mgs2_dead_man_whispers

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mgs2_dead_man_whispers [2022/06/08 19:15] – Dead Man Whispers 4 endings PlatonicGuymgs2_dead_man_whispers [2022/06/08 21:55] (current) – [Boss Fight: Vamp] Lethal Vamp strat PlatonicGuy
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 **Note:** Korean needs to be tested. \\ **Note:** Korean needs to be tested. \\
 +**Note:** The minimum time it takes to trigger the 'met Captain late' scripts needs to be tested. \\
  
 The following table are the amount of pages to skip for in //Dead Man Whispers//: The following table are the amount of pages to skip for in //Dead Man Whispers//:
  
 ^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^ ^Rooms^English^French^German^Italian^Japanese^Spanish^Korean^
-|Strut F Warehouse                                             |12|10|11|11| 9|11|| +|Strut F Warehouse                                                                             |12|10|11|11| 9|11|| 
-|Strut B Transformer Room                                      |11|10|12|11|10|12|| +|Strut B Transformer Room                                                                      |11|10|12|11|10|12|| 
-|Strut D Sediment Pool                                         | 3| 2| 3| 2| 2| 3|| +|Strut D Sediment Pool                                                                         | 3| 2| 3| 2| 2| 3|| 
-|Strut L Sewege Treatment Facility                             | 4| 4| 4| 4| 3| 4|| +|Strut L Sewege Treatment Facility                                                             | 4| 4| 4| 4| 3| 4|| 
-|Shell 2 Core, 1F Air Purification Room #1                     | 3| 3| 4| 4| 3| 4|| +|Shell 2 Core, 1F Air Purification Room #1                                                     | 3| 3| 4| 4| 3| 4|| 
-|Shell 2 Core, 1F Air Purification Room #1                     | 7| 7| 7| 7| 7| 7|| +|Shell 2 Core, 1F Air Purification Room #2 (Met Captain O'Brian on time)                       | 7| 7| 7| 7| 7| 7|| 
-|Shell 2 Core, B1 Filtration Chamber No.2 #1                   | 3| 3| 3| 3| 3| 3|| +|Shell 2 Core, 1F Air Purification Room #2 (Met Captain O'Brian late)                          | 6|  |  |  |  |  || 
-|Shell 2 Core, B1 Filtration Chamber No.2 #2 (Lethal Vamp)     | 8| 7| 9| 8|  | 8|| +|Shell 2 Core, B1 Filtration Chamber No.2 #1                                                   | 3| 3| 3| 3| 3| 3|| 
-|Shell 2 Core, B1 Filtration Chamber No.2 #(Non-Lethal Vamp) |17|16|18|16|15|17|| +|Shell 2 Core, B1 Filtration Chamber No.2 #2 (Lethal Vamp and met Captain O'Brian on time)     | 8| 7| 9| 8|  | 8|| 
-^Total (Lethal Vamp)                                           |51|46|53|50|  |52|| +|Shell 2 Core, B1 Filtration Chamber No.2 #2 (Lethal Vamp and met Captain O'Brian late)        |10|  |  |  |  |  || 
-^Total (Non-Lethal Vamp)                                       |59|55|62|58|52|61||+|Shell 2 Core, B1 Filtration Chamber No.2 #2 (Non-Lethal Vamp and met Captain O'Brian on time) |17|16|18|16|15|17|| 
 +|Shell 2 Core, B1 Filtration Chamber No.2 #2 (Non-Lethal Vamp and met Captain O'Brian late)    |12|  |  |  |  |  || 
 +^Total (Lethal Vamp and met Captain O'Brian on time)                                           |51|46|53|50|  |52|| 
 +^Total (Lethal Vamp and met Captain O'Brian late)                                              |  |  |  |  |  |  || 
 +^Total (Non-Lethal Vamp and met Captain O'Brian on time)                                       |59|55|62|58|52|61|| 
 +^Total (Non-Lethal Vamp and met Captain O'Brian late)                                          |  |  |  |  |  |  ||
  
 =====Route===== =====Route=====
  
-**__Strut F Warehouse:__**+====Strut F Warehouse====
  
   * To start off you'll begin as Plisken inside strut F, to proceed, immediately head out to your left side and onto the FA connecting bridge. Movement is important here. Try to avoid being shot by the guard making a radio call.    * To start off you'll begin as Plisken inside strut F, to proceed, immediately head out to your left side and onto the FA connecting bridge. Movement is important here. Try to avoid being shot by the guard making a radio call. 
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 {{youtube>NFHSwCtVSEY?medium}}  {{youtube>NFHSwCtVSEY?medium}} 
  
-**__FA Connecting Bridge:__**+====FA Connecting Bridge====
  
   * Emerge onto the FA connecting bridge and take aim. Pop two consecutive shots at the guard as soon as you can. When he spots you take a dive to gain some distance and allow him to cancel the recovery of Sna- I mean Plisken's rolling animation. Continue ahead, roll up the north most stairs into the guard who is descending and continue into Strut A.    * Emerge onto the FA connecting bridge and take aim. Pop two consecutive shots at the guard as soon as you can. When he spots you take a dive to gain some distance and allow him to cancel the recovery of Sna- I mean Plisken's rolling animation. Continue ahead, roll up the north most stairs into the guard who is descending and continue into Strut A. 
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 {{youtube>knhe-P9ej6A?medium}} {{youtube>knhe-P9ej6A?medium}}
  
-**__Strut A Pump Room:__**+====Strut A Pump Room====
  
   * In Strut A you have a couple of options, you can take the safer approach, knocking on the cubcicle to distract the guard and moving quickly to hold up the second guard then leaving the strut before and alert is called, (like so). Or you can live life on the edge, throw caution to the wind and take a dive into the aforementioned guard. This is a tight window to roll to avoid being kicked, but is a second or two faster.   * In Strut A you have a couple of options, you can take the safer approach, knocking on the cubcicle to distract the guard and moving quickly to hold up the second guard then leaving the strut before and alert is called, (like so). Or you can live life on the edge, throw caution to the wind and take a dive into the aforementioned guard. This is a tight window to roll to avoid being kicked, but is a second or two faster.
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 {{youtube>T1RMmW_1H3s?medium}} {{youtube>T1RMmW_1H3s?medium}}
  
-**__AB Connecting Bridge:__**+====AB Connecting Bridge====
  
   * Proceed to the AB Connecting bridge where you again have a choice of strats, you can use a tranq-hold-up or just pop two tranqs. Both are about as fast, however taking damage from the two shot method does mean you may need to take a ration for Vamp later.    * Proceed to the AB Connecting bridge where you again have a choice of strats, you can use a tranq-hold-up or just pop two tranqs. Both are about as fast, however taking damage from the two shot method does mean you may need to take a ration for Vamp later. 
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 {{youtube>BM8uMaj6Njk?medium}} {{youtube>BM8uMaj6Njk?medium}}
  
-**__Strut B Transformer Room:__**+====Strut B Transformer Room====
  
   * Skip the text & avoid stepping over the corpes of your fallen brothers. Roll up the stairs and menu once left or right to the USP. In the leftmost locker grab the USP ammo & move onto the BC Connecting bridge.   * Skip the text & avoid stepping over the corpes of your fallen brothers. Roll up the stairs and menu once left or right to the USP. In the leftmost locker grab the USP ammo & move onto the BC Connecting bridge.
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 {{youtube>KWlvofrRnkM?medium}} {{youtube>KWlvofrRnkM?medium}}
  
-**__BC Connecting Bridge:__**+====BC Connecting Bridge====
  
   * <html><span style="color:Red">Any%:</span> Move north and ignore the cypher that spots you. As you approach the guard, tranq him three times with the M9 and make it into Strut C. <br></html>   * <html><span style="color:Red">Any%:</span> Move north and ignore the cypher that spots you. As you approach the guard, tranq him three times with the M9 and make it into Strut C. <br></html>
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 {{youtube>63AvyowcMZs?medium}} {{youtube>63AvyowcMZs?medium}}
  
-**__Strut C Dining Hall:__**+====Strut C Dining Hall====
  
   * <html><span style="color:Red">Any%:</span> If you took an Alert here, it should have turned into and Evasion now. Tranq the guard on the way three times then go towards the right-most exit. There will be a guard there who's leaving the door open, so roll into the loadzone. <br></html>   * <html><span style="color:Red">Any%:</span> If you took an Alert here, it should have turned into and Evasion now. Tranq the guard on the way three times then go towards the right-most exit. There will be a guard there who's leaving the door open, so roll into the loadzone. <br></html>
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 {{youtube>lT3f8VXaQ7A?medium}} {{youtube>lT3f8VXaQ7A?medium}}
  
-**__CD Connecting Bridge:__**+====CD Connecting Bridge====
  
   * <html><span style="color:Red">Any%:</span> The Evasion from the previous room will carry into this. Just take the most direct path to Strut D and bump into the guard along the way (or walk past him). The Alert/Evasion will reset in the next room. <br></html>   * <html><span style="color:Red">Any%:</span> The Evasion from the previous room will carry into this. Just take the most direct path to Strut D and bump into the guard along the way (or walk past him). The Alert/Evasion will reset in the next room. <br></html>
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 {{youtube>u7hNRC9tvpY?medium}} {{youtube>u7hNRC9tvpY?medium}}
  
-**__Strut D Sediment Pool:__**+====Strut D Sediment Pool====
  
   * Okay so this is probably the hardest room in the run. Doing it is not easy and it will take a lot of practice. Fortunately there's a text screen upon entry so use it to make a save. I'm not going to explain this strat (because I don't know how to), just watch and try your best to copy. Be patient with it, it's a tough one.    * Okay so this is probably the hardest room in the run. Doing it is not easy and it will take a lot of practice. Fortunately there's a text screen upon entry so use it to make a save. I'm not going to explain this strat (because I don't know how to), just watch and try your best to copy. Be patient with it, it's a tough one. 
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 {{youtube>_XMpNX6bDis?medium}} {{youtube>_XMpNX6bDis?medium}}
  
-**__DE Connecting Bridge:__**+====DE Connecting Bridge====
  
   * Made it out of Strut D? Nice! I'm proud. Let's continue, DE Connecting Bridge is easy enough. Run along the right side and hold up the guard. Continue into Strut E. Simple huh?   * Made it out of Strut D? Nice! I'm proud. Let's continue, DE Connecting Bridge is easy enough. Run along the right side and hold up the guard. Continue into Strut E. Simple huh?
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 {{youtube>2EFujr-fHio?medium}} {{youtube>2EFujr-fHio?medium}}
  
-**__Strut E Parcel Room:__**+====Strut E Parcel Room====
  
   * In strut E you just need to go immediately down, hang over the railing and drop down. Then through the door, open the watertight door, (don't forget to mash X to skip the mini cutscene), & skip some text afterwards. Too easy. Here's a visual example:    * In strut E you just need to go immediately down, hang over the railing and drop down. Then through the door, open the watertight door, (don't forget to mash X to skip the mini cutscene), & skip some text afterwards. Too easy. Here's a visual example: 
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 {{youtube>K-cB5CmF2QI?medium}} {{youtube>K-cB5CmF2QI?medium}}
  
-**__Strut L Sewege Treatment Facility:__**+====Strut L Sewege Treatment Facility====
  
   * Strut L is fairly easy again, just tranq and roll into the first guard & hold up and walk by the second. Optimal movement will see you gain as much distance from your roll as possible as opposed to getting caught up on the geometry. It takes practice, but I believe in you.    * Strut L is fairly easy again, just tranq and roll into the first guard & hold up and walk by the second. Optimal movement will see you gain as much distance from your roll as possible as opposed to getting caught up on the geometry. It takes practice, but I believe in you. 
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 {{youtube>gua_1uG1l8c?medium}} {{youtube>gua_1uG1l8c?medium}}
  
-**__KL Connecting Bridge:__**+====KL Connecting Bridge====
  
   * KL Connecting Bridge is another straightforward room. Shoot the gun cypher and head into the core. No, really, that's it. But again, here's a visual representation:    * KL Connecting Bridge is another straightforward room. Shoot the gun cypher and head into the core. No, really, that's it. But again, here's a visual representation: 
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 {{youtube>ktgtvYbJTqk?medium}} {{youtube>ktgtvYbJTqk?medium}}
  
-**__Shell 2 Core, 1F Air Purification Room:__**+====Shell 2 Core, 1F Air Purification Room====
  
   * Shell 2 Core 1F is more than I'm going to try put into text. So just watch the clip. One thing I will say is don't move the Nikita too much during flight, you've got just about enough fuel & moving it too much makes it go slower. Just adjust direction when absolutely needed. Otherwise kill it.    * Shell 2 Core 1F is more than I'm going to try put into text. So just watch the clip. One thing I will say is don't move the Nikita too much during flight, you've got just about enough fuel & moving it too much makes it go slower. Just adjust direction when absolutely needed. Otherwise kill it. 
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 {{youtube>nv2rPWejc24?medium}} {{youtube>nv2rPWejc24?medium}}
  
-**__Boss Fight: Vamp:__**+====Boss Fight: Vamp====
  
   * The Vamp fight isn't too hard once you've had some practice. For new runners I'd suggest using the ration you picked up to help Plisken hold on for longer. Picking up the 3 items and punching a few times before hanging serves as a buffer because his grip is a bit crap. Practice is all I can suggest!   * The Vamp fight isn't too hard once you've had some practice. For new runners I'd suggest using the ration you picked up to help Plisken hold on for longer. Picking up the 3 items and punching a few times before hanging serves as a buffer because his grip is a bit crap. Practice is all I can suggest!
 +
 +  * <html><span style="color:Red">Any%:</span> Punching in first person view does lethal damage. This will be timesave for the pages after the fight.<br></html>
  
 {{youtube>HwO8CkigP7s?medium}} {{youtube>HwO8CkigP7s?medium}}
  • mgs2_dead_man_whispers.1654715749.txt.gz
  • Last modified: 2022/06/08 19:15
  • by PlatonicGuy