Differences
This shows you the differences between two versions of the page.
mgs2_boss_guard_rush [2021/02/11 17:38] – created and moved existing info here PlatonicGuy | mgs2_boss_guard_rush [2021/06/28 08:45] (current) – Lots of general info added. Headers too PlatonicGuy | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====Guard Rush==== | + | The Tanker **//Guard Rush//** is the first guard fight of the game. Depending on difficulty, the player will fight anywhere between 4 to 8 guards in the first phase with 3 guards at the end of the fight. Guards can be defeated lethally (Choking / USP) or non-lethally (M9 / Stun Grenades / Punches / Kicks / Rolls / Choking). |
- | {{youtube> | + | **__General Information: |
- | | + | |
- | {{youtube> | + | * For the first set of guards, it is faster to use the USP and kill them using body shots. |
+ | * On Very Easy to Hard, this is done in third-person view. | ||
+ | * On Extreme and European Extreme, this is done in first-person view. However for these difficulties, | ||
+ | * For the final 3 guards, it is faster to use the USP and kill them using headshots. | ||
+ | * If timed correctly, this is will NOT be counted as kills by the game and is valid for Rank 1 and Perfect Stats runs. | ||
+ | * On //Sons of Liberty//, you must tranqulize the first guard from the final three otherwise it will count it as a kill and is not valid for Rank 1 and Perfect Stats runs. | ||
+ | * On NTSC-J of //Sons of Liberty//, guards die in one hit on Easy. | ||
+ | * The back of the room has a ration (not on European Extreme) and two USP ammo packs. | ||
+ | * If you plan on generating a magazine for magazine ladder glitch in the next room, spam USP rounds until you have exactly three bullets remaining for the final three guards. | ||
+ | * Usually when guards come running out to either hide behind the box or to hide at the left wall, they will almost always miss their initial shots. | ||
+ | * If you spend too long hiding behind a box and don't take out guards, they will eventually start tossing grenades. | ||
- | | + | ^Difficulty^Amount of Guards^ |
- | * Works across all difficulties | + | |Very Easy |4 + 3| |
- | * Tap L1 to lock on, and while in FPV, hold the triggers to stand higher. You will be at the correct height to land a headshot. | + | |Easy |4 + 3| |
- | * Works with M9 | + | |Normal |
- | | + | |Hard |8 + 3| |
+ | |Extreme | ||
+ | |European Extreme|8 + 3| | ||
+ | |||
+ | =====Lethal===== | ||
+ | |||
+ | Lethal strategies are the fastest for all difficulties, | ||
+ | |||
+ | **__Lethal, Third-Person Body Shots: | ||
+ | |||
+ | The videos below are examples | ||
+ | * On Very Easy and Easy, there are a total of 4 guards to deal with excluding the final 3. | ||
+ | * On Normal, you deal with one extra guard. | ||
+ | | ||
+ | * Generally, using first-person shots for the guard behind the box is safer, but going for body shots instead of headshots is recommended. | ||
+ | |||
+ | {{youtube> | ||
+ | {{youtube> | ||
+ | {{youtube> | ||
+ | |||
+ | **__Lethal, First-Person Body Shots: | ||
+ | |||
+ | The videos below are examples of the fastest yet uncommon strategies for the highest difficulties. | ||
+ | * On (European) Extreme, guards take many body shots with the USP to die. However, hitting them in a critical point such as their heart causes them to die instantly. They also fall down faster. | ||
+ | * Quick headshots by standing on your toes can be useful. | ||
+ | | ||
+ | * Works with M9/USP. | ||
+ | | ||
+ | * Does not working if a guard has his side turned to Snake or Raiden. | ||
+ | |||
+ | {{youtube> | ||
+ | {{youtube> | ||
+ | |||
+ | =====Non-Lethal===== | ||
+ | |||
+ | Non-Lethal strategies are NOT the fastest for all difficulties, | ||
+ | |||
+ | **__Non-Lethal, | ||
+ | |||
+ | The videos below are examples of the standard strategy that is used on the higher difficulties. | ||
+ | * In the most common setups: | ||
+ | * Fire one USP round into the first guard to keep him steady and then tranquilize him with the M9. | ||
+ | * After that, hide behind the north box. | ||
+ | * Stay crouched in first-person view and use L2 + R2 to pop out when you want to fire at a guard. When you want to avoid a shot, release L2 + R2. | ||
+ | * Unconvential setups involve the same principles, but will take larger risks such as ignoring hiding from guards or attempting to get all 3 guards at the start in quick succession. | ||
+ | * On //Sons of Liberty//, you must tranqulize the first guard from the final three otherwise it will count it as a kill and is not valid for Rank 1 and Perfect Stats runs. | ||
+ | |||
+ | {{youtube> | ||
+ | {{youtube> | ||
+ | {{youtube> | ||
---- | ---- | ||
[[mgs2_bosses: | [[mgs2_bosses: |