mgs2_bosses

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mgs2_bosses [2020/03/09 22:43] – [Harrier] plywoodmgs2_bosses [2020/03/23 23:12] – [MG RAYS] plywood
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   *General strategies - any difficulty   *General strategies - any difficulty
  
-Fortune will fire 16 more shots on PAL PS2. Her total shot count on European Extreme is+  *Fortune will fire 16 more shots on PAL PS2. Her total shot count on European Extreme is //blank// 
 + 
 +  *We want Fortune to destroy the forklift as fast as possible. On Extreme, run to the back wall in line with the forklift, and sit in the box until she destroys the forklift. On other difficulties, turn to the right from your standing position, punch three times, then crouch.
 ====Fatman==== ====Fatman====
  
Line 105: Line 107:
 Non critical M9 + 61 AK swipes Non critical M9 + 61 AK swipes
 ====Vamp 2==== ====Vamp 2====
 +{{ :mgs2:vamp2shin.png?link&300 |}}
  
 +  *It is faster to aim at Vamp's legs and spam shots, rather than go for headshots.
 +
 +  *If you aim at Vamp's shin, Emma will not be hurt by your shots.
  
  
 ====MG RAYS==== ====MG RAYS====
 +
 +RAYS have 1024HP on all difficulties. Stinger does 320 open and 100 closed. Grenade does 200 open and 70 closed. Attacks on Very Easy do 4x damage.
 +
 +You must do the damage equivalent of 3, 5, 7, 10, or 20 RAYs.
 +
 +There are three aspects to this fight: **control of movement**, **control of Stinger**, and **control of RAYs**. 
 +
 +  *RAY will take critical damage if you fire at its head while the mouth is open. If the mouth isn't open, it deals standard damage.
 +
 +  *Any damage dealt to the RAY will stun it. Firing at a leg will knock down that leg's knee, opening its mouth for a critical hit.
 +
 +  *RAY will open its mouth to perform a battle cry. There is the typical, long battle cry and a short battle cry.
 +
 +  *When a RAY spawns, they walk towards the stage. When they get close to the stage, they will leap to the edge. Once at the edge, they will walk in place and do a battle cry. After the cry, they will move into position along the edge of the stage if a RAY is on stage. 
 +
 +  *If no RAY is on stage, typically the RAY that came first to the edge will jump on. If you attack and stun the earliest RAY (denoted by letter and number), sometimes a later RAY will jump on stage and gain priority.
 +
 +  *You should prioritize the RAY onstage, especially for Extreme. It is the most aggressive of the three RAYs.
 +
 +  *After taking damage, RAY will shuffle in place. Use this animation to judge when to fire the next stinger.
 +
 +  *RAYs have 5 attacks: a stomp, a machine gun burst, a water cannon, an offstage missile launch, and an onstage knee missile launch.
 +
 +//Stomp//
 +
 +  *RAY will stomp if you are close to its feet. If you aren't stomped directly but are near the foot, it will knock Raiden to the ground. In combination with an off stage missile launch, falling to the ground is deadly. In addition, you can be stomped while the RAY jumps on stage or walks around the stage.
 +
 +//Machine Gun//
 +
 +  *RAY typically won't machine gun burst unless on stage. The machine gun fires from medium range. RAY will cover its face while firing the bullets, so fire at the legs. The bullets travel in an arc, requiring you to do a U shape dodge as it crosses towards Raiden. With body armor equipped, Raiden can survive the machine gun on Extreme. While it will put Raiden into bleeding, it is the only survivable attack on Extreme.
 +
 +//Water Cannon//
 +
 +  *RAY typically won't water cannon unless on stage. The cannon fires from short to medium range. After cocking its head back, RAY will fire a high pressure water cannon in a linear path. Cartwheel or run left or right to avoid this attack. While its firing, the RAY's head is vulnerable to a critical hit. You can dodge the water cannon by shifting your weight in FPV.
 +
 +//Offstage Missiles//
 +
 +  *RAY typically won't missile unless it has moved to its offstage spot. If a RAY is not damaged or stunned while standing off stage, it will eventually fire 3 homing missiles. The beeping will progressively get faster as it homes on Raiden. Cartwheel out of the way to dodge the missiles.
 +
 +//Onstage Knee Missiles//
 +
 +  *RAY will fire missiles onstage missiles when at a far distance. Before firing missiles, it will typically move to the center of the stage, and stand there doing nothing. You can fire at the knee to destroy one of the missiles. To dodge, run to the left or right, and cartwheel when the missiles cross paths. This is the hardest attack to dodge from an onstage RAY!
 +
 +
 +//Stinger//
 +
 +  *This fight tests your stinger skills. Be aware of your distance from the RAY. The further away you are, the longer you have to wait between shots. For example, it take a long time to fire from the opposite end of the stage, making a critical shot quite difficult.
 +
 +  *Since the RAY's face will face towards to the hurt knee, we want to fire at the leg that is closest to Raiden. For example, if a RAY is walking away from Raiden while offstage, fire at the knee closest to the stage.
 +
 +  *If you do fire at the wrong knee, it becomes hard to hit the RAY's face, but not impossible. Fire an **unlocked** missile above the RAY's head, **then lock on** to curve the missile towards the face. This technique takes practice, and its timing depends on your distance.
 +
 +  *Remember, unlocked missiles do not travel as far as locked missiles. 
 +
 {{youtube>hpB58wEnk44?large}} {{youtube>hpB58wEnk44?large}}
   * General strategy - Normal difficulty.   * General strategy - Normal difficulty.
  
-{{youtube>Y5vhZbCFuUI?medium}} 
-   * RAY fight on European extreme. Not a proper tutorial but more of an exhibition of a good RAY fight.  
  
-  *You can dodge the water cannon by shifting your weight in FPV.+ 
 ====Solidus==== ====Solidus====
 {{youtube>2IE2RAEdP8w?large}} {{youtube>2IE2RAEdP8w?large}}
  • mgs2_bosses.txt
  • Last modified: 2021/02/11 17:46
  • by PlatonicGuy