mgs2_faq

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mgs2_faq [2019/08/10 16:28] – [Game Mechanics] Lucky Rapidflowermgs2_faq [2019/08/11 07:46] – [Game Mechanics] Lucky Rapidflower
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 **Q: What is NG++?** **Q: What is NG++?**
  
-**A:** New Game++. It refers to loading a completed save file for the 3rd round. It enables some benefits such as skipping Stillmans bomb tutorial, but also adds extra randomness. Ames location in the hostage room is the main example. NG++ also resets strut D's bomb locations for Hard and above. +**A:** New Game++. It refers to loading a completed save file for the 3rd round. It enables some benefits such as skipping Stillman'bomb tutorial, but also adds extra randomness. Ames location in the hostage room is the main example. NG++ also resets strut D's bomb locations for Hard and above. 
  
 **Q: How many missing panels can you cartwheel over going to Shell 1 Core without falling?** **Q: How many missing panels can you cartwheel over going to Shell 1 Core without falling?**
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 Pros:  Pros: 
   * Staying low (useful in strut E and to avoid Harrier's machine gun)   * Staying low (useful in strut E and to avoid Harrier's machine gun)
 +  * If equipped at the right time, guards won't fire at you upon detection saving time and health
   * Not being detected by enemies when stationary (obvious)   * Not being detected by enemies when stationary (obvious)
   * Easy to turn around (useful when avoiding Fortune's shots)   * Easy to turn around (useful when avoiding Fortune's shots)
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 **Q: Are Raiden's cartwheel flips faster than running?** **Q: Are Raiden's cartwheel flips faster than running?**
  
-**A:** Yes.+**A:** Yes, they're about 0.1 seconds faster if done right. However, a bad cartwheel can lose more than a second of time.
 ====Speedrun Mechanics==== ====Speedrun Mechanics====
  
  • mgs2_faq.txt
  • Last modified: 2024/03/16 10:26
  • by Lucky Rapidflower