mgs3_faq

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mgs3_faq [2020/01/06 18:58] – [Leaderboard/Community] plywoodmgs3_faq [2022/02/14 01:26] (current) Edboi
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 **Q: Do you need to remove the transmitter when you are captured?** **Q: Do you need to remove the transmitter when you are captured?**
  
-**A:** No. If you don’t remove the transmitter in the cell, when you wake up from The Sorrow boss, the area will be full of Ocelot Unit guards. You can activate the scene with Eva, even in alert/evasion.+**A:** Yes. If you don’t remove the transmitter in the cell, when you wake up from The Sorrow boss, the area will be full of Ocelot Unit guards. You can activate the scene with Eva, even in alert/evasion.
  
 **Q: How does the grace period work for alerts?** **Q: How does the grace period work for alerts?**
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 **Q: Why do runners use Snake Eater Camera? Subsistence cam is better!**  **Q: Why do runners use Snake Eater Camera? Subsistence cam is better!** 
 +
 **A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistence Cam typically introduces lag.   **A:** Snake Eater (SE) Cam is the most favoured for most areas of the game. The reason being it offers more consistent visual cues and removes the need to control a camera & Snake. MGS3 challenges movement a lot, so removing an element of movement to control can help in more ways than one. Subsistence (3D) Cam is still used by some runners, but majority agree the SE cam is better for the majority of the game. Regardless, both are used throughout the run, it is therefore recommended to run on Subsistence (PS2) and HDC (PS3) as opposed to Snake Eater (PS2). Subsistence Cam is most useful for aiming at guards and certain navigation points that can be confusing with Snake Eater Cam. To put it another way, perspective can be confusing at times with Snake Eater. Unless you are playing on Android or Xbox One, Subsistence Cam typically introduces lag.  
  
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 **Q: What is loading trick?** **Q: What is loading trick?**
  
-**A:** Loading trick is a trick used to make the game load faster. If you play up to the torture prison cell, die, and select exit, you can play the game up to this point with significantly faster loads. This is used by the majority of the top runners. This applies primarily to PS3, not other versions. You can also set up load trick by using saves to load into the various rooms.+**A:** Loading trick is a trick used to make the game load faster. If you play up to the <del>torture prison cell</del> Groznyj Grad South-East, die, and select exit, you can play the game up to this point with significantly faster loads. This is used by the majority of the top runners. This applies primarily to PS3, not other versions. You can also set up load trick by using saves to load into the various rooms
 + 
 +For more information on loading trick, visit the [[loading_trick | Loading Trick]] page. 
 + 
 +**Q: How do I setup LT?** 
 + 
 +**A:** There’s two ways:  
 +For a partial LT you can load saves in key areas (where there’s large cutscenes, etc) to fill the cache with some of the bigger things.  
 +OR  
 +The standard LT setup, is to play from the beginning until after torture when Snake is in the prison cell. At that point, use the Fake Death Pill or open the cell door to get a game over screen and exit.  
 +**IT IS VITAL YOU DO NOT SOFT RESET OR EXIT THE GAME THROUGH THE OPTIONS MENU THIS WILL CLEAR THE CACHE AND REMOVE LOADING TRICK** 
 + 
 +For more information on loading trick, visit the [[loading_trick | Loading Trick]] page.
  
  
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 **A:** You can mash as fast as possible to swim quickly, but a more consistent method of swimming quickly is alternating between X and O. You can learn more with VPP's [[https://www.youtube.com/watch?v=I43rWQPQxO4|video investigation]]. **A:** You can mash as fast as possible to swim quickly, but a more consistent method of swimming quickly is alternating between X and O. You can learn more with VPP's [[https://www.youtube.com/watch?v=I43rWQPQxO4|video investigation]].
- 
-**A:** You want to press the action button at a rapid rate, but not a mash. Around 240 beats per minute (BPM)? 
  
 **Q: Is killing The End early faster?**  **Q: Is killing The End early faster?** 
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 **Q: Can't you just save and skip The End by advancing the system clock?**  **Q: Can't you just save and skip The End by advancing the system clock?** 
  
-**A:** Only on a multi segment run. Saving or loading a save file during a single segment run is not allowed.+**A:** Only on a multi segment run. Loading a save file during a single segment run is not allowed.
  
 **Q: What is the quick headshot?** **Q: What is the quick headshot?**
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 **Q: Why are so many runs on European Extreme?** **Q: Why are so many runs on European Extreme?**
  
-**A:** Historically, Metal Gear was primarily ran on the hardest difficulty, MGS3 being no exception. In 2019 work began for routing and optimizing lower difficulties, largely spearheaded by MiniOmegaKing & RaichuMGS. Since then, several runs were posted to the Very Easy & Normal difficulty. +**A:** Historically, Metal Gear was primarily ran on the hardest difficulty, MGS3 being no exception. In 2019 work began for routing and optimizing lower difficulties, largely spearheaded by MiniOmegaKing & RaichuMGS. Since then, several runs were posted to the Very Easy & Normal difficulty. 
 + 
 +---- 
 +[[metal_gear_solid_3:|Return to Metal Gear Solid 3]]
  • mgs3_faq.1578337085.txt.gz
  • Last modified: 2020/01/06 18:58
  • by plywood