mgs2_difficulty_differences

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mgs2_difficulty_differences [2020/01/24 11:18] Lucky Rapidflowermgs2_difficulty_differences [2020/08/10 12:51] – Best ranks + minor changes Lucky Rapidflower
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   * Guard Melee: 5   * Guard Melee: 5
   * Explosion (Further): 20   * Explosion (Further): 20
-  * Explosion (Closer) / Guard Shotgun: 40 +  * Explosion (Closer) / Shotgun: 40 
-  * Bleeding: 1/3s +  * Bleeding: 1 / 3s at 1/3 health (rounded down if necessary) 
-  * Smoking: 1/s+  * Smoking: 1 / s 
 +  * Choking: 1 / 0.25s
   * Chaff/Stun explodes in player's hand: 10   * Chaff/Stun explodes in player's hand: 10
  
-On Extreme(s), some attacks do additional damage, like Olga's pistol for example.+Damage dealt by bosses varies by difficulty. 
 ====Weapon & item capacity==== ====Weapon & item capacity====
-^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme^Pickup^+^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme/EE^Pickup^
 ^M9|106|61|46|46|46|+15^ ^M9|106|61|46|46|46|+15^
 ^USP|61|46|46|31|16|+15^ ^USP|61|46|46|31|16|+15^
Line 44: Line 46:
 ^Claymore/C4|16|16|16|16|12|+4*^ ^Claymore/C4|16|16|16|16|12|+4*^
 ^Book|10|8|5|5|3|+1^ ^Book|10|8|5|5|3|+1^
-^Rations|10|6|5|3|2|+1^+^Rations|10|6|5|3|2(/0)|+1^
 ^Pentazemin|20|15|10|5|5|+5^ ^Pentazemin|20|15|10|5|5|+5^
 ^Bandage|10|10|10|5|3|+1^ ^Bandage|10|10|10|5|3|+1^
-*Claymores picked from the ground give +1+*Planted claymores picked from the ground give +1
  
-Extreme and European Extreme have the same capacities 
 ====Enemy strength==== ====Enemy strength====
 ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^
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 Waking guards up: shooting > coolant spray > pick up & drop Waking guards up: shooting > coolant spray > pick up & drop
 +
 +====Bosses====
 +===Olga===
 +^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^
 +^Attack - USP|5|5|8|15|30|45^
 +^Head|32|32|32|32|32|24^
 +^Body|24|20|20|20|25|15^
 +
 +  * Olga has 128 health on all difficulties
 +  * Olga cannot be auto-aimed on Extremes
 +  * On Easy and Very Easy, she will bleed 4HP/s after a hit until 64HP.
 +  * Meryl replaces Olga in Snake Tales
 +
 +----
 +
 +===Fortune===
 +  * Her railgun deals 40 damage from Very Easy to Extreme
 +  * On E-Extreme, it actually deals less: 27 damage
 +  * She fires two shots at a time on Extremes
 +
 +----
 +
 +===Fatman===
 +^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^
 +^Health|256|256|256|384|512^
 +^Shots to trip|3|4|4|5|6^
 +^Max bombs active|2|2|3|3|4(/5)^
 +^Max M9 Headshots|5|4|3|2|2^
 +
 +^Difficulty^Very Easy^Others^
 +^Head|60|40^
 +^Body|14|1^
 +^Punch|14|2^
 +^Kick|21|3^
 +
 +  * Fatman's attacks (pistol/bumping) deal 5 damage from Very Easy to Hard
 +  * On Extremes, his attacks deal 6 damage
 +  * Also on Extremes, Fatman ambushes the player at his bombs much more actively.
 +  * He deals double damage if he bumps into the player while spinning
 +  * On Normal and below, first person shooting locks on to his head
 +  * Fatman sometimes drops Socom ammo when knocked down on easier difficulties.
 +  * Fatman's boss fight in Snake Tales in the same as on Hard, except first person locks on to his head and 3 M9 headshots are possible
 +
 +----
 +
 +===Harrier===
 +^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/EE^
 +^Health|2250|3250|3500|4000|4750^
 +^Vulcan cannon|3|6|10|14|18^
 +^Missile|40|60|60|60|50^
 +^Missile Barrage|17|22|26|30|50^
 +
 +  * The Stinger deals at base 175 damage regardless of difficulty
 +  * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire
 +  * Also on Extremes, the vulcan cannon attack includes a missile
 +
 +----
 +
 +===Vamp===
 +^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/EE^
 +^Knife throw|5|10|18|22|24^
 +^Melee knife|4|12|24|26|30^
 +^Head Wound|48|40|32|24|16^
 +^Head|21|17|14|10|7^
 +^Limb|9|8|6|4|3^
 +^Explosive|24|20|14|12|8^
 +^Explosive in water (Stamina)|16|8|4|2|2^
 +^Punch|12|10|4|4|2^
 +^Kick|16|14|6|6|4^
 +
 +  * Vamp has 128 HP on all difficulties
 +
 +----
 +===Vamp 2===
 +^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^
 +^Head, tranq.|20|20|10|8|8^
 +^Body, tranq.|10|10|7|6|6^
 +^Head, lethal|100|50|25|16|12^
 +^Body, lethal|20|10|10|8|7^
 +
 +  * Vamp 2 has 100 HP on all difficulties
 +
 +----
 +
 +===Tengus 2===
 +^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^
 +^Tengus to defeat|48|48|64|96|128^
 +
 +  * Snake can take 15 hits during the first fight and the second on Normal and below
 +  * On Hard and up, Snake can take 13 hits during the second Tengu fight
 +  * On Very Easy, the player gets full ammo before the Tengu 1 fight.
 +
 +----
 +
 +===Metal Gear RAYs===
 +^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/EE^
 +^Total HP|3072|5120|7168|10240|20480^
 +
 +^Difficulty^Very Easy^Other^
 +^Stinger (open mouth)|1280|320^
 +^Stinger (closed mouth)|400|100^
 +On all difficulties:
 +  * A single RAY has 1024 HP
 +  * A RAYs machine gun deals 16 damage (halved by Body Armour)
 +  * Water cannon deals 24 damage
 +  * A RAYs stomp deals at least 48 damage
 +
 +----
 +===Solidus===
 +^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/EE^
 +^Health|75|100|100|95|95^
 +^Katana|5|7|7|8|7^
 +^Strong slash|20|24|24|26|12(/26)^
 +^Missile|22|42|42|46|44^
 +^Tentacle throw|10|12|12|13|12^
 +^HF Blade|4+5+7|3+3+4|3+3+4|2+2+3|1+1+2^
 +
 +  * Punches deal 1 damage to Solidus on all difficulties
 +  * Kicks deal 2 on Normal and below, 1 on Hard or higher
 +  * Solidus's tentacle sweep deals 1 damage on all difficulties
 +
 ====Bomb locations==== ====Bomb locations====
 === Bottom of strut A === === Bottom of strut A ===
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 {{:mgs2:strutaextr.jpg?nolink&600|}} {{:mgs2:strutaextr.jpg?nolink&600|}}
 Extreme (On the west wall) Extreme (On the west wall)
 +
 === Added on Hard & Extreme === === Added on Hard & Extreme ===
 {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}} {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}}
 Roof of strut A. The red dot. Sprayed through the fence Roof of strut A. The red dot. Sprayed through the fence
 {{:mgs2:struteconvbomb.jpg?nolink&600|}} {{:mgs2:struteconvbomb.jpg?nolink&600|}}
-Strut E. Moving around with the box.+Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box.
 {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}}
 Strut D. Under the hatch at the northern part of the room. Strut D. Under the hatch at the northern part of the room.
 +
 === Extreme bombs === === Extreme bombs ===
 {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}} {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}}
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 On Extreme, the bomb is attached to a box making it possible to spray it from the ground. On Extreme, the bomb is attached to a box making it possible to spray it from the ground.
  
- +====Countdown timers==== 
 +^Difficulty^VE/Easy^Normal^Hard^Extreme/EE^ 
 +^Deep Sea Dock Bomb|400s|400s|300s|200s^ 
 +^Heliport Bomb|500s|400s|300s|200s^ 
 +^Fatman's Initial Bombs|60s|47s|47s|47s^ 
 +^Emma Bleeding|1200s/600s|300s|240s|180s^ 
 +^Solidus's Torture* (~)|10s|15s|20s|25s/55s^ 
 +*In the HD version, Solidus's torture only lasts ~10-15s on all difficulties.
  
 ====Hard & Extreme additions==== ====Hard & Extreme additions====
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   * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.   * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered.
   * Strut E contains extra cameras.   * Strut E contains extra cameras.
-  * Fortune is much more aggressive on Extreme firing off two shots at a time. 
-  * On Extreme, Fatman ambushes the player at his bombs much more actively. 
   * The president is sleeping and he has to be woken up with explosives.   * The president is sleeping and he has to be woken up with explosives.
 +  * 
 ====Misc.==== ====Misc.====
   * On Very Easy, the player doesn't have to log on to a node for the radar.   * On Very Easy, the player doesn't have to log on to a node for the radar.
-  * Countdown timers vary by difficulty. 
   * The M9 can be obtained at strut A on Very Easy and Easy.   * The M9 can be obtained at strut A on Very Easy and Easy.
-  * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. +  * On Very Easy, alert/evasion/caution goes away after entering another room.
-  * On Very Easy, the Shell 1 core caution ends after changing floors with the elevator.+
   * Guards don't come to check the situation after the Harrier fight on Very Easy.   * Guards don't come to check the situation after the Harrier fight on Very Easy.
-  * The Nikita is slightly easier to obtain on lower difficulties.+  * The Nikita's locations varies slightly by difficulty.
   * The time Snake appears to help Raiden during the sniping section varies by difficulty.   * The time Snake appears to help Raiden during the sniping section varies by difficulty.
   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.   * On easier difficulties, the floor boards on the EF connecting bridge respawn for when Shell 1 is re-entered.
-  * On Very Easy, the player gets full ammo before the Tengu 1 fight. + 
-  * The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20. +====Best ranks==== 
-  * Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. +^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ 
-  * The top ranks in the game by difficulty are Hound (Easy), Doberman (Normal), Fox (Hardand Big Boss (Extreme)+^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ 
 +^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower