mgs2_difficulty_differences

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Note that enemies have the same range of vision on Hard and regular Extreme.

mgs2sightsusdif.jpeg

From right to left: Very Easy, Easy, Normal and Hard/Extreme.

mgs2_eexsus.jpg

The enemy range of vision is very long on E-Extreme.

mgs2sightalrtdif.jpeg

From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.

DifficultyVery EasyEasyNormalHardExtremeE-Extreme
Health200120100755030
Ration heal20060503725-

mgs2enemystrength.jpg

  • Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.
  • Some cameras now rotate.
  • On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.
  • Strut B has cameras when it's entered after meeting Stillman.
  • On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.
  • There's additional bomb on strut E on the conveyor. The room also contains extra cameras.
  • Hard adds an additional bomb to strut D (sediment pool). Extreme adds two. The location varies on NG, NG+ and NG++.
  • Fortune is much more aggressive on Extreme firing off two shots at a time.
  • On Extreme, Fatman ambushes the player at his bombs much more actively.
  • The president is sleeping and he has to be woken up with explosives.
  • On Very Easy, the player doesn't have to log on to a node for the radar.
  • Countdown timers vary by difficulty.
  • The M9 can be obtained at strut A on Very Easy and Easy.
  • Fatman sometimes drops Socom ammo when knocked down on easier difficulties.
  • On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.
  • Guards don't come to check the situation after the Harrier fight on Very Easy.
  • The Nikita is slightly easier to obtain on lower difficulties.
  • The time Snake appears to help Raiden during the sniping section varies by difficulty.
  • On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
  • On Very Easy, the player gets full ammo before the Tengu 1 fight.
  • The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20.
  • Ranks and how to get them also vary by difficulty and very easy has no ultimate rank.
  • The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hard) and Big Boss (Extreme)
  • mgs2_difficulty_differences.1565442211.txt.gz
  • Last modified: 2019/08/10 13:03
  • by Lucky Rapidflower