Differences
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mgs2_versions_platforms_and_regions [2019/10/30 16:02] – [Sons of Liberty (PS2)] plywood | mgs2_versions_platforms_and_regions [2020/04/28 05:58] – [Xbox One] dlimes13 | ||
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=====Sons of Liberty (PS2)===== | =====Sons of Liberty (PS2)===== | ||
- | {{: | + | {{: |
====NTSC-U==== | ====NTSC-U==== | ||
* Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | ||
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* At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | ||
=====Substance (PC/ | =====Substance (PC/ | ||
+ | {{: | ||
+ | ====PC==== | ||
+ | *Based on Xbox version | ||
+ | *Chaff and Stun Grenades begin their timer when thrown, rather than when they land. | ||
+ | *IGT does not track loads | ||
+ | *No lag on modern PCs | ||
====NTSC-U==== | ====NTSC-U==== | ||
* 2 spot camera is not possible (PS2). (Xbox untested) | * 2 spot camera is not possible (PS2). (Xbox untested) | ||
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* At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | ||
=====HD Collection (NVIDIA Shield/ | =====HD Collection (NVIDIA Shield/ | ||
+ | {{: | ||
====NTSC-U==== | ====NTSC-U==== | ||
*Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | ||
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* Fewer codec screens. | * Fewer codec screens. | ||
* Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | * Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | ||
+ | * Solidus' | ||
====PAL==== | ====PAL==== | ||
*Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | ||
* Coolant skip for Tengu 2 has been made more difficult due to Snake waking up faster. Use Tengu 2 choke skip instead. (Only Extreme and European Extreme). | * Coolant skip for Tengu 2 has been made more difficult due to Snake waking up faster. Use Tengu 2 choke skip instead. (Only Extreme and European Extreme). | ||
- | * Fatman loop is possible if you play with composite cables only. | + | * Fatman loop is possible if you play with composite cables only or by having a PAL PS3 and setting your resolution to 576p. |
- | * EF bridge cypher will turn at usual speed unless you use composite cables. | + | * EF bridge cypher will turn at usual speed unless you use composite cables |
* Olga is randomised unlike Sons Of Liberty and Substance. | * Olga is randomised unlike Sons Of Liberty and Substance. | ||
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====Nvidia Shield==== | ====Nvidia Shield==== | ||
+ | |||
+ | *Loads are extremely fast (almost PC like) | ||
+ | *Little to no in-game frame drops (such as at Harrier, Vamp 1, MG-RAYs) | ||
====PS3==== | ====PS3==== | ||
*Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly loger, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download | *Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly loger, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download | ||
+ | |||
+ | *Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs). | ||
====PSVita==== | ====PSVita==== | ||
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====Xbox One==== | ====Xbox One==== | ||
+ | *Coolant spray must be used with the right analog stick, pressing up. | ||
+ | *Defusing bombs take .5 sec longer on Xbox versions due. |