mgs2_versions_platforms_and_regions

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mgs2_versions_platforms_and_regions [2019/10/30 16:02] – [Sons of Liberty (PS2)] plywoodmgs2_versions_platforms_and_regions [2020/04/30 19:08] – formatting plywood
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 =====Sons of Liberty (PS2)===== =====Sons of Liberty (PS2)=====
-{{:covers:mgs2solboxart.jpg?300|}}+{{:covers:mgs2solboxart.jpg?200|}}
 ====NTSC-U==== ====NTSC-U====
-  * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D+===General=== 
-  * (Very Easy) IR Sensor placements is the regular 3 rather than 1.+ * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D.
   * Cannot roll into the Holds No. 2 door.   * Cannot roll into the Holds No. 2 door.
   * If the camera is equipped headed into Holds No. 3, it will be automatically unequipped after the cutscene.   * If the camera is equipped headed into Holds No. 3, it will be automatically unequipped after the cutscene.
   * 2 spot camera is not possible   * 2 spot camera is not possible
   * Cannot skip the Commander's "We the Marines" scene after uploading the photos.   * Cannot skip the Commander's "We the Marines" scene after uploading the photos.
-  * (Very Easy) Gun Cyphers take 3 shots from the top rather than 1.  
-  * (Very Easy) M9 does not spawn on roof if you don't pick up the one from the docks. May need to swim in air to get the M9 in the docks. 
   * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes).   * Cannot skip the elevator returning scene at the beginning of the Plant chapter, unless a guard is alerted (music changes).
   * You don't get teleported back when receiving the codec before the Fortune fight.   * You don't get teleported back when receiving the codec before the Fortune fight.
   * If you have the box equipped at the end of the Fortune fight, you will ascend up the elevator with the box on.   * If you have the box equipped at the end of the Fortune fight, you will ascend up the elevator with the box on.
   * The Bomb location on the Helipad before Fatman is closer to the stairs, rather than at the far north end.   * The Bomb location on the Helipad before Fatman is closer to the stairs, rather than at the far north end.
-  * (Very Easy) Fatman has more health in comparison to Substance/HDC. 
-  * (Very Easy) Camera is present at the entrance when you first get in Shell 1 Core.  
-  * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade. 
   * To skip the retinal pattern cutscene, you must press x once during the fade in, or else it will be unskippable (do not mash).   * To skip the retinal pattern cutscene, you must press x once during the fade in, or else it will be unskippable (do not mash).
   * You must wait the full ten seconds as Ocelot walks to you in the hostage room.   * You must wait the full ten seconds as Ocelot walks to you in the hostage room.
   * You cannot fire a Stinger missile downstairs in between the railing gap during Harrier. You must use a similar strat upstairs.    * You cannot fire a Stinger missile downstairs in between the railing gap during Harrier. You must use a similar strat upstairs. 
 +  * FMVs do not count towards IGT, thus over seven minutes are subtracted from the final result.
 +===Difficulty=== 
 +  * (Very Easy) IR Sensor placements is the regular 3 rather than 1.
 +  * (Very Easy) Gun Cyphers take 3 shots from the top rather than 1. 
 +  * (Very Easy) M9 does not spawn on roof if you don't pick up the one from the docks. May need to swim in air to get the M9 in the docks.
 +  * (Very Easy) Fatman has more health in comparison to Substance/HDC.
 +  * (Very Easy) Camera is present at the entrance when you first get in Shell 1 Core. 
 +  * (Very Easy) After Harrier heading towards the Strut L Perimeter, the cutscene with the 2 guards play while they do not on Substance/HDC.
 +  * (Very Easy) There are 2 guards behind the windows in Strut L Perimeter.  
   * (Very Easy) After Harrier heading towards the Strut L Perimeter, the cutscene with the 2 guards play while they do not on Substance/HDC.   * (Very Easy) After Harrier heading towards the Strut L Perimeter, the cutscene with the 2 guards play while they do not on Substance/HDC.
   * (Very Easy) There are 2 guards behind the windows in Strut L Perimeter.     * (Very Easy) There are 2 guards behind the windows in Strut L Perimeter.  
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   * (Normal) You must kill the A Series to end RAYs. It's total RAYs killed, not health bars.   * (Normal) You must kill the A Series to end RAYs. It's total RAYs killed, not health bars.
   * (Normal) Solidus has less HP.   * (Normal) Solidus has less HP.
-  * FMVs do not count towards IGT, thus over seven minutes are subtracted from the final result.+  * (Normal) Extreme Camera is present in the Shell 1 Core 1F Hallway. This necessitates a chaff grenade.
 ====NTSC-J==== ====NTSC-J====
   * Fewer codec screens.   * Fewer codec screens.
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   * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page.    * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. 
 =====Substance (PC/PS2/Xbox)===== =====Substance (PC/PS2/Xbox)=====
 +{{:covers:mgs2substance.jpg?200|}}
  
 +====PC====
 +  *Based on Xbox version
 +  *Chaff and Stun Grenades begin their timer when thrown, rather than when they land.
 +  *IGT does not track loads
 +  *No lag on modern PCs
 ====NTSC-U==== ====NTSC-U====
   * 2 spot camera is not possible (PS2). (Xbox untested)   * 2 spot camera is not possible (PS2). (Xbox untested)
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   * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page.    * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. 
 =====HD Collection (NVIDIA Shield/PS3/PSNow/PS Vita/Xbox 360/Xbox One)===== =====HD Collection (NVIDIA Shield/PS3/PSNow/PS Vita/Xbox 360/Xbox One)=====
 +{{:covers:xboxhdc.jpg?200|}}
 ====NTSC-U==== ====NTSC-U====
   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.
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   * Fewer codec screens.   * Fewer codec screens.
   * Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.   * Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.
 +  * Solidus' two speeches (before MG-RAY fight and after) are 3 seconds shorter each then NTSC-U.
 ====PAL==== ====PAL====
   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.
   * Coolant skip for Tengu 2 has been made more difficult due to Snake waking up faster. Use Tengu 2 choke skip instead. (Only Extreme and European Extreme).    * Coolant skip for Tengu 2 has been made more difficult due to Snake waking up faster. Use Tengu 2 choke skip instead. (Only Extreme and European Extreme). 
-  * Fatman loop is possible if you play with composite cables only.  +  * Fatman loop is possible if you play with composite cables only or by having a PAL PS3 and setting your resolution to 576p
-  * EF bridge cypher will turn at usual speed unless you use composite cables. +  * EF bridge cypher will turn at usual speed unless you use composite cables pr by having a PAL PS3 and setting your resolution to 576p.
   * Olga is randomised unlike Sons Of Liberty and Substance.    * Olga is randomised unlike Sons Of Liberty and Substance. 
  
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 ====Nvidia Shield==== ====Nvidia Shield====
 +
 +  *Loads are extremely fast (almost PC like)
 +  *Little to no in-game frame drops (such as at Harrier, Vamp 1, MG-RAYs)
  
 ====PS3==== ====PS3====
  
   *Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly loger, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download   *Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly loger, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download
 +
 +  *Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs).
  
 ====PSVita==== ====PSVita====
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 ====Xbox One==== ====Xbox One====
  
 +  *Coolant spray must be used with the right analog stick, pressing up. 
 +  *Defusing bombs take .5 sec longer on Xbox versions due.
  • mgs2_versions_platforms_and_regions.txt
  • Last modified: 2024/03/16 10:15
  • by Lucky Rapidflower