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Difficulty Differences
Enemy range of vision
Note that enemies have the same range of vision on Hard and regular Extreme.
From right to left: Very Easy, Easy, Normal and Hard/Extreme.
The enemy range of vision is very long on E-Extreme.
From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.
Health values
Difficulty | Very Easy | Easy | Normal | Hard | Extreme | E-Extreme |
---|---|---|---|---|---|---|
Health | 200 | 120 | 100 | 75 | 50 | 30 |
Ration heal | 200 | 60 | 50 | 37 | 25 | - |
Damage values are likely the same as TTS:
- Guard Shot: 10
- Guard Melee: 5
- Explosion (far): 20
- Explosion (close): 40
- Bleeding: 1/3s
- Smoking: 1/s
- Chaff/stun in hand: 10
Weapon & item capacity
Enemy strength
Hard & Extreme additions
- Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.
- Some cameras now rotate.
- On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.
- Strut B has cameras when it's entered after meeting Stillman.
- On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.
- There's additional bomb on strut E on the conveyor. The room also contains extra cameras.
- Hard adds an additional bomb to strut D (sediment pool). Extreme adds two. The location varies on NG, NG+ and NG++.
- Fortune is much more aggressive on Extreme firing off two shots at a time.
- On Extreme, Fatman ambushes the player at his bombs much more actively.
- The president is sleeping and he has to be woken up with explosives.
Misc.
- On Very Easy, the player doesn't have to log on to a node for the radar.
- Countdown timers vary by difficulty.
- The M9 can be obtained at strut A on Very Easy and Easy.
- Fatman sometimes drops Socom ammo when knocked down on easier difficulties.
- On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.
- Guards don't come to check the situation after the Harrier fight on Very Easy.
- The Nikita is slightly easier to obtain on lower difficulties.
- The time Snake appears to help Raiden during the sniping section varies by difficulty.
- On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
- On Very Easy, the player gets full ammo before the Tengu 1 fight.
- The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20.
- Ranks and how to get them also vary by difficulty and very easy has no ultimate rank.
- The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hard) and Big Boss (Extreme)