
 +144.06 - Jumpin' Johnny / Chunk Raspberry\\
 +147.59 - Sailor / Starry K.\\
 +140.01 - Salty Catfish / 66 Boys\\
 +141.24 - Sea Breeze / Sergei Mantis\\
 +149.53 - Don't Be Afraid / Rika Muranaka\\
 +\\
 +Normal\\
 +148.39 - Surfing Guitar / 66 Boys\\
 +146.65 - Rock Me Baby / 66 Boys\\
 +148.96 - Pillow Talk / Starry K.\\
 +144.86 - Jumpin' Johnny / Chunk Raspberry\\
 +143.32 - Sailor / Starry K.\\
 +145.83 - Salty Catfish / 66 Boys\\
 +142.09 - Sea Breeze / Sergei Mantis\\
 +141.85 - Don't Be Afraid / Rika Muranaka\\
 +\\
 +Hard\\
 +141.59 - Surfing Guitar / 66 Boys\\
 +143.83 - Rock Me Baby / 66 Boys\\
 +144.25 - Pillow Talk / Starry K.\\
 +147.96 - Jumpin' J\\
 +143.97 - Sailor / Starry K.\\
 +146.07 - Salty Catfish / 66 Boys\\
 +145.72 - Sea Breeze / Sergei Mantis\\
 +144.63 - Don't Be Afraid / Rika Muranaka\\
 +\\
 +Extreme/European Extreme\\
 +146.45 - Surfing Guitar / 66 Boys\\
 +148.66 - Rock Me Baby / 66 Boys\\
 +140.16 - Pillow Talk / Starry K.\\
 +148.78 - Jumpin' Johnny / Chunk Raspberry\\
 +142.42 - Sailor / Starry K.\\
 +141.42 - Salty Catfish / 66 Boys\\
 +145.18 - Sea Breeze / Sergei Mantis\\
 +149.39 - Don't Be Afraid / Rika Muranaka\\
  
 +----
 +[[metal_gear_solid_3:|Return to Metal Gear Solid 3]]
  • mgs3_info_dump.1565483068.txt.gz
  • Last modified: 2019/08/11 00:24
  • by Raichu