mgs2_difficulty_differences

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mgs2_difficulty_differences [2020/06/11 15:14] Lucky Rapidflowermgs2_difficulty_differences [2020/12/16 22:46] PlatonicGuy
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   * Explosion (Further): 20   * Explosion (Further): 20
   * Explosion (Closer) / Shotgun: 40   * Explosion (Closer) / Shotgun: 40
-  * Bleeding: 1 / 3s+  * Bleeding: 1 / 3s at 1/3 health (rounded down if necessary)
   * Smoking: 1 / s   * Smoking: 1 / s
   * Choking: 1 / 0.25s   * Choking: 1 / 0.25s
Line 210: Line 210:
 Roof of strut A. The red dot. Sprayed through the fence Roof of strut A. The red dot. Sprayed through the fence
 {{:mgs2:struteconvbomb.jpg?nolink&600|}} {{:mgs2:struteconvbomb.jpg?nolink&600|}}
-Strut E. Moving around with the box.+Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box.
 {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}}
 Strut D. Under the hatch at the northern part of the room. Strut D. Under the hatch at the northern part of the room.
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   * Strut E contains extra cameras.   * Strut E contains extra cameras.
   * The president is sleeping and he has to be woken up with explosives.   * The president is sleeping and he has to be woken up with explosives.
 +  * 
 ====Misc.==== ====Misc.====
   * On Very Easy, the player doesn't have to log on to a node for the radar.   * On Very Easy, the player doesn't have to log on to a node for the radar.
   * The M9 can be obtained at strut A on Very Easy and Easy.   * The M9 can be obtained at strut A on Very Easy and Easy.
-  * On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.+  * On Very Easy, alert/evasion/caution goes away after entering another room.
   * Guards don't come to check the situation after the Harrier fight on Very Easy.   * Guards don't come to check the situation after the Harrier fight on Very Easy.
-  * The Nikita is slightly easier to obtain on lower difficulties.+  * The Nikita's locations varies slightly by difficulty.
   * The time Snake appears to help Raiden during the sniping section varies by difficulty.   * The time Snake appears to help Raiden during the sniping section varies by difficulty.
   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
-  * Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. + 
-  * The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hardand Big Boss (Extreme)+====Best ranks==== 
 +^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ 
 +^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ 
 +^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ 
 + 
 +[[metal_gear_solid_2:|Return to Metal Gear Solid 2]]
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower