Differences
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mgs2_difficulty_differences [2020/06/11 13:52] – added a "Bosses" section (WIP) Lucky Rapidflower | mgs2_difficulty_differences [2020/06/11 15:14] – Lucky Rapidflower | ||
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* Fatman' | * Fatman' | ||
* On Extremes, his attacks deal 6 damage | * On Extremes, his attacks deal 6 damage | ||
+ | * Also on Extremes, Fatman ambushes the player at his bombs much more actively. | ||
* He deals double damage if he bumps into the player while spinning | * He deals double damage if he bumps into the player while spinning | ||
* On Normal and below, first person shooting locks on to his head | * On Normal and below, first person shooting locks on to his head | ||
+ | * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. | ||
* Fatman' | * Fatman' | ||
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* Snake can take 15 hits during the first fight and the second on Normal and below | * Snake can take 15 hits during the first fight and the second on Normal and below | ||
* On Hard and up, Snake can take 13 hits during the second Tengu fight | * On Hard and up, Snake can take 13 hits during the second Tengu fight | ||
+ | * On Very Easy, the player gets full ammo before the Tengu 1 fight. | ||
---- | ---- | ||
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^Missile|22|42|42|46|44^ | ^Missile|22|42|42|46|44^ | ||
^Tentacle throw|10|12|12|13|12^ | ^Tentacle throw|10|12|12|13|12^ | ||
+ | ^HF Blade|4+5+7|3+3+4|3+3+4|2+2+3|1+1+2^ | ||
+ | |||
+ | * Punches deal 1 damage to Solidus on all difficulties | ||
+ | * Kicks deal 2 on Normal and below, 1 on Hard or higher | ||
+ | * Solidus' | ||
====Bomb locations==== | ====Bomb locations==== | ||
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* On Extreme, there are already ciphers on the EF connecting bridge when it's first entered. | * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered. | ||
* Strut E contains extra cameras. | * Strut E contains extra cameras. | ||
- | * Fortune is much more aggressive on Extreme firing off two shots at a time. | ||
- | * On Extreme, Fatman ambushes the player at his bombs much more actively. | ||
* The president is sleeping and he has to be woken up with explosives. | * The president is sleeping and he has to be woken up with explosives. | ||
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* On Very Easy, the player doesn' | * On Very Easy, the player doesn' | ||
* The M9 can be obtained at strut A on Very Easy and Easy. | * The M9 can be obtained at strut A on Very Easy and Easy. | ||
- | * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. | ||
* On Very Easy, the Shell 1 core caution ends after changing floors with the elevator. | * On Very Easy, the Shell 1 core caution ends after changing floors with the elevator. | ||
* Guards don't come to check the situation after the Harrier fight on Very Easy. | * Guards don't come to check the situation after the Harrier fight on Very Easy. | ||
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* The time Snake appears to help Raiden during the sniping section varies by difficulty. | * The time Snake appears to help Raiden during the sniping section varies by difficulty. | ||
* On easier difficulties, | * On easier difficulties, | ||
- | * On Very Easy, the player gets full ammo before the Tengu 1 fight. | ||
- | * The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20. | ||
* Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. | * Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. | ||
* The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hard) and Big Boss (Extreme) | * The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hard) and Big Boss (Extreme) |