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Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
mgs2_faq [2019/08/10 16:28] – [Game Mechanics] Lucky Rapidflower | mgs2_faq [2019/08/11 07:46] – [Game Mechanics] Lucky Rapidflower | ||
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**Q: What is NG++?** | **Q: What is NG++?** | ||
- | **A:** New Game++. It refers to loading a completed save file for the 3rd round. It enables some benefits such as skipping | + | **A:** New Game++. It refers to loading a completed save file for the 3rd round. It enables some benefits such as skipping |
**Q: How many missing panels can you cartwheel over going to Shell 1 Core without falling?** | **Q: How many missing panels can you cartwheel over going to Shell 1 Core without falling?** | ||
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Pros: | Pros: | ||
* Staying low (useful in strut E and to avoid Harrier' | * Staying low (useful in strut E and to avoid Harrier' | ||
+ | * If equipped at the right time, guards won't fire at you upon detection saving time and health | ||
* Not being detected by enemies when stationary (obvious) | * Not being detected by enemies when stationary (obvious) | ||
* Easy to turn around (useful when avoiding Fortune' | * Easy to turn around (useful when avoiding Fortune' | ||
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**Q: Are Raiden' | **Q: Are Raiden' | ||
- | **A:** Yes. | + | **A:** Yes, they' |
====Speedrun Mechanics==== | ====Speedrun Mechanics==== | ||