mgs2_difficulty_differences

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mgs2_difficulty_differences [2019/08/12 07:56] – [Bomb locations] Lucky Rapidflowermgs2_difficulty_differences [2020/01/10 23:03] – [Hard & Extreme additions] plywood
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 Note that enemies have the same range of vision on Hard and regular Extreme. Note that enemies have the same range of vision on Hard and regular Extreme.
  
-{{:mgs2sightsusdif.jpeg?nolink&600}} 
  
 +{{:mgs2:mgs2sightsusdif.jpeg?500|}}
 From right to left: Very Easy, Easy, Normal and Hard/Extreme. From right to left: Very Easy, Easy, Normal and Hard/Extreme.
- +---- 
-{{:mgs2_eexsus.jpg?nolink&600}} +{{:mgs2:mgs2_eexsus.jpg?500|}}
 The enemy range of vision is very long on E-Extreme. The enemy range of vision is very long on E-Extreme.
- +---- 
-{{::mgs2sightalrtdif.jpeg?nolink&600}} +{{:mgs2:mgs2sightalrtdif.jpeg?500|}}
 From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme. From right to left: Very Easy, Easy, Normal, Hard/Extreme and E-Extreme.
 ====Health values==== ====Health values====
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   * Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.   * Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme.
   * Some cameras now rotate.   * Some cameras now rotate.
 +  * Deck B Hatch no longer opens.
   * On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.   * On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight.
   * Strut B has cameras when it's entered after meeting Stillman.   * Strut B has cameras when it's entered after meeting Stillman.
  • mgs2_difficulty_differences.txt
  • Last modified: 2024/03/15 12:32
  • by Lucky Rapidflower