mgs2_difficulty_differences

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mgs2_difficulty_differences [2020/06/11 15:14] Lucky Rapidflowermgs2_difficulty_differences [2024/03/15 12:00] – Fixed the layout of bomb images Lucky Rapidflower
Line 26: Line 26:
   * Explosion (Further): 20   * Explosion (Further): 20
   * Explosion (Closer) / Shotgun: 40   * Explosion (Closer) / Shotgun: 40
-  * Bleeding: 1 / 3s+  * Bleeding: 1 / 3s at 1/3 health (rounded down if necessary)
   * Smoking: 1 / s   * Smoking: 1 / s
   * Choking: 1 / 0.25s   * Choking: 1 / 0.25s
Line 201: Line 201:
 {{:mgs2:normalstrutabomb.jpg?nolink&600|}} {{:mgs2:normalstrutabomb.jpg?nolink&600|}}
 Normal and below (The player goes to the south end of the room) Normal and below (The player goes to the south end of the room)
 +----
 {{:mgs2:mgs2strutabomb.png?nolink&600}} {{:mgs2:mgs2strutabomb.png?nolink&600}}
 Hard (The player goes to the space with the scuba gear by hanging) Hard (The player goes to the space with the scuba gear by hanging)
 +----
 {{:mgs2:strutaextr.jpg?nolink&600|}} {{:mgs2:strutaextr.jpg?nolink&600|}}
-Extreme (On the west wall)+Extremes (On the west wall)
  
 === Added on Hard & Extreme === === Added on Hard & Extreme ===
 {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}} {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}}
 Roof of strut A. The red dot. Sprayed through the fence Roof of strut A. The red dot. Sprayed through the fence
 +----
 {{:mgs2:struteconvbomb.jpg?nolink&600|}} {{:mgs2:struteconvbomb.jpg?nolink&600|}}
-Strut E. Moving around with the box.+Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. 
 +----
 {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}}
 Strut D. Under the hatch at the northern part of the room. Strut D. Under the hatch at the northern part of the room.
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 {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}} {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}}
 Strut D. Eastern part of the room under the platform. NG and NG++ Strut D. Eastern part of the room under the platform. NG and NG++
 +----
 {{:mgs2:strutdextrbombng_.jpg?nolink&600|}} {{:mgs2:strutdextrbombng_.jpg?nolink&600|}}
 Strut D. Northern part of the room under the platform. NG+ Strut D. Northern part of the room under the platform. NG+
 +----
 {{:mgs2:strutfbomb.jpg?nolink&600|}} {{:mgs2:strutfbomb.jpg?nolink&600|}}
 On Hard and below, the strut F bomb is against the wall. On Hard and below, the strut F bomb is against the wall.
 +----
 {{:mgs2:strutfbombextrm.jpg?nolink&600|}} {{:mgs2:strutfbombextrm.jpg?nolink&600|}}
- 
 On Extreme, the bomb is attached to a box making it possible to spray it from the ground. On Extreme, the bomb is attached to a box making it possible to spray it from the ground.
  
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   * Strut E contains extra cameras.   * Strut E contains extra cameras.
   * The president is sleeping and he has to be woken up with explosives.   * The president is sleeping and he has to be woken up with explosives.
 +  * 
 ====Misc.==== ====Misc.====
   * On Very Easy, the player doesn't have to log on to a node for the radar.   * On Very Easy, the player doesn't have to log on to a node for the radar.
   * The M9 can be obtained at strut A on Very Easy and Easy.   * The M9 can be obtained at strut A on Very Easy and Easy.
-  * On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.+  * On Very Easy, alert/evasion/caution goes away after entering another room.
   * Guards don't come to check the situation after the Harrier fight on Very Easy.   * Guards don't come to check the situation after the Harrier fight on Very Easy.
-  * The Nikita is slightly easier to obtain on lower difficulties.+  * The Nikita's locations varies slightly by difficulty.
   * The time Snake appears to help Raiden during the sniping section varies by difficulty.   * The time Snake appears to help Raiden during the sniping section varies by difficulty.
   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
-  * Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. + 
-  The top ranks in the game by difficulty are Hound (Easy)Doberman (Normal), Fox (Hardand Big Boss (Extreme)+====Ranks==== 
 +The following table shows the maximum stats you could have for the top ranks from the difficulties Easy to European Extreme on Tanker-Plant only (Very Easy does NOT have a Rank 1). These were taken by bmn from the PC Port of Substance: 
 + 
 +^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ 
 +^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ 
 +^Time |3:00:00|3:00:00|3:00:00|3:00:00|3:00:00^ 
 +^Saves|8|8|8|8|8^ 
 +^Continue |0|0|0|0|0^ 
 +^Alerts|3|3|3|3|3^ 
 +^Kills|0|0|0|0|0^ 
 +^Rations|0|0|0|0|0^ 
 +^Special Items|Unused|Unused|Unused|Unused|Unused^ 
 +^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ 
 +^Shots Fired|700|700|700|700|700^ 
 +^Radar|Off|Off|Off|Off|Off^ 
 + 
 +[[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower