Differences
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mgs2_difficulty_differences [2020/01/10 23:03] – [Hard & Extreme additions] plywood | mgs2_difficulty_differences [2020/06/11 11:36] – [Misc.] Lucky Rapidflower | ||
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From right to left: Very Easy, Easy, Normal and Hard/ | From right to left: Very Easy, Easy, Normal and Hard/ | ||
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{{: | {{: | ||
+ | |||
The enemy range of vision is very long on E-Extreme. | The enemy range of vision is very long on E-Extreme. | ||
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{{: | {{: | ||
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From right to left: Very Easy, Easy, Normal, Hard/ | From right to left: Very Easy, Easy, Normal, Hard/ | ||
====Health values==== | ====Health values==== | ||
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Note that E-Extreme has no rations at all. | Note that E-Extreme has no rations at all. | ||
- | Damage | + | Damage |
* Guard Shot: 10 | * Guard Shot: 10 | ||
* Guard Melee: 5 | * Guard Melee: 5 | ||
- | * Explosion (far): 20 | + | * Explosion (Further): 20 |
- | * Explosion (close): 40 | + | * Explosion (Closer) / Guard Shotgun: 40 |
- | * Bleeding: 1/3s | + | * Bleeding: 1 / 3s |
- | * Smoking: 1/s | + | * Smoking: 1 / s |
- | * Chaff/stun in hand: 10 | + | * Choking: 1 / 0.25s |
+ | * Chaff/Stun explodes | ||
+ | |||
+ | On Extreme, some attacks do additional damage like Olga's pistol. | ||
====Weapon & item capacity==== | ====Weapon & item capacity==== | ||
- | ^-^Very Easy^Easy^Normal^Hard^Extreme^Pickup^ | + | ^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme/EE^Pickup^ |
^M9|106|61|46|46|46|+15^ | ^M9|106|61|46|46|46|+15^ | ||
^USP|61|46|46|31|16|+15^ | ^USP|61|46|46|31|16|+15^ | ||
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^Claymore/ | ^Claymore/ | ||
^Book|10|8|5|5|3|+1^ | ^Book|10|8|5|5|3|+1^ | ||
- | ^Rations|10|6|5|3|2|+1^ | + | ^Rations|10|6|5|3|2(/0)|+1^ |
^Pentazemin|20|15|10|5|5|+5^ | ^Pentazemin|20|15|10|5|5|+5^ | ||
^Bandage|10|10|10|5|3|+1^ | ^Bandage|10|10|10|5|3|+1^ | ||
- | *Claymores | + | *Planted claymores |
- | Extreme and European Extreme have the same capacities | ||
====Enemy strength==== | ====Enemy strength==== | ||
^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
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* Kick = 4 punches (Raiden' | * Kick = 4 punches (Raiden' | ||
* Nikita punch = 10 punches | * Nikita punch = 10 punches | ||
- | * Limb shot = 0,5 body shot | + | * Limb shot = 0.5 body shot |
* Explosion = 3 body shots | * Explosion = 3 body shots | ||
A rifle punch to the head immediately knocks an enemy out. | A rifle punch to the head immediately knocks an enemy out. | ||
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Additional tranquilizers halve the time to go to sleep. | Additional tranquilizers halve the time to go to sleep. | ||
- | Waking guards up: shooting > coolant spray > shake down | + | Waking guards up: shooting > coolant spray > pick up & drop |
====Bomb locations==== | ====Bomb locations==== | ||
=== Bottom of strut A === | === Bottom of strut A === | ||
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{{: | {{: | ||
Extreme (On the west wall) | Extreme (On the west wall) | ||
+ | |||
=== Added on Hard & Extreme === | === Added on Hard & Extreme === | ||
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Strut D. Under the hatch at the northern part of the room. | Strut D. Under the hatch at the northern part of the room. | ||
+ | |||
=== Extreme bombs === | === Extreme bombs === | ||
{{: | {{: | ||
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On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | ||
- | + | ====Countdown timers==== | |
+ | ^Difficulty^VE/ | ||
+ | ^Deep Sea Dock Bomb|400s|400s|300s|200s^ | ||
+ | ^Heliport Bomb|500s|400s|300s|200s^ | ||
+ | ^Fatman' | ||
+ | ^Emma Bleeding|1200s/ | ||
+ | ^Solidus' | ||
+ | *In the HD version, Solidus' | ||
====Hard & Extreme additions==== | ====Hard & Extreme additions==== | ||
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* On Extreme, Fatman ambushes the player at his bombs much more actively. | * On Extreme, Fatman ambushes the player at his bombs much more actively. | ||
* The president is sleeping and he has to be woken up with explosives. | * The president is sleeping and he has to be woken up with explosives. | ||
+ | |||
====Misc.==== | ====Misc.==== | ||
* On Very Easy, the player doesn' | * On Very Easy, the player doesn' | ||
- | * Countdown timers vary by difficulty. | ||
* The M9 can be obtained at strut A on Very Easy and Easy. | * The M9 can be obtained at strut A on Very Easy and Easy. | ||
* Fatman sometimes drops Socom ammo when knocked down on easier difficulties. | * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. |