mgs2_info_dump

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2_info_dump [2022/04/10 14:36] – [Dump 9 Visual/Movement cues] Added a couple of these points to the Anny% pages PlatonicGuymgs2_info_dump [2023/10/07 12:40] (current) – ====Dump 20 Something to do with Nikita dont know where to put this=== PlatonicGuy
Line 109: Line 109:
   *Cartwheel to prone at Helipad line   *Cartwheel to prone at Helipad line
   *crouch at line to freeze Strut A bomb from behind   *crouch at line to freeze Strut A bomb from behind
-  *Cartwheel to prone at third line at EF+  *<del>Cartwheel to prone at third line at EF</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties.
   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)
   *<del>Knock above the wall line at Shell 1 Core B1</del>   *<del>Knock above the wall line at Shell 1 Core B1</del>
   *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ   *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ
   *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses   *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses
-  *Coolant fire when the phone rings+  *<del>Coolant fire when the phone rings</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties.
   *<del>Let go of Emma when she gets past the thin part of the bridge</del> Added to Any% pages   *<del>Let go of Emma when she gets past the thin part of the bridge</del> Added to Any% pages
   *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ   *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ
Line 231: Line 231:
 ====Dump 14 Emma Zip Glitch==== ====Dump 14 Emma Zip Glitch====
  
 +**DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_emma_zip|MGS2 Emma Zip]] page.**
 +
 +<del>
 WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timing (DOES NOT WORK ON XBOX SERIES X HDC). Consistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the route. Name needed too. WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timing (DOES NOT WORK ON XBOX SERIES X HDC). Consistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the route. Name needed too.
  
Line 237: Line 240:
   * Shell 2 Core 1F Texture Setup, KingOfTheBeez: [[https://youtu.be/H9V40UD5zuI]]   * Shell 2 Core 1F Texture Setup, KingOfTheBeez: [[https://youtu.be/H9V40UD5zuI]]
   * KL Connecting Bridge, PlatonicGuy: [[https://youtu.be/stdoSw-roug?t=44]]   * KL Connecting Bridge, PlatonicGuy: [[https://youtu.be/stdoSw-roug?t=44]]
 +</del>
  
 ====Dump 15 ADT Scope/Camera Backup==== ====Dump 15 ADT Scope/Camera Backup====
  
-If you can't remember if you obtained someone's dog tag, equip the Camera/Scope and hold triangle in their direction. If their name shows up, you have their dog tag. If not, then you need to get it.+<del>If you can't remember if you obtained someone's dog tag, equip the Camera/Scope and hold triangle in their direction. If their name shows up, you have their dog tag. If not, then you need to get it.
  
 Could be useful as a backup. Could be useful as a backup.
  
-Note: Possibly doesn't work on the HD Edition? Needs testing+Note: Possibly doesn't work on the HD Edition? Needs testing</del>
  
 {{:mgs2:mgs2_adt_scope_camera_tanker.png?nolink&650|}} {{:mgs2:mgs2_adt_scope_camera_plant.png?nolink&650|}} {{:mgs2:mgs2_adt_scope_camera_tanker.png?nolink&650|}} {{:mgs2:mgs2_adt_scope_camera_plant.png?nolink&650|}}
Line 279: Line 283:
 ====Dump 18 Multisegment Rose Codec Skips==== ====Dump 18 Multisegment Rose Codec Skips====
  
 +**DONE! Added to [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_faq#speedrun_mechanics | MGS2 FAQ]] under the Speedrun Mechanics section.**
 +
 +<del>
 Tested on Substance PC with turbo Tested on Substance PC with turbo
  
Line 288: Line 295:
 OVERALL = -0.8 seconds OVERALL = -0.8 seconds
  
-The "do you remember what day it is" codec midway through bomb disposal needs be tested too+The "do you remember what day it is" codec midway through bomb disposal needs be tested too</del> 
 + 
 + 
 + 
 +====Dump 19 Boss Survival Stuff==== 
 + 
 +**DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid_2:boss_survival#general_information | Boss Survival]] page.** 
 + 
 +Boss Survival needs its own dedicated page. Maybe something similar to Snake Tales. 
 + 
 +  - Load times and lag do not affect IGT. 
 +  - Menus are counted towards IGT. 
 +  - Final score screen time is always one or two frames less from what the player sees after final hit on Solidus. 
 +  - The optimal boss fight strats are NOT ALWAYS the same as full game optimal strats. 
 + 
 +Number of guards per diff (tested on Substance pc): 
 +  - Easy = 4 + 3 
 +  - Normal = 5 + 3 
 +  - Hard = 8 + 3 
 +  - Extreme = 8 + 3 
 + 
 +Number of tengus per diff (tested on substance pc): 
 +  - Easy = 20 
 +  - Normal = 22 
 +  - Hard = 25 
 +  - Extreme = 25 
 + 
 +Difficulties somewhat follow the japanese SoL naming convention: 
 +  - "Easy" = Very Easy from most versions. 
 +  - "Normal" = Easy from most versions. 
 +  - "Hard" = Hard from most versions. 
 + 
 +Extreme can be accessed via the dev menu (check the resources page for a link to it). It follows Extreme from most versions. \\ 
 + 
 +Bosses include: Olga, Fatman, Harrier, Vamp 1, Rays, Solidus \\ 
 + 
 +NOTE: Substance added Guard Rush + Tengu 1 \\ 
 + 
 +Region/Version Differences: 
 +  - HD Edition will have a slower Tengu or Guard Rush fight if you use stun grenades (since grenades take longer to blow up). 
 +  - Sons of Liberty (NTSC-J) has a slightly faster Solidus since you can hit the walls with the blade, cancelling the animation halfway through. 
 +  - PAL50 should (didnt check lol) run at a lower framerate, therefore should be slower. 
 + 
 +Other Notes: 
 +  - Guard Rush and Tengu 1 NOT added for Substance Xbox NTSC-U. That version and region has SoL boss fights. 
 +  - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work 
 +  - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake. 
 + 
 +====Dump 20 Something to do with Nikita dont know where to put this=== 
 + 
 +When the Nikita missile's timer runs out and it blows up, you gain control of the player a few moments before the camera shifts back to Snake/Raiden.
  
 ---- ----
  
 [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_info_dump.1649601405.txt.gz
  • Last modified: 2022/04/10 14:36
  • by PlatonicGuy