mgs2_difficulty_differences

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mgs2_difficulty_differences [2020/06/11 13:52] – added a "Bosses" section (WIP) Lucky Rapidflowermgs2_difficulty_differences [2020/08/10 12:51] – Best ranks + minor changes Lucky Rapidflower
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   * Explosion (Further): 20   * Explosion (Further): 20
   * Explosion (Closer) / Shotgun: 40   * Explosion (Closer) / Shotgun: 40
-  * Bleeding: 1 / 3s+  * Bleeding: 1 / 3s at 1/3 health (rounded down if necessary)
   * Smoking: 1 / s   * Smoking: 1 / s
   * Choking: 1 / 0.25s   * Choking: 1 / 0.25s
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   * Fatman's attacks (pistol/bumping) deal 5 damage from Very Easy to Hard   * Fatman's attacks (pistol/bumping) deal 5 damage from Very Easy to Hard
   * On Extremes, his attacks deal 6 damage   * On Extremes, his attacks deal 6 damage
 +  * Also on Extremes, Fatman ambushes the player at his bombs much more actively.
   * He deals double damage if he bumps into the player while spinning   * He deals double damage if he bumps into the player while spinning
   * On Normal and below, first person shooting locks on to his head   * On Normal and below, first person shooting locks on to his head
 +  * Fatman sometimes drops Socom ammo when knocked down on easier difficulties.
   * Fatman's boss fight in Snake Tales in the same as on Hard, except first person locks on to his head and 3 M9 headshots are possible   * Fatman's boss fight in Snake Tales in the same as on Hard, except first person locks on to his head and 3 M9 headshots are possible
  
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   * Snake can take 15 hits during the first fight and the second on Normal and below   * Snake can take 15 hits during the first fight and the second on Normal and below
   * On Hard and up, Snake can take 13 hits during the second Tengu fight   * On Hard and up, Snake can take 13 hits during the second Tengu fight
 +  * On Very Easy, the player gets full ammo before the Tengu 1 fight.
  
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 ^Missile|22|42|42|46|44^ ^Missile|22|42|42|46|44^
 ^Tentacle throw|10|12|12|13|12^ ^Tentacle throw|10|12|12|13|12^
 +^HF Blade|4+5+7|3+3+4|3+3+4|2+2+3|1+1+2^
 +
 +  * Punches deal 1 damage to Solidus on all difficulties
 +  * Kicks deal 2 on Normal and below, 1 on Hard or higher
 +  * Solidus's tentacle sweep deals 1 damage on all difficulties
  
 ====Bomb locations==== ====Bomb locations====
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 Roof of strut A. The red dot. Sprayed through the fence Roof of strut A. The red dot. Sprayed through the fence
 {{:mgs2:struteconvbomb.jpg?nolink&600|}} {{:mgs2:struteconvbomb.jpg?nolink&600|}}
-Strut E. Moving around with the box.+Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box.
 {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}}
 Strut D. Under the hatch at the northern part of the room. Strut D. Under the hatch at the northern part of the room.
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   * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.   * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.
   * Strut E contains extra cameras.   * Strut E contains extra cameras.
-  * Fortune is much more aggressive on Extreme firing off two shots at a time. 
-  * On Extreme, Fatman ambushes the player at his bombs much more actively. 
   * The president is sleeping and he has to be woken up with explosives.   * The president is sleeping and he has to be woken up with explosives.
 +  * 
 ====Misc.==== ====Misc.====
   * On Very Easy, the player doesn't have to log on to a node for the radar.   * On Very Easy, the player doesn't have to log on to a node for the radar.
   * The M9 can be obtained at strut A on Very Easy and Easy.   * The M9 can be obtained at strut A on Very Easy and Easy.
-  * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. +  * On Very Easy, alert/evasion/caution goes away after entering another room.
-  * On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.+
   * Guards don't come to check the situation after the Harrier fight on Very Easy.   * Guards don't come to check the situation after the Harrier fight on Very Easy.
-  * The Nikita is slightly easier to obtain on lower difficulties.+  * The Nikita's locations varies slightly by difficulty.
   * The time Snake appears to help Raiden during the sniping section varies by difficulty.   * The time Snake appears to help Raiden during the sniping section varies by difficulty.
   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
-  * On Very Easy, the player gets full ammo before the Tengu 1 fight. + 
-  * The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20. +====Best ranks==== 
-  * Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. +^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ 
-  * The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hardand Big Boss (Extreme)+^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ 
 +^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower