mgs2_info_dump

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mgs2_info_dump [2020/01/08 02:14] – word choice plywoodmgs2_info_dump [2023/10/07 12:40] (current) – ====Dump 20 Something to do with Nikita dont know where to put this=== PlatonicGuy
Line 1: Line 1:
 =====MGS2 Info Dump===== =====MGS2 Info Dump=====
  
-This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki.+This page is not the permanent home of the following information. This will transition knowledge into the new format of the wiki. 
  
 ====Dump 1 Rays==== ====Dump 1 Rays====
-Rays+Done! 
 + 
 +<del>Rays
 Open mouth attack Open mouth attack
 The basic way to deal damage against Ray is to attack a leg, causing it to open its mouth so a head attack will deal heavy damage. The basic way to deal damage against Ray is to attack a leg, causing it to open its mouth so a head attack will deal heavy damage.
Line 11: Line 13:
  
 The simplest time to do this is at the very start of the battle. The middle, then right, then left Ray will do a battle cry, and with perfect shooting you can hit all of them. Hold R2 before the battle begins to immediately equip the Stinger, then instantly fire and then lock on to the head and move on to the one on the right to do the same (mash Square to get an instant shot). If you find it too hard to hit three, then skip the middle and go for the right and left Rays. The simplest time to do this is at the very start of the battle. The middle, then right, then left Ray will do a battle cry, and with perfect shooting you can hit all of them. Hold R2 before the battle begins to immediately equip the Stinger, then instantly fire and then lock on to the head and move on to the one on the right to do the same (mash Square to get an instant shot). If you find it too hard to hit three, then skip the middle and go for the right and left Rays.
-When a Ray is on the platform with you, when close up and directly in front of them they will do a water cannon attack. You can bait this by getting close and running horizontally past their field of vision. Continue running past to dodge the attack, and you can get a free open mouth shot. Don't be too close though, as you may not be able to aim the Stinger high enough. You can also bait the water cannon after hitting a Ray, by simply standing in front of them.+When a Ray is on the platform with you, when close up and directly in front of them they will do a water cannon attack. You can bait this by getting close and running horizontally past their field of vision. Continue running past to dodge the attack, and you can get a free open mouth shot. Don't be too close though, as you may not be able to aim the Stinger high enough. You can also bait the water cannon after hitting a Ray, by simply standing in front of them.</del>
 ====Dump 2 Escort==== ====Dump 2 Escort====
  
Line 17: Line 19:
  
 ====Dump 3 mini scene==== ====Dump 3 mini scene====
-cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge) +Added to [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_faq#speedrun_mechanics | MGS2 FAQ]]
- +
- +
-====Dump 5 grenades==== +
-HDC changes how grenades countdown before exploding, in previous versions it was a 5 second count from pulling the pin, however, on HDC it counts down from the grenade being thrownThis makes some strats impossible on HDC or much harder to pull off+
  
 +<del>cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del>
 ====Dump 6 ai====  ====Dump 6 ai==== 
 Enemy AI behaviour varies depending on many situations. Knowing the different ways in which they will react to certain environmental scenarios and other things can prove useful in some cases.  Enemy AI behaviour varies depending on many situations. Knowing the different ways in which they will react to certain environmental scenarios and other things can prove useful in some cases. 
Line 31: Line 30:
  
 ====Dump 7 PAL SOL====  ====Dump 7 PAL SOL==== 
-On the PS2 PAL Region versions of MGS2 (Sons Of Liberty & Substance) due to the reduced framerate of 50fps, some environmental changes occur. Largely, enemies fall asleep faster from body shots from the M9 or PSG1-T & Cyphers are slower to turn while the player maintains a consistent speed. Due to this, on European Extreme, the player can run directly across the EF bridge without the cypher turning to see you. Another consequence of the reduced frame rate is fortune fires 16 extra shots on European Extreme to compensate. There are also PAL exclusive strats, such as the Fatman Loop on Extreme and European Extreme. However, the choking scene post Rays is 65s long (CORRECTION DEPENDS ON WHERE YOU LOOK). As opposed to 50s on PC and a mesley 15s on HDC. +Added to [[MGS2 Versions, Platforms, and Regions]]! 
 + 
 +<del>On the PS2 PAL Region versions of MGS2 (Sons Of Liberty & Substance) due to the reduced framerate of 50fps, some environmental changes occur. Largely, enemies fall asleep faster from body shots from the M9 or PSG1-T & Cyphers are slower to turn while the player maintains a consistent speed. Due to this, on European Extreme, the player can run directly across the EF bridge without the cypher turning to see you. Another consequence of the reduced frame rate is fortune fires 16 extra shots on European Extreme to compensate. There are also PAL exclusive strats, such as the Fatman Loop on Extreme and European Extreme. However, the choking scene post Rays is 65s long (CORRECTION DEPENDS ON WHERE YOU LOOK). As opposed to 50s on PC and a mesley 15s on HDC.</del>
  
 ====Dump 8 misc info==== ====Dump 8 misc info====
-Misc information (all tested on euro extreme)+Done! 
 + 
 +<del>Misc information (all tested on euro extreme)
  
 Olga damage value:  Olga damage value: 
Line 91: Line 94:
 Backup response ~15s  Backup response ~15s 
  
-Raiden's cartwheel flips are faster than running. Snake's rolls are not.+Raiden's cartwheel flips are faster than running. Snake's rolls are not.</del>
 ====Dump 9 Visual/Movement cues==== ====Dump 9 Visual/Movement cues====
 Tanker Tanker
   *Roll past camera when Snake's head meets rail   *Roll past camera when Snake's head meets rail
   *Roll downstairs when camera changes   *Roll downstairs when camera changes
-  *go over rail in Engine room NOT past the line in floor +  *<del>go over rail in Engine room NOT past the line in floor</del> Added to Any% pages 
-  *release left and then press X when Snake begins hanging during ladder glitch+  *<del>release left and then press X when Snake begins hanging during ladder glitch</del> Added to Ladder Glitch page
 Plant Plant
   *cartwheel in the middle to open the door early to docks   *cartwheel in the middle to open the door early to docks
Line 106: Line 109:
   *Cartwheel to prone at Helipad line   *Cartwheel to prone at Helipad line
   *crouch at line to freeze Strut A bomb from behind   *crouch at line to freeze Strut A bomb from behind
-  *Cartwheel to prone at third line at EF+  *<del>Cartwheel to prone at third line at EF</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties.
   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)   *Cartwheel to prone at Last crate to freeze Fatman bomb (Non-SOL)
-  *Knock above the wall line at Shell 1 Core B1 +  *<del>Knock above the wall line at Shell 1 Core B1</del> 
-  *Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge) +  *<del>Cartwheel when you reach the end of the second platform to avoid platform falling scene (1-2 bridge)</del> Done, in FAQ 
-  *Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue) +  *<del>Shoot Stingers at Vamp's feet for Lethal approach, shoot again when red bar damage depletes (Raicue)</del> Done, in Bosses 
-  *Coolant fire when the phone rings +  *<del>Coolant fire when the phone rings</del> Done, in [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2any#plant|MGS2 Any%]] for each of the Plant difficulties. 
-  *Let go of Emma when she gets past the thin part of the bridge +  *<del>Let go of Emma when she gets past the thin part of the bridge</del> Added to Any% pages 
-  *Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores +  *<del>Stand on Thermal goggle spot to avoid Emma falling, dot on the floor with line going to ladder. Aim close to far on claymores</del> Done, in FAQ 
-  *Lethal/Non-Lethal fast loop for Solidus, attack on side with eye, then attack on side with eyepatch+  *<del>Lethal/Non-Lethal fast loop for Solidus, attack on side with eye, then attack on side with eyepatch</del> Done, in Bosses
  
 ====Dump 10 SOL Addendum==== ====Dump 10 SOL Addendum====
-  *1st swim oob,  upright until he drops, right, go down through stairs, PP,P, down +Added to [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_sol_elevator_glitch | MGS2 SOL Elevator Glitch]]
- +
-  *2nd swim oob, left cartwheel, 2.5 step loops, down. If you see the third column on the right, adjust to the left/rightPP,P at the invisible stairs, climb up invisible stairs +
- +
-====Dump 11 HDC Loads==== +
- +
-Tanker Load-ins Test (PS3, JP Version): +
- +
-  *Slim, HDD, Disc, No LT: 35.12 +
-  *Slim, HDD, Digital, No LT: 32.48 +
-  *Slim, SSD, Disc, No LT: 34.51 +
-  *Slim, SSD, Digital, No LT: 31.60 +
- +
-  *Slim, HDD, Disc, LT: 29.18 +
-  *Slim, HDD, Digital, LT: 29.36 +
-  *Slim, SSD, Disc, LT: 28.70 +
-  *Slim, SSD, Digital, LT: 28.82 +
- +
-  *Super Slim, HDD, Disc, No LT: 35.28 +
-  *Super Slim, HDD, Digital, No LT: 33.25 +
-  *Super Slim, SSD, Disc, No LT: 34.65 +
-  *Super Slim, SSD, Digital, No LT: 30.72 +
- +
-  *Super Slim, HDD, Disc, LT: 29.83 +
-  *Super Slim, HDD, Digital, LT: 29.21 +
-  *Super Slim, SSD, Disc, LT: 28.90 +
-  *Super Slim, SSD, Digital, LT: 28.60+
  
 +<del> *1st swim oob,  upright until he drops, right, go down through stairs, PP,P, down</del>
  
 +<del> *2nd swim oob, left cartwheel, 2.5 step loops, down. If you see the third column on the right, adjust to the left/right. PP,P at the invisible stairs, climb up invisible stairs</del>
 ====Dump 12 English vs. JP Codecs (HDC)==== ====Dump 12 English vs. JP Codecs (HDC)====
  
Line 244: Line 223:
   *Solidus #3 43 45    *Solidus #3 43 45
  
 +====Dump 13 SOL vs. Substance/HDC Radar====
 +{{:screenshot_291_.png?400|}} {{:screenshot_288_.png?400|}}
 +Moved to [[mgs2_versions_platforms_and_regions | MGS2 Versions, Platforms, and Regions]]!
 +<del>SOL US/JP to the right, SOL PAL/Korean & Subsance to the left.
 +US/JP radars are straight, PAL/Korean/HDC/Substance radars are angled. </del>
 +
 +====Dump 14 Emma Zip Glitch====
 +
 +**DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_emma_zip|MGS2 Emma Zip]] page.**
 +
 +<del>
 +WIP as this is a very new glitch. Believed to save 7 seconds in Shell 2 Core 1F and 8 seconds on KL Connecting Bridge (Substance PC, Very Easy). Believed to be slower in Strut L. Console SoL/Sub/HD needs testing + timing (DOES NOT WORK ON XBOX SERIES X HDC). Consistent and safe setups needed. Eventual dedicated section on the wiki should this become standard part of the route. Name needed too.
 +
 +Current Setups:
 +  * Shell 2 Core 1F, PlatonicGuy: [[https://youtu.be/stdoSw-roug]]
 +  * Shell 2 Core 1F Texture Setup, KingOfTheBeez: [[https://youtu.be/H9V40UD5zuI]]
 +  * KL Connecting Bridge, PlatonicGuy: [[https://youtu.be/stdoSw-roug?t=44]]
 +</del>
 +
 +====Dump 15 ADT Scope/Camera Backup====
 +
 +<del>If you can't remember if you obtained someone's dog tag, equip the Camera/Scope and hold triangle in their direction. If their name shows up, you have their dog tag. If not, then you need to get it.
 +
 +Could be useful as a backup.
 +
 +Note: Possibly doesn't work on the HD Edition? Needs testing</del>
 +
 +{{:mgs2:mgs2_adt_scope_camera_tanker.png?nolink&650|}} {{:mgs2:mgs2_adt_scope_camera_plant.png?nolink&650|}}
 +
 +====Dump 16 Pentazemin Overdosing====
 +
 +<del>You can carry the effect of pentazemins if you take a game over then click Exit. Do NOT click Continue, otherwise this will reset the effect. So before starting a run, use a lot of pentazemin so that it can all the up to Vamp 2.
 +
 +Only tested on PC.
 +</del>
 +
 +Done! Moved to FAQ under Game Mechanics
 +====Dump 17 Needs to be moved====
 +
 +VERY EASY STRATS:
 +
 +  * [[https://youtu.be/KeKaq6hyz4k | Deck-2 Port (USP First Guard Strategy)]] by Azu
 +
 +  * [[https://youtu.be/UhQggsuon1o | DE Connecting Bridge (Alert Strategy)]] by PlatonicGuy
 +  
 +  * [[https://youtu.be/EEafUzHrZVs | EF Connecting Bridge (Clockwise South Claymore Pickup]] by Iridescence
 +
 +  * [[https://youtu.be/DtWrW60zgss | Shell 1 Core B2, Computer Room (Claymore Strategy)]]
 +
 +FROM MAIN PAGE:
 +
 +^ Very Easy                                         | [[VEMGS2|Guide]] | 
 +^ Normal w/ Counterclockwise Bombs                  | [[normal_guide_by_pythonicus|Guide]] |
 +^ Normal w/ Clockwise Bombs                         | [[normal_guide_by_dlimes13 |Guide]] |
 +^ (European) Extreme                                | [[MGS2EUEX|Guide]] |
 +^ All Dog Tags                                      | [[MGS2ADT|Guide]] |
 +^ Blindfolded Tanker                                | [[https://youtu.be/p8Lipe0kIQk | Video]] |
 +
 +====Dump 18 Multisegment Rose Codec Skips====
 +
 +**DONE! Added to [[https://metalgearspeedrunners.com/wiki/doku.php?id=mgs2_faq#speedrun_mechanics | MGS2 FAQ]] under the Speedrun Mechanics section.**
 +
 +<del>
 +Tested on Substance PC with turbo
 +
 +  * +1.5 seconds Strut A Roof
 +  * +2 seconds Post Ninja
 +  * -1 seconds Post Harrier
 +  * -3.3 seconds Olga Arsenal Gear punch
 +
 +OVERALL = -0.8 seconds
 +
 +The "do you remember what day it is" codec midway through bomb disposal needs be tested too</del>
 +
 +
 +
 +====Dump 19 Boss Survival Stuff====
 +
 +**DONE! MOVED TO [[https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid_2:boss_survival#general_information | Boss Survival]] page.**
 +
 +Boss Survival needs its own dedicated page. Maybe something similar to Snake Tales.
 +
 +  - Load times and lag do not affect IGT.
 +  - Menus are counted towards IGT.
 +  - Final score screen time is always one or two frames less from what the player sees after final hit on Solidus.
 +  - The optimal boss fight strats are NOT ALWAYS the same as full game optimal strats.
 +
 +Number of guards per diff (tested on Substance pc):
 +  - Easy = 4 + 3
 +  - Normal = 5 + 3
 +  - Hard = 8 + 3
 +  - Extreme = 8 + 3
 +
 +Number of tengus per diff (tested on substance pc):
 +  - Easy = 20
 +  - Normal = 22
 +  - Hard = 25
 +  - Extreme = 25
 +
 +Difficulties somewhat follow the japanese SoL naming convention:
 +  - "Easy" = Very Easy from most versions.
 +  - "Normal" = Easy from most versions.
 +  - "Hard" = Hard from most versions.
 +
 +Extreme can be accessed via the dev menu (check the resources page for a link to it). It follows Extreme from most versions. \\
 +
 +Bosses include: Olga, Fatman, Harrier, Vamp 1, Rays, Solidus \\
 +
 +NOTE: Substance added Guard Rush + Tengu 1 \\
 +
 +Region/Version Differences:
 +  - HD Edition will have a slower Tengu or Guard Rush fight if you use stun grenades (since grenades take longer to blow up).
 +  - Sons of Liberty (NTSC-J) has a slightly faster Solidus since you can hit the walls with the blade, cancelling the animation halfway through.
 +  - PAL50 should (didnt check lol) run at a lower framerate, therefore should be slower.
 +
 +Other Notes:
 +  - Guard Rush and Tengu 1 NOT added for Substance Xbox NTSC-U. That version and region has SoL boss fights.
 +  - Tengu 1 cannot be skipped using door glitch. There is no loadzone on the other side of the door. However, Coolant/Choke/Stun skips work
 +  - Coolant/Choke/Stun skips for Tengu 1 might be slower depending on difficulty, but choke skip could be safer for higher diffs especially with Snake.
 +
 +====Dump 20 Something to do with Nikita dont know where to put this===
 +
 +When the Nikita missile's timer runs out and it blows up, you gain control of the player a few moments before the camera shifts back to Snake/Raiden.
 +
 +----
  
 [[metal_gear_solid_2:|Return to Metal Gear Solid 2]] [[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_info_dump.1578449694.txt.gz
  • Last modified: 2020/01/08 02:14
  • by plywood