mgs2_difficulty_differences

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revisionBoth sides next revision
mgs2_difficulty_differences [2020/01/10 23:03] – [Hard & Extreme additions] plywoodmgs2_difficulty_differences [2020/06/11 11:36] – [Misc.] Lucky Rapidflower
Line 5: Line 5:
  
 {{:mgs2:mgs2sightsusdif.jpeg?500|}} {{:mgs2:mgs2sightsusdif.jpeg?500|}}
 +
 From right to left: Very Easy, Easy, Normal and Hard/Extreme. From right to left: Very Easy, Easy, Normal and Hard/Extreme.
 ---- ----
 {{:mgs2:mgs2_eexsus.jpg?500|}} {{:mgs2:mgs2_eexsus.jpg?500|}}
 +
 The enemy range of vision is very long on E-Extreme. The enemy range of vision is very long on E-Extreme.
 ---- ----
 {{:mgs2:mgs2sightalrtdif.jpeg?500|}} {{:mgs2:mgs2sightalrtdif.jpeg?500|}}
 +
 From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme. From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.
 ====Health values==== ====Health values====
Line 18: Line 21:
 Note that E-Extreme has no rations at all. Note that E-Extreme has no rations at all.
  
-Damage values are likely the same as TTS:+Damage dealt by attacks:
   * Guard Shot: 10   * Guard Shot: 10
   * Guard Melee: 5   * Guard Melee: 5
-  * Explosion (far): 20 +  * Explosion (Further): 20 
-  * Explosion (close): 40 +  * Explosion (Closer/ Guard Shotgun: 40 
-  * Bleeding: 1/3s +  * Bleeding: 1 / 3s 
-  * Smoking: 1/s +  * Smoking: 1 / s 
-  * Chaff/stun in hand: 10+  * Choking: 1 / 0.25s 
 +  * Chaff/Stun explodes in player'hand: 10 
 + 
 +On Extreme, some attacks do additional damage like Olga's pistol.
 ====Weapon & item capacity==== ====Weapon & item capacity====
-^-^Very Easy^Easy^Normal^Hard^Extreme^Pickup^+^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme/EE^Pickup^
 ^M9|106|61|46|46|46|+15^ ^M9|106|61|46|46|46|+15^
 ^USP|61|46|46|31|16|+15^ ^USP|61|46|46|31|16|+15^
Line 39: Line 45:
 ^Claymore/C4|16|16|16|16|12|+4*^ ^Claymore/C4|16|16|16|16|12|+4*^
 ^Book|10|8|5|5|3|+1^ ^Book|10|8|5|5|3|+1^
-^Rations|10|6|5|3|2|+1^+^Rations|10|6|5|3|2(/0)|+1^
 ^Pentazemin|20|15|10|5|5|+5^ ^Pentazemin|20|15|10|5|5|+5^
 ^Bandage|10|10|10|5|3|+1^ ^Bandage|10|10|10|5|3|+1^
-*Claymores picked from the ground give +1+*Planted claymores picked from the ground give +1
  
-Extreme and European Extreme have the same capacities 
 ====Enemy strength==== ====Enemy strength====
 ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^
Line 63: Line 68:
   * Kick = 4 punches (Raiden's double kick still equals 4)   * Kick = 4 punches (Raiden's double kick still equals 4)
   * Nikita punch = 10 punches   * Nikita punch = 10 punches
-  * Limb shot = 0,5 body shot+  * Limb shot = 0.5 body shot
   * Explosion = 3 body shots   * Explosion = 3 body shots
 A rifle punch to the head immediately knocks an enemy out. A rifle punch to the head immediately knocks an enemy out.
Line 69: Line 74:
 Additional tranquilizers halve the time to go to sleep. Additional tranquilizers halve the time to go to sleep.
  
-Waking guards up: shooting > coolant spray > shake down+Waking guards up: shooting > coolant spray > pick up & drop
 ====Bomb locations==== ====Bomb locations====
 === Bottom of strut A === === Bottom of strut A ===
Line 78: Line 83:
 {{:mgs2:strutaextr.jpg?nolink&600|}} {{:mgs2:strutaextr.jpg?nolink&600|}}
 Extreme (On the west wall) Extreme (On the west wall)
 +
 === Added on Hard & Extreme === === Added on Hard & Extreme ===
 {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}} {{:mgs2:mgs2strutaaddbomb.png?nolink&600|}}
Line 85: Line 91:
 {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}} {{:mgs2:mgs2hardadditionalbomb.jpg?nolink&600|}}
 Strut D. Under the hatch at the northern part of the room. Strut D. Under the hatch at the northern part of the room.
 +
 === Extreme bombs === === Extreme bombs ===
 {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}} {{:mgs2:mgs2strutdextraddbomb.jpg?nolink&600|}}
Line 96: Line 103:
 On Extreme, the bomb is attached to a box making it possible to spray it from the ground. On Extreme, the bomb is attached to a box making it possible to spray it from the ground.
  
- +====Countdown timers==== 
 +^Difficulty^VE/Easy^Normal^Hard^Extreme/EE^ 
 +^Deep Sea Dock Bomb|400s|400s|300s|200s^ 
 +^Heliport Bomb|500s|400s|300s|200s^ 
 +^Fatman's Initial Bombs|60s|47s|47s|47s^ 
 +^Emma Bleeding|1200s/600s|300s|240s|180s^ 
 +^Solidus's Torture* (~)|10s|15s|20s|25s/55s^ 
 +*In the HD version, Solidus's torture only lasts ~10-15s on all difficulties.
  
 ====Hard & Extreme additions==== ====Hard & Extreme additions====
Line 110: Line 123:
   * On Extreme, Fatman ambushes the player at his bombs much more actively.   * On Extreme, Fatman ambushes the player at his bombs much more actively.
   * The president is sleeping and he has to be woken up with explosives.   * The president is sleeping and he has to be woken up with explosives.
 +
 ====Misc.==== ====Misc.====
   * On Very Easy, the player doesn't have to log on to a node for the radar.   * On Very Easy, the player doesn't have to log on to a node for the radar.
-  * Countdown timers vary by difficulty. 
   * The M9 can be obtained at strut A on Very Easy and Easy.   * The M9 can be obtained at strut A on Very Easy and Easy.
   * Fatman sometimes drops Socom ammo when knocked down on easier difficulties.   * Fatman sometimes drops Socom ammo when knocked down on easier difficulties.
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower