Differences
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mgs2_difficulty_differences [2019/08/10 13:41] – [Weapon & item capacity] Lucky Rapidflower | mgs2_difficulty_differences [2024/03/15 12:00] – Fixed the layout of bomb images Lucky Rapidflower | ||
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Note that enemies have the same range of vision on Hard and regular Extreme. | Note that enemies have the same range of vision on Hard and regular Extreme. | ||
- | {{: | + | |
+ | {{:mgs2: | ||
From right to left: Very Easy, Easy, Normal and Hard/ | From right to left: Very Easy, Easy, Normal and Hard/ | ||
- | + | ---- | |
- | {{: | + | {{:mgs2: |
The enemy range of vision is very long on E-Extreme. | The enemy range of vision is very long on E-Extreme. | ||
- | + | ---- | |
- | {{:: | + | {{:mgs2: |
From right to left: Very Easy, Easy, Normal, Hard/ | From right to left: Very Easy, Easy, Normal, Hard/ | ||
Line 18: | Line 19: | ||
^Health|200|120|100|75|50|30^ | ^Health|200|120|100|75|50|30^ | ||
^Ration heal|200|60|50|37|25|-^ | ^Ration heal|200|60|50|37|25|-^ | ||
- | Damage | + | Note that E-Extreme has no rations at all. |
+ | |||
+ | Damage | ||
* Guard Shot: 10 | * Guard Shot: 10 | ||
* Guard Melee: 5 | * Guard Melee: 5 | ||
- | * Explosion (far): 20 | + | * Explosion (Further): 20 |
- | * Explosion (close): 40 | + | * Explosion (Closer) / Shotgun: 40 |
- | * Bleeding: 1/3s | + | * Bleeding: 1 / 3s at 1/3 health (rounded down if necessary) |
- | * Smoking: 1/s | + | * Smoking: 1 / s |
- | * Chaff/stun in hand: 10 | + | * Choking: 1 / 0.25s |
+ | * Chaff/Stun explodes | ||
+ | |||
+ | Damage dealt by bosses varies by difficulty. | ||
====Weapon & item capacity==== | ====Weapon & item capacity==== | ||
- | ^-^Very Easy^Easy^Normal^Hard^Extreme^Pickup^ | + | ^Weapon/Item^Very Easy^Easy^Normal^Hard^Extreme/EE^Pickup^ |
^M9|106|61|46|46|46|+15^ | ^M9|106|61|46|46|46|+15^ | ||
^USP|61|46|46|31|16|+15^ | ^USP|61|46|46|31|16|+15^ | ||
Line 39: | Line 46: | ||
^Claymore/ | ^Claymore/ | ||
^Book|10|8|5|5|3|+1^ | ^Book|10|8|5|5|3|+1^ | ||
- | ^Rations|10|6|5|3|2|+1^ | + | ^Rations|10|6|5|3|2(/0)|+1^ |
^Pentazemin|20|15|10|5|5|+5^ | ^Pentazemin|20|15|10|5|5|+5^ | ||
^Bandage|10|10|10|5|3|+1^ | ^Bandage|10|10|10|5|3|+1^ | ||
- | *Claymores | + | *Planted claymores |
- | Extreme and European Extreme have the same capacities | ||
====Enemy strength==== | ====Enemy strength==== | ||
- | {{:mgs2enemystrength.jpg? | + | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme^E-Extreme^ |
+ | ^Sleep time|9 min|9 min|5 min|3 min|3 min|40s^ | ||
+ | ^KO Time|60s|60s|30s|30s|30s|30s^ | ||
+ | ^Tranquilizer, | ||
+ | ^Tranquilizer, | ||
+ | ^Punch|4|8|10|15|20|25^ | ||
+ | ^Roll|1|3|3|5|7|7^ | ||
+ | ^HF Blade (Stun)|1|2|2|3|3|3^ | ||
+ | ^Body shot|3|3|3|4|6|10^ | ||
+ | ^HF Blade (Lethal)|1|1|2|2|3|3^ | ||
+ | |||
+ | * Chokes = Punches - 1 (e.g. Normal guards take 9 chokes) | ||
+ | * Pistol punch = 2 punches (only the second punch has increased damage) | ||
+ | * Rifle punch = 3 punches | ||
+ | * Roll = 3-4 punches (varies) | ||
+ | * Kick = 4 punches (Raiden' | ||
+ | * Nikita punch = 10 punches | ||
+ | * Limb shot = 0.5 body shot | ||
+ | * Explosion = 3 body shots | ||
+ | A rifle punch to the head immediately knocks an enemy out. | ||
+ | |||
+ | Additional tranquilizers halve the time to go to sleep. | ||
+ | |||
+ | Waking guards up: shooting > coolant spray > pick up & drop | ||
+ | |||
+ | ====Bosses==== | ||
+ | ===Olga=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal^Hard^(E-)Extreme^Snake Tales^ | ||
+ | ^Attack - USP|5|5|8|15|30|45^ | ||
+ | ^Head|32|32|32|32|32|24^ | ||
+ | ^Body|24|20|20|20|25|15^ | ||
+ | |||
+ | * Olga has 128 health on all difficulties | ||
+ | * Olga cannot be auto-aimed on Extremes | ||
+ | * On Easy and Very Easy, she will bleed 4HP/s after a hit until 64HP. | ||
+ | * Meryl replaces Olga in Snake Tales | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Fortune=== | ||
+ | * Her railgun deals 40 damage from Very Easy to Extreme | ||
+ | * On E-Extreme, it actually deals less: 27 damage | ||
+ | * She fires two shots at a time on Extremes | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Fatman=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/ | ||
+ | ^Health|256|256|256|384|512^ | ||
+ | ^Shots to trip|3|4|4|5|6^ | ||
+ | ^Max bombs active|2|2|3|3|4(/ | ||
+ | ^Max M9 Headshots|5|4|3|2|2^ | ||
+ | |||
+ | ^Difficulty^Very Easy^Others^ | ||
+ | ^Head|60|40^ | ||
+ | ^Body|14|1^ | ||
+ | ^Punch|14|2^ | ||
+ | ^Kick|21|3^ | ||
+ | |||
+ | * Fatman' | ||
+ | * On Extremes, his attacks deal 6 damage | ||
+ | * Also on Extremes, Fatman ambushes the player at his bombs much more actively. | ||
+ | * He deals double damage if he bumps into the player while spinning | ||
+ | * On Normal and below, first person shooting locks on to his head | ||
+ | * Fatman sometimes drops Socom ammo when knocked down on easier difficulties. | ||
+ | * Fatman' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Harrier=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/ | ||
+ | ^Health|2250|3250|3500|4000|4750^ | ||
+ | ^Vulcan cannon|3|6|10|14|18^ | ||
+ | ^Missile|40|60|60|60|50^ | ||
+ | ^Missile Barrage|17|22|26|30|50^ | ||
+ | |||
+ | * The Stinger deals at base 175 damage regardless of difficulty | ||
+ | * On Extremes, the cluster bomb always leaves the player on 1 HP and on fire | ||
+ | * Also on Extremes, the vulcan cannon attack includes a missile | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Vamp=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/ | ||
+ | ^Knife throw|5|10|18|22|24^ | ||
+ | ^Melee knife|4|12|24|26|30^ | ||
+ | ^Head Wound|48|40|32|24|16^ | ||
+ | ^Head|21|17|14|10|7^ | ||
+ | ^Limb|9|8|6|4|3^ | ||
+ | ^Explosive|24|20|14|12|8^ | ||
+ | ^Explosive in water (Stamina)|16|8|4|2|2^ | ||
+ | ^Punch|12|10|4|4|2^ | ||
+ | ^Kick|16|14|6|6|4^ | ||
+ | |||
+ | * Vamp has 128 HP on all difficulties | ||
+ | |||
+ | ---- | ||
+ | ===Vamp 2=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/ | ||
+ | ^Head, tranq.|20|20|10|8|8^ | ||
+ | ^Body, tranq.|10|10|7|6|6^ | ||
+ | ^Head, lethal|100|50|25|16|12^ | ||
+ | ^Body, lethal|20|10|10|8|7^ | ||
+ | |||
+ | * Vamp 2 has 100 HP on all difficulties | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Tengus 2=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/ | ||
+ | ^Tengus to defeat|48|48|64|96|128^ | ||
+ | |||
+ | * Snake can take 15 hits during the first fight and the second on Normal and below | ||
+ | * On Hard and up, Snake can take 13 hits during the second Tengu fight | ||
+ | * On Very Easy, the player gets full ammo before the Tengu 1 fight. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===Metal Gear RAYs=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal / Snake Tales^Hard^Extreme/ | ||
+ | ^Total HP|3072|5120|7168|10240|20480^ | ||
+ | |||
+ | ^Difficulty^Very Easy^Other^ | ||
+ | ^Stinger (open mouth)|1280|320^ | ||
+ | ^Stinger (closed mouth)|400|100^ | ||
+ | On all difficulties: | ||
+ | * A single RAY has 1024 HP | ||
+ | * A RAYs machine gun deals 16 damage (halved by Body Armour) | ||
+ | * Water cannon deals 24 damage | ||
+ | * A RAYs stomp deals at least 48 damage | ||
+ | |||
+ | ---- | ||
+ | ===Solidus=== | ||
+ | ^Difficulty^Very Easy^Easy^Normal^Hard^Extreme/ | ||
+ | ^Health|75|100|100|95|95^ | ||
+ | ^Katana|5|7|7|8|7^ | ||
+ | ^Strong slash|20|24|24|26|12(/ | ||
+ | ^Missile|22|42|42|46|44^ | ||
+ | ^Tentacle throw|10|12|12|13|12^ | ||
+ | ^HF Blade|4+5+7|3+3+4|3+3+4|2+2+3|1+1+2^ | ||
+ | |||
+ | * Punches deal 1 damage to Solidus on all difficulties | ||
+ | * Kicks deal 2 on Normal and below, 1 on Hard or higher | ||
+ | * Solidus' | ||
+ | |||
+ | ====Bomb locations==== | ||
+ | === Bottom of strut A === | ||
+ | {{:mgs2: | ||
+ | Normal and below (The player goes to the south end of the room) | ||
+ | ---- | ||
+ | {{: | ||
+ | Hard (The player goes to the space with the scuba gear by hanging) | ||
+ | ---- | ||
+ | {{: | ||
+ | Extremes (On the west wall) | ||
+ | |||
+ | === Added on Hard & Extreme === | ||
+ | {{: | ||
+ | Roof of strut A. The red dot. Sprayed through the fence | ||
+ | ---- | ||
+ | {{: | ||
+ | Strut E. Attached to the northern part (Extreme) or eastern part (Hard) of a moving box. | ||
+ | ---- | ||
+ | {{: | ||
+ | Strut D. Under the hatch at the northern part of the room. | ||
+ | |||
+ | === Extreme bombs === | ||
+ | {{: | ||
+ | Strut D. Eastern part of the room under the platform. NG and NG++ | ||
+ | ---- | ||
+ | {{: | ||
+ | Strut D. Northern part of the room under the platform. NG+ | ||
+ | ---- | ||
+ | {{: | ||
+ | On Hard and below, the strut F bomb is against the wall. | ||
+ | ---- | ||
+ | {{: | ||
+ | On Extreme, the bomb is attached to a box making it possible to spray it from the ground. | ||
+ | |||
+ | ====Countdown timers==== | ||
+ | ^Difficulty^VE/ | ||
+ | ^Deep Sea Dock Bomb|400s|400s|300s|200s^ | ||
+ | ^Heliport Bomb|500s|400s|300s|200s^ | ||
+ | ^Fatman' | ||
+ | ^Emma Bleeding|1200s/ | ||
+ | ^Solidus' | ||
+ | *In the HD version, Solidus' | ||
====Hard & Extreme additions==== | ====Hard & Extreme additions==== | ||
* Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme. | * Enemies don't quit a hold up on their own from Very Easy to Normal. They do from Hard to European Extreme. | ||
* Some cameras now rotate. | * Some cameras now rotate. | ||
+ | * Deck B Hatch no longer opens. | ||
* On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight. | * On Extreme, the player cannot shoot the tarp or the lamp during the Olga fight. | ||
* Strut B has cameras when it's entered after meeting Stillman. | * Strut B has cameras when it's entered after meeting Stillman. | ||
* On Extreme, there are already ciphers on the EF connecting bridge when it's first entered. | * On Extreme, there are already ciphers on the EF connecting bridge when it's first entered. | ||
- | * There' | + | * Strut E contains extra cameras. |
- | * Hard adds an additional bomb to strut D (sediment pool). Extreme adds two. The location varies on NG, NG+ and NG++. | + | |
- | * Fortune is much more aggressive on Extreme firing off two shots at a time. | + | |
- | * On Extreme, Fatman ambushes the player at his bombs much more actively. | + | |
* The president is sleeping and he has to be woken up with explosives. | * The president is sleeping and he has to be woken up with explosives. | ||
+ | * | ||
====Misc.==== | ====Misc.==== | ||
* On Very Easy, the player doesn' | * On Very Easy, the player doesn' | ||
- | * Countdown timers vary by difficulty. | ||
* The M9 can be obtained at strut A on Very Easy and Easy. | * The M9 can be obtained at strut A on Very Easy and Easy. | ||
- | | + | * On Very Easy, alert/ |
- | | + | |
* Guards don't come to check the situation after the Harrier fight on Very Easy. | * Guards don't come to check the situation after the Harrier fight on Very Easy. | ||
- | * The Nikita | + | * The Nikita's locations varies |
* The time Snake appears to help Raiden during the sniping section varies by difficulty. | * The time Snake appears to help Raiden during the sniping section varies by difficulty. | ||
* On easier difficulties, | * On easier difficulties, | ||
- | * On Very Easy, the player gets full ammo before the Tengu 1 fight. | + | |
- | * The number of RAYs the player has to defeat varies by difficulty from as low as 3 to 20. | + | ====Ranks==== |
- | * Ranks and how to get them also vary by difficulty and very easy has no ultimate rank. | + | The following table shows the maximum stats you could have for the top ranks from the difficulties Easy to European Extreme on Tanker-Plant only (Very Easy does NOT have a Rank 1). These were taken by bmn from the PC Port of Substance: |
- | | + | |
+ | ^Difficulty^Easy^Normal^Hard^Extreme^E-Extreme^ | ||
+ | ^Rank Name|Hound|Doberman|Fox|Big Boss|Big Boss^ | ||
+ | ^Time |3: | ||
+ | ^Saves|8|8|8|8|8^ | ||
+ | ^Continue |0|0|0|0|0^ | ||
+ | ^Alerts|3|3|3|3|3^ | ||
+ | ^Kills|0|0|0|0|0^ | ||
+ | ^Rations|0|0|0|0|0^ | ||
+ | ^Special Items|Unused|Unused|Unused|Unused|Unused^ | ||
+ | ^Max damage taken (DMGA MMOUNT)|1270 (~10.6 bars)|1050 (10.5 bars)|775 (~10.33 bars)|500 (10 bars)|280 (~9.33 bars)^ | ||
+ | ^Shots Fired|700|700|700|700|700^ | ||
+ | ^Radar|Off|Off|Off|Off|Off^ | ||
+ | |||
+ | [[metal_gear_solid_2: |