mgs2_difficulty_differences

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mgs2_difficulty_differences [2020/01/10 23:04] – [Enemy range of vision] plywoodmgs2_difficulty_differences [2020/01/24 11:18] Lucky Rapidflower
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 Note that E-Extreme has no rations at all. Note that E-Extreme has no rations at all.
  
-Damage values are likely the same as TTS:+Damage dealt by attacks:
   * Guard Shot: 10   * Guard Shot: 10
   * Guard Melee: 5   * Guard Melee: 5
-  * Explosion (far): 20 +  * Explosion (Further): 20 
-  * Explosion (close): 40+  * Explosion (Closer/ Guard Shotgun: 40
   * Bleeding: 1/3s   * Bleeding: 1/3s
   * Smoking: 1/s   * Smoking: 1/s
-  * Chaff/stun in hand: 10+  * Chaff/Stun explodes in player'hand: 10 
 + 
 +On Extreme(s), some attacks do additional damage, like Olga's pistol for example.
 ====Weapon & item capacity==== ====Weapon & item capacity====
-^-^Very Easy^Easy^Normal^Hard^Extreme^Pickup^+^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme^Pickup^
 ^M9|106|61|46|46|46|+15^ ^M9|106|61|46|46|46|+15^
 ^USP|61|46|46|31|16|+15^ ^USP|61|46|46|31|16|+15^
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   * Kick = 4 punches (Raiden's double kick still equals 4)   * Kick = 4 punches (Raiden's double kick still equals 4)
   * Nikita punch = 10 punches   * Nikita punch = 10 punches
-  * Limb shot = 0,5 body shot+  * Limb shot = 0.5 body shot
   * Explosion = 3 body shots   * Explosion = 3 body shots
 A rifle punch to the head immediately knocks an enemy out. A rifle punch to the head immediately knocks an enemy out.
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 Additional tranquilizers halve the time to go to sleep. Additional tranquilizers halve the time to go to sleep.
  
-Waking guards up: shooting > coolant spray > shake down+Waking guards up: shooting > coolant spray > pick up & drop
 ====Bomb locations==== ====Bomb locations====
 === Bottom of strut A === === Bottom of strut A ===
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower