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mgs2_a_wrongdoing [2021/05/02 23:15] – [Good Ending] PlatonicGuy | mgs2_a_wrongdoing [2022/06/07 14:12] (current) – PlatonicGuy |
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//A Wrongdoing// has five possible endings: | //A Wrongdoing// has seven possible endings: |
* Good Ending, Lethal Fatman | - **[Good Ending]** Beat Fatman lethally, meet Jennifer, and diffuse the bomb in the Shell 1 Core, B1 Hall. |
* Good Ending, Non-Lethal Fatman | - **[Good Ending]** Beat Fatman non-lethally, meet Jennifer, and diffuse the bomb in the Shell 1 Core, B1 Hall. |
* Bad Ending, Lethal Fatman | - Beat Fatman lethally and meet Jennifer, but do not diffuse the bomb in the Shell 1 Core, B1 Hall. |
* Bad Ending, Non-Lethal Fatman | - Beat Fatman non-lethally and meet Jennifer, but do not diffuse the bomb in the Shell 1 Core, B1 Hall. |
* Retirement Ending | - **[Bad Ending]** Beat Fatman lethally and do not meet Jennifer nor diffuse the bomb in the Shell 1 Core, B1 Hall. |
| - **[Bad Ending]** Beat Fatman non-lethally and do not meet Jennifer nor diffuse the bomb in the Shell 1 Core, B1 Hall. |
| - **[Retirement Ending]** Go back into the elevator on Strut A Roof. |
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A Good Ending is based on whether the player used the D-Mic on Jennifer in the Shell 1 Core, B1 Hall, whereas a Bad Ending is just heading straight to Fatman after visiting Ames. Beating Fatman by either lethal or non-lethal means also affects the final script prior to the credit sequence. A Retirement Ending is just heading back into the elevator on the Strut A Roof. | Note: Beating Fatman lethally is faster for the final set of scripts, but is a net timeloss as the fight itself is slower than non-lethally if done optimally. |
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=====Language Script===== | =====Language Script===== |