Differences
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mgs2_versions_platforms_and_regions [2019/10/30 16:02] – [Sons of Liberty (PS2)] plywood | mgs2_versions_platforms_and_regions [2020/02/13 00:29] – pc differences plywood | ||
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=====Sons of Liberty (PS2)===== | =====Sons of Liberty (PS2)===== | ||
- | {{: | + | {{: |
====NTSC-U==== | ====NTSC-U==== | ||
* Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D. | ||
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* At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | ||
=====Substance (PC/ | =====Substance (PC/ | ||
+ | {{: | ||
+ | ====PC==== | ||
+ | *Based on Xbox version | ||
+ | *Chaff and Stun Grenades begin their timer when thrown, rather than when they land. | ||
+ | *IGT does not track loads | ||
+ | *No lag on modern PCs | ||
====NTSC-U==== | ====NTSC-U==== | ||
* 2 spot camera is not possible (PS2). (Xbox untested) | * 2 spot camera is not possible (PS2). (Xbox untested) | ||
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* At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. | ||
=====HD Collection (NVIDIA Shield/ | =====HD Collection (NVIDIA Shield/ | ||
+ | {{: | ||
====NTSC-U==== | ====NTSC-U==== | ||
*Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. | *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight. |