Start a DiscussionOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. //External Gazer// is the fifth of five Snake Tales. =====Language Script===== The language of the captions affects how many pages the player has to skip during the run. The less pages, the faster it is. For //External Gazer// (tested on Substance), the order of languages from least pages to most is as follows: - Japanese - French - Italian - Spanish - English, German **Note:** Korean needs to be tested. \\ The following table are the amount of pages to skip for in //Dead Man Whispers//: ^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ |AB Connecting Bridge #1 |||||||| |VR: Snake Bomb Disposal 02 |||||||| |VR: Snake Elimination 06 |||||||| |CD Connecting Bridge |||||||| |Strut C Dining Hall |||||||| |AB Connecting Bridge #2 |||||||| |AB Connecting Bridge #3 |||||||| |VR: Snake Variety 07 |||||||| |VR: Snake Sneaking 03 |||||||| |VR: Snake Handgun 03 |||||||| |VR: Snake Eliminate All 05 |||||||| |VR: Snake Sneaking 08 |||||||| |VR: Post-Snake Sneaking 08 |||||||| |VR: Raiden Bomb Disposal 01 |||||||| |Arsenal Gear Rectum |||||||| |Federal Hall #1 |||||||| |Federal Hall #2 |||||||| ^Total |||||||| =====Route===== Note: This category involves a few VR levels. For the optimal strategies that are usually not single segment friendly, have a look at the [[https://www.speedrun.com/mgs2vr/ | leaderboards]] or the [[metal_gear_solid_2:level_specific_strategies | VR2 Wiki]] for more information on this. **__AB Connecting Bridge:__** * Head right and go up when the bridge splits. Roll into the cutscene to save a little bit of time. **__Snake Bomb Disposal 02:__** * SKIP! Press start and click exit. **__Snake Elimination 06:__** * SKIP! Press start and click exit. **__CD Connecting Bridge:__** * Approach the guard and roll the moment he spots you. Before he fires at Snake, equip the M9. Leave towards Strut C. * This works on Perfect Stats as well, but if you're too slow you might get a transition alert which counts towards the total alert count. To avoid this, stop and tranqulize the guard. **__Strut C Dining Hall:__** * <html><span style="color:Red">Any%:</span> Head south towards the exit to the BC Connecting Bridge. For safety, hold up the guard as you leave. <br></html> * <html><span style="color:Cyan">Perfect Stats:</span> Head south then take a left into the men's bathroom. Open the first door and pick up the chaff grenades. This will be used in the next room. <br></html> **__BC Connecting Bridge:__** * <html><span style="color:Red">Any%:</span> Ignore the cypher entirely. When you're halfway through the bridge, fire three quick third-person shots into the guard thats near the southern door. <br></html> * <html><span style="color:Cyan">Perfect Stats:</span> Throw the chaff immediately and head south. Fire three quick third-person shots into the guard thats on your way.<br></html> **__Strut B Transformer Room:__** * <html><span style="color:Red">Any%:</span> Head right into the room there and exit from the southern door. Equip the Wet Box just in case the assault team unit fires at you. <br></html> * <html><span style="color:Cyan">Perfect Stats:</span> Head south and fire three quick third-person shots into the guard thats on your way.<br></html> **__AB Connecting Bridge:__** * After skipping the cutscene, equip the AP Sensor before menu-ing to the camera. Take a picture of the Gurlogon after he surfaces. When the Gurlogon decides to surface is heavily dependent on RNG. * There's also a ration that can be picked on the bridge here which can be useful for the upcoming guard rush. **__Boss Fight: Guard Rush:__** **__Boss Fight: Gurlugon:__** * At the start, press against the wall to the north of Snake. As soon as you hear the Gurlogon about to attack, step away. * The Gurlogon should destroy the wall that Snake was pressed against revealing a book. Equip this and place it down then just stand on top of it. Wait for the Gurlogon to try and attack (first it'll lock on then attack) and that's it! **__Snake Sneaking 03:__** * As soon as the level starts, perform a double punch to act as a buffer. Then head towards the goal by sticking to the left side of the map. **__Snake Handgun 03:__** **__Snake Eliminate All 05:__** * <html><span style="color:Red">Any%:</span> <br></html> * <html><span style="color:Cyan">Perfect Stats:</span> <br></html> **__Snake Sneaking 08:__** **__Raiden Bomb Disposal 01:__** * SKIP! Press start and click exit. **__Boss Fight: Metal Gear RAYS:__** * The MG-Rays fight is based on Normal from the Plant section of full game. You're required to take down a total of 7 Rays (or the health equivalent of 7 Rays). * The fight will slightly differently than what Raiden faces from the main game, as Snake has to pick up the Stinger to his left. * It's recommended to learn the loop, have a look at the [[mgs2_boss_mg-rays | MG-Rays]] page on the Wiki for more detailed information on this fight. **__Boss Fight: Solidus:__** ---- [[:snake_tales|Return to Snake Tales]] mgs2_external_gazer.txt Last modified: 2021/04/05 21:55by PlatonicGuy