mgs2_difficulty_differences

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mgs2_difficulty_differences [2019/09/11 06:22] – editing for namespaces to remove images from root plywoodmgs2_difficulty_differences [2020/01/10 23:04] – [Enemy range of vision] plywood
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 {{:mgs2:mgs2sightsusdif.jpeg?500|}} {{:mgs2:mgs2sightsusdif.jpeg?500|}}
 +
 From right to left: Very Easy, Easy, Normal and Hard/Extreme. From right to left: Very Easy, Easy, Normal and Hard/Extreme.
 +----
 {{:mgs2:mgs2_eexsus.jpg?500|}} {{:mgs2:mgs2_eexsus.jpg?500|}}
-The enemy range of vision is very long on E-Extreme. 
- 
  
 +The enemy range of vision is very long on E-Extreme.
 +----
 {{:mgs2:mgs2sightalrtdif.jpeg?500|}} {{:mgs2:mgs2sightalrtdif.jpeg?500|}}
 +
 From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme. From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.
 ====Health values==== ====Health values====
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   * Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.   * Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.
   * Some cameras now rotate.   * Some cameras now rotate.
 +  * Deck B Hatch no longer opens.
   * On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.   * On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.
   * Strut B has cameras when it's entered after meeting Stillman.   * Strut B has cameras when it's entered after meeting Stillman.
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower