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mgs2_boss_harrier [2021/02/11 17:36] – created and moved existing info here PlatonicGuy | mgs2_boss_harrier [2021/07/15 09:53] (current) – PlatonicGuy | ||
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- | ====Harrier==== | + | //**Harrier**// is the fourth boss fight of the game. It can be defeated with various lethal weapons (Socom / AK-74u / M4 / PSG1 / RGB6 / Stinger). |
+ | * The Kasatka can provide the player M9, Socom, or Stinger ammo. | ||
+ | * The Kasatka can fire at the Harrier at certain stages in the fight. | ||
+ | * The Kasatka can be damaged using the same weapons that damages the Harrier, but also includes non-lethal weapons such as the M9 and PSG1-T. | ||
+ | * The player will recieve a game over if the Kasatka' | ||
+ | * It is best to enter the fight with either Chaff Grenades or the AK-74u. This will place the weapon on previous. From there, bring it out of your previous and menu one up to the Stinger. | ||
+ | * Using the Socom instead is slightly slower, but can be useful for a trick that provides invincibility frames during most of the Harrier' | ||
+ | | ||
The Harrier receives the same amount of damage regardless of difficulty, what differs is its max health. | The Harrier receives the same amount of damage regardless of difficulty, what differs is its max health. | ||
* Low Damage Stinger Shot = 175 | * Low Damage Stinger Shot = 175 | ||
* High Damage Stinger Shot = 350 | * High Damage Stinger Shot = 350 | ||
- | ^ Difficulty ^ Harrier' | + | ^Difficulty |
- | | Very Easy | 2250 | 7.8% | 15.6% | | + | |Very Easy |2250|7.8%|15.6%| |
- | | Easy | 3250 | 5.4% | 10.8% | | + | |Easy |
- | | Normal | 3500 | 5.0% | 10.0% | | + | |Normal |
- | | Hard | 4000 | 4.4% | 8.8% | | + | |Hard |
- | | Extreme | 4750 | 3.7% | 7.4% | | + | |Extreme |
- | | European Extreme | 4750 | 3.7% | 7.4% | | + | |European Extreme |4750|3.7%| 7.4%| |
+ | |||
+ | The Harrier has certain attacks it can do during the fight: | ||
+ | |||
+ | ^Difficulty | ||
+ | |Very Easy | 3|1| 40|17|??? | ||
+ | |Easy | 6|1| 60|22|35? | ||
+ | |Normal | ||
+ | |Hard | ||
+ | |Extreme | ||
+ | |European Extreme |18|1| 30|30|CurHP-1| | ||
+ | |||
+ | * The player will be on fire after being hit by the Cluster Bomb. Equip the B.D.U to take this out. | ||
+ | * The Harrier' | ||
+ | * The Harrier' | ||
+ | |||
+ | ======Phases====== | ||
Its useful to picture the fight as three different phases, which are: | Its useful to picture the fight as three different phases, which are: | ||
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__**Phase 3: Post-Cluster Bomb Attack**__ | __**Phase 3: Post-Cluster Bomb Attack**__ | ||
+ | |||
The Harrier has one attack pattern in this phase, and is repeated infinitly until the end of the fight. | The Harrier has one attack pattern in this phase, and is repeated infinitly until the end of the fight. | ||
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* Gun Phase Attack | * Gun Phase Attack | ||
- | ---- | + | \\ The following table assumes a perfect fight after the initial phase, values are taken from the PC port of Substance: |
+ | |||
+ | ^Difficulty ^4 shots (seconds) ^5 shots (seconds) ^6 shots (seconds) ^ | ||
+ | |Very Easy ||27|15| | ||
+ | |Easy | ||
+ | |Normal | ||
+ | |Hard | ||
+ | |Extreme | ||
+ | |European Extreme ||61|58| | ||
+ | |||
+ | ======Attacks====== | ||
+ | |||
+ | Spamming Stinger rounds is not recommended. The Harrier is mostly a scripted fight (see above). | ||
+ | |||
+ | __**Initial Shots: | ||
+ | |||
+ | Total Shots: 0-6 Low/High Damage | ||
+ | |||
+ | * A 4 shot Harrier is recommended for beginner runners. It is better to land 4 shot consistently than to fail a 5 shot and end up landing 3 only. | ||
+ | * A 5 shot Harrier is recommended for advanced runners to save more time. | ||
+ | * A 6 shot Harrier is NOT recommended as failing it will most likely result in a 3 or 4 shot Harrier instead. | ||
- | **All possible shots (0-6) during the intial phase:** | ||
{{youtube> | {{youtube> | ||
- | \\ The following table assumes a perfect fight after the initial phase, values are taken from the PC port of Substance: | + | __**+1 Shot:**__ |
- | ^Difficulty ^4 shots (seconds) ^5 shots (seconds) ^6 shots (seconds) ^ | + | Total Shots: 1x Low Damage |
- | | Very Easy | | 27 | 15 | | + | |
- | | Easy | | 44 | 44 (frames faster) | | + | * This shot takes place right before the Harrier tries to transition to its cluster bomb attack. |
- | | Normal | | 46 | 44 | | + | * The Harrier will first revolve counter-clockwise around the connecting bridge. |
- | | Hard | | 48 | 46 | | + | * The best opprutunity to fire at it is when it north-west in line with Strut L. |
- | | Extreme | + | * There is an alternate position where the Harrier slows down to the right of the "Shell 2 G" lettering on the building to the north of the connecting bridge. After the lock on, aim up then fire. |
- | | European Extreme | + | * This shot usually takes place after the Initial Phase if the Harrier' |
+ | * On Very Easy to Hard, there is a mini-cutscene where Pliskin throws Raiden a ration. Skip this cutscene. | ||
+ | * Make sure to lock-on before firing this shot. The timing is more lenient than most new runners think. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | __**Die Shots: | ||
+ | |||
+ | Total Shots: 2x Low Damage | ||
+ | |||
+ | * These shots take place as the Harrier drops its cluster bombs to partially destroy the connecting bridge. | ||
+ | * This will happen at most once during the fight. | ||
+ | * Keep a look out for the Harrier' | ||
+ | * The first shot is an automatic lock-on to the Harrier if the player skips the cutscene at the right moment. | ||
+ | * The second shot is a manual lock-on from the player before firing at the Harrier. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | __**Flyby Shots: | ||
+ | |||
+ | Total Shots: 1x High Damage | ||
+ | * On Very Easy, an extra Low Damage shot is possible. | ||
+ | |||
+ | * This attack from the Harrier is usually a transitionary shot when its alternating between other attacks. | ||
+ | * After firing at the Harrier, the attack can be dodged with an aerial or a pop-out invincibility frame trick. | ||
+ | |||
+ | __**Flyby with Missiles Shots: | ||
+ | |||
+ | Total Shots: 2x Low Damage | ||
+ | |||
+ | * The Harrier will fly far away and attempt to hit Raiden with two homing missiles. | ||
+ | * When this attacks, Solidus will first yell out " | ||
+ | * After firing at the Harrier, the attack can be dodged with an aerial or a pop-out invincibility frame trick. | ||
+ | |||
+ | __**Flyover Shots: | ||
+ | |||
+ | Total Shots: 2x Low/High Damage | ||
+ | |||
+ | * These shots can take place shortly after the player dodges the Harrier' | ||
+ | * Even though 2 shots are possible, landing only 1 of them is far more likely. | ||
+ | * Its possible to also hit Raiden with splash damage when this shot lands. This can result in a death especially on European | ||
+ | |||
+ | __**Stair Shots: | ||
+ | |||
+ | Total Shots: 3x High Damage + 1x Low Damage | ||
+ | |||
+ | * These shots happen when the Harrier is in the Pre-Cluster Bomb Phase after its had its Flyby attack. | ||
+ | * On (European) Extreme, this takes place on the stairs. | ||
+ | * On Very Easy (2.5 shot strategy), this takes place on the top floor of the connecting bridge. | ||
+ | |||
+ | ======Full Guides====== | ||
{{youtube> | {{youtube> | ||
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{{youtube> | {{youtube> | ||
* VE Timing Comparison | * VE Timing Comparison | ||
+ | |||
{{youtube> | {{youtube> | ||
* General strategy for 4- and 5-shot start on Harrier - Normal difficulty. | * General strategy for 4- and 5-shot start on Harrier - Normal difficulty. | ||
+ | |||
{{youtube> | {{youtube> | ||
* The Harrier fight speeds up considerably with each extra shot you're able to land before he flies off for his first strafing run. 4-shot can be done with a little practice, but 5-shot will require more time to get consistently. None of the example fights are perfect fights, but serve as a good baseline. | * The Harrier fight speeds up considerably with each extra shot you're able to land before he flies off for his first strafing run. 4-shot can be done with a little practice, but 5-shot will require more time to get consistently. None of the example fights are perfect fights, but serve as a good baseline. | ||
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[[https:// | [[https:// | ||
+ | |||
+ | With 5 high-damage shots in the initial phase, the fight is the same from Very Easy to Hard, but will end earlier depending on the difficulty. | ||
+ | With 5 high-damage shots in the initial phase, the fight is the same from Extreme to European Extreme. | ||
+ | |||
+ | With 6 high-damage shots in the initial phase, the fight is the same from Very Easy to European Extreme, but will end earlier depending on the difficulty. | ||
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[[mgs2_bosses: | [[mgs2_bosses: |