mgs2_versions_platforms_and_regions

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mgs2_versions_platforms_and_regions [2019/10/30 16:01] – [Sons of Liberty (PS2)] plywoodmgs2_versions_platforms_and_regions [2020/04/28 05:58] – [Xbox One] dlimes13
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 =====Sons of Liberty (PS2)===== =====Sons of Liberty (PS2)=====
-{{:covers:mgs2solboxart.jpg?400|}}+{{:covers:mgs2solboxart.jpg?200|}}
 ====NTSC-U==== ====NTSC-U====
   * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D.   * Cannot hang down from the rail in Crew's Lounge, so you must run around the railing. You cannot hang down from the rail in Deck-D.
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   * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page.    * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. 
 =====Substance (PC/PS2/Xbox)===== =====Substance (PC/PS2/Xbox)=====
 +{{:covers:mgs2substance.jpg?200|}}
  
 +====PC====
 +  *Based on Xbox version
 +  *Chaff and Stun Grenades begin their timer when thrown, rather than when they land.
 +  *IGT does not track loads
 +  *No lag on modern PCs
 ====NTSC-U==== ====NTSC-U====
   * 2 spot camera is not possible (PS2). (Xbox untested)   * 2 spot camera is not possible (PS2). (Xbox untested)
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   * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page.    * At the near end for Guard Rush in the Tanker Chapter, in order to finish the fight with USP headshots and retain a 0 kills play through, you must tranq the first guard that spawns then follow up with two successive headshots. This is due to the lower framerate. For a more detailed example check the Bosses page. 
 =====HD Collection (NVIDIA Shield/PS3/PSNow/PS Vita/Xbox 360/Xbox One)===== =====HD Collection (NVIDIA Shield/PS3/PSNow/PS Vita/Xbox 360/Xbox One)=====
 +{{:covers:xboxhdc.jpg?200|}}
 ====NTSC-U==== ====NTSC-U====
   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.
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   * Fewer codec screens.   * Fewer codec screens.
   * Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.   * Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.
 +  * Solidus' two speeches (before MG-RAY fight and after) are 3 seconds shorter each then NTSC-U.
 ====PAL==== ====PAL====
   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.   *Solidus torture is around fifteen seconds on all difficulties. Your HP and O2 bar are set to Easy for torture and the Solidus fight.
   * Coolant skip for Tengu 2 has been made more difficult due to Snake waking up faster. Use Tengu 2 choke skip instead. (Only Extreme and European Extreme).    * Coolant skip for Tengu 2 has been made more difficult due to Snake waking up faster. Use Tengu 2 choke skip instead. (Only Extreme and European Extreme). 
-  * Fatman loop is possible if you play with composite cables only.  +  * Fatman loop is possible if you play with composite cables only or by having a PAL PS3 and setting your resolution to 576p
-  * EF bridge cypher will turn at usual speed unless you use composite cables. +  * EF bridge cypher will turn at usual speed unless you use composite cables pr by having a PAL PS3 and setting your resolution to 576p.
   * Olga is randomised unlike Sons Of Liberty and Substance.    * Olga is randomised unlike Sons Of Liberty and Substance. 
  
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 ====Nvidia Shield==== ====Nvidia Shield====
 +
 +  *Loads are extremely fast (almost PC like)
 +  *Little to no in-game frame drops (such as at Harrier, Vamp 1, MG-RAYs)
  
 ====PS3==== ====PS3====
  
   *Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly loger, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download   *Version 1.03 patch adds save file transfers between Vita and PS3. Fixes a bug on Analog video formats where the boxes don't appear in Strut E conveyor belt (?). Makes loads slightly loger, some guard vision differences change strategies. Patching the game is not recommended unless you are playing the digital download
 +
 +  *Has in-game frame drops as certain boss fights (such as Harrier, Vamp 1, MG-RAYs).
  
 ====PSVita==== ====PSVita====
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 ====Xbox One==== ====Xbox One====
  
 +  *Coolant spray must be used with the right analog stick, pressing up. 
 +  *Defusing bombs take .5 sec longer on Xbox versions due.
  • mgs2_versions_platforms_and_regions.txt
  • Last modified: 2024/03/16 10:15
  • by Lucky Rapidflower